[cod] COD6 Dev Interview

Seth Sauls wizz220 at gmail.com
Wed Nov 4 10:53:13 EST 2009


How about this one, I LMAO so hard I had tears ......

02:44 ViperVenom
What was the inspiration behind the AC-130, Throwing knives, 3rd person and
such? Did looking at some of the Cod4 Mods influence any of these?

02:44 Ryan-IW
The inspiration behind so many inclusions to MW2's MP was basically the fun
factor. We'll look at something we did in the past and say "Wouldn't it be
fun if we *insert blank here*". With MW2 we had the chance to do a lot of
just that. We implemented things that at first were very experimental and
unbalanced, but through time and hours and weeks of testing and balancing,
we came out with something amazing

What a joke, IW didnt impliment crap, it was the modders and mappers who did
the implimenting since way back in CoD days.

Wizz

On Wed, Nov 4, 2009 at 10:30 AM, Marc.B <vg.hawks at gmail.com> wrote:

> Hey,
>
> For those who missed it:
>
> http://forums.bestbuy.com/t5/Gaming/Call-of-Duty-Modern-Warfare-2-Live-Chat-Session-Transcript/td-p/67692
>
> Here is just a few of the GOLD answers:
>
> Question:*
> ***What kinds of pings did you get during your IWNet testing and what do
> you say is an acceptable ping?
>
> Answer
> *Mackey-IW*: I've been playing mainly with around 100ms ping and it was
> great.
>
>
> 100ms ping ! What a joke ! And they don't even see that as a problem...
> Have these guy ever played online ?
>
>
> Here is another GOLD one:
> *
> Question:*
> Will the private multiplayer matches for the pc be run as a p2p connections
> or are they run via the IWnet?
>
> Answer:
> *Mackey-IW*: IWNet matches players together based on several factors
> including ping and skill. After players are matched, the most suitable host
> is determined. That player hosts until they quit, at which time hosting
> responsibilities will normally migrate to another player without
> interrupting the match.
>
> LMAO !
>
>
> I can't believe those answer... it's just amazing if not dramatic...
>
> Cheers,
>
> Marc.
>
>
> _______________________________________________
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> http://icculus.org/mailman/listinfo/cod
>
>
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