[cod] Getting out of memory for certain maps

RedDragon reddragon at efc-funclan.de
Wed Nov 4 01:53:35 EST 2009


Hi,

i have had the same problem discriped below. The map runs fine under mod 
warfare but don't under openwarfare.

Greets
-RedDragon

scheuselchen at web.de schrieb:
> The problem lies within the main ff-file of the map. This ff-file should stay under 50 MB, then the map runs fine.   
> Most mappers in europe are aware of this issue and try to keep the maps small. But some don't care as Windows Server do not have this troubles. 
>
> But the map apesgorod should run under linux, it was tested on it without any issues. That puzzles me a bit.  Where did you download it? 
>
> (You can send me also a direct email concerning apesgorod if you like to)
>
> lg wally
>
>
>   
>> -----Ursprüngliche Nachricht-----
>> Von: "Markus Fischer" <markus at fischer.name>
>> Gesendet: 03.11.09 10:22:47
>> An: "Call of Duty server admin list." <cod at icculus.org>
>> Betreff: Re: [cod] Getting out of memory for certain maps
>>     
>
>
>   
>> Hi,
>>
>> ok, thanks .. now that I call a "Wow!" effect, quite a negative one.
>>
>> Sorry for rolling up such an old topic, it must be as COD4 is available 
>> for sometime and I just jumped onto the scene playing it and with my server.
>>
>> So given the long time it already exists and that we're at Patch level 
>> 1.7, it conclude that the developers did this deliberately and will not 
>> remove/fix this?
>>
>> I'm now unsure who is the "developer" in this case, as I found this list 
>> and icculus.org by searching for the Linux dedicated binary but I'm 
>> unsure what the connection is between icculus.org and IW?
>>
>> I mean, doing something like this is certainly not something community 
>> developers would impose onto their users ...
>>
>> thanks and .. still puzzled,
>> - Markus
>>
>> b.m.schiltmans at planet.nl wrote:
>>     
>>> Anyone correct me if I'm wrong (hope so ;-) ), but yes that's what it 
>>> looks like.
>>> No misreading on your part, I'm afraid.
>>>
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: Markus Fischer [mailto:markus at fischer.name]
>>> Verzonden: ma 2-11-2009 23:43
>>> Aan: Call of Duty server admin list.
>>> Onderwerp: Re: [cod] Getting out of memory for certain maps
>>>
>>> Hi,
>>>
>>> sorry, English is not my native language and I'm surely misreading this.
>>>
>>> Did you just say that there's a *hardcoded* memory limit into the
>>> *dedicated server* binary?
>>>
>>> confused,
>>> - Markus
>>>
>>> B.M. Schiltmans wrote:
>>>  > Unfortunatelly no, it's a limit that seems to be hardcoded into the
>>>  > executable. Too bad it's lower than the windoze version so there's some
>>>  > maps we just can't run.
>>>  >
>>>  > Grtz
>>>  > Bram
>>>  >
>>>  > Markus Fischer wrote:
>>>  >> Hi,
>>>  >>
>>>  >> Some maps won't load due out of memory problems, even though the system
>>>  >> has enough. E.g. I've 1GB RAM and there's plenty of it left, still I get
>>>  >> the following with certain maps:
>>>  >>
>>>  >> Loading fastfile mp_i2
>>>  >> Error: Need 3220896 more bytes of ram for alloc to succeed
>>>  >> OUT OF MEMORY! ABORTING!!! (universal/physicalmemory.cpp:625)
>>>  >>
>>>  >> I get this with couple other maps too, e.g. mp_apesgorod .
>>>  >>
>>>  >> I checked with ulimit -a and there are no special limits afaik:
>>>  >>
>>>  >> $ ulimit  -a
>>>  >> core file size          (blocks, -c) 0
>>>  >> data seg size           (kbytes, -d) unlimited
>>>  >> scheduling priority             (-e) 0
>>>  >> file size               (blocks, -f) unlimited
>>>  >> pending signals                 (-i) 73728
>>>  >> max locked memory       (kbytes, -l) 32
>>>  >> max memory size         (kbytes, -m) unlimited
>>>  >> open files                      (-n) 1024
>>>  >> pipe size            (512 bytes, -p) 8
>>>  >> POSIX message queues     (bytes, -q) 819200
>>>  >> real-time priority              (-r) 0
>>>  >> stack size              (kbytes, -s) unlimited
>>>  >> cpu time               (seconds, -t) unlimited
>>>  >> max user processes              (-u) 73728
>>>  >> virtual memory          (kbytes, -v) unlimited
>>>  >> file locks                      (-x) unlimited
>>>  >>
>>>  >>
>>>  >> Is there something obvious I'm missing? Some settings/switch which tells
>>>  >> the cod4 server to provide more memory for maps?
>>>  >>
>>>  >> thanks
>>>  >> - Markus
>>>  >> _______________________________________________
>>>  >> cod mailing list
>>>  >> cod at icculus.org
>>>  >> http://icculus.org/mailman/listinfo/cod
>>>  >>
>>>  >>  
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>>     
>
>
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