[cod] Beware...

Einar S. Idsø einar.cod at norsk-esport.no
Fri May 29 05:24:17 EDT 2009


Have you checked the binaries of the alleged hacked servers and compared
them with binaries from the non-hacked ones? You could run an md5sum on the
specific file(s) only, or a diff -r --brief /path/to/nonhackedserver
/path/to/hackedserver to look for differences.

Cheers,
Einar

On Fri, May 29, 2009 at 11:10 AM, Matt | Pointy BestGN
<matt at bestgn.net.au>wrote:

>  No.
>
>
>
> Up until a couple of weeks ago, the only ppl to have access to the cod4
> directories were myself and 1 other person that runs the network with me.
>
> We have never allowed box access to anyone.
>
>
>
>
>
>
>
> *From:* Clanwarz [mailto:clanwarz at gmail.com]
> *Sent:* Friday, May 29, 2009 7:02 PM
>
> *To:* Call of Duty server admin list.
> *Subject:* Re: [cod] Beware...
>
>
>
> Can your clients remove the bin or exe and replace it?
>
>
> --jay
>
> On Fri, May 29, 2009 at 3:40 AM, Matt | Pointy BestGN <matt at bestgn.net.au>
> wrote:
>
> Hey peeps..
>
> I'm having a problem identifying why some of my COD4 servers are displaying
> as 'cracked' servers.
> Over the many months of hosting COD4, both public servers and sponsored
> clan
> servers, I have always used the same set of installed (updated) files from
> a
> core install.
> At one stage I had 6 public and 3 sponsored servers running - 2 showing as
> cracked (allset up and installed from the same core files)
>
>
> I uploaded the game files when I purchased the game on release- so the game
> files are 100% legit
> If I wanted a new COD4 server up, I add a user (or new dir under the cod4
> user), cp the core files to the user dir, edit the server config and away
> we
> go...
>
> All my update patches have always been downloaded via links from this
> mailing list and linux bins are always downloaded from links on FPSAdmin...
>
> Anyone got any ideas why they are showing as being cracked?
>
>
>
> -----Original Message-----
> From: MaydaX [mailto:maydaxone at gmail.com]
> Sent: Friday, May 29, 2009 8:46 AM
> To: Call of Duty server admin list.
> Subject: Re: [cod] Beware...
>
> MD5 checks would do the trick. Also you can check the value of
> authservername to be sure it's correct as an added check.
>
> The main issue is legit players are populating cracked servers. The client
> could check the master server to see if the server they are connecting to
> is
> listed. If it's not then kick them with an error like cod waw does. Ofc it
> would have to check if the server is running in LAN etc.
>
> Before PBBans redirected cod4master.activhsion.com to the real master
> server
> we logged all IP's that connected to us. So far we have logged
> 783 server ip's (Which I attached). PunkBuster has the ability to ban a
> server ip but I don't hear much on them anymore. From what I understand
> Activision has to send the IP's to EB for banning.
>
> Any player can check the authservername value by using "/pb_cvarval
> authservername" in the console.
>
> MaydaX
> Developer
> http://www.pbbans.com
>
> Joker{eXtreme+} wrote: <file:///F:/Users/Seven/Desktop/cracked_list.zip>
> > Mods are given freely, not paid for, so if the md5 doesn't check out,
> > the mod will crash, not the server or game.  Just means you can't run
> > the mod without legit copy of the game ;)
> >
> > That should skip all the newer laws just fine, but I will double check
> > with an attorney no problems (got a few in the family)
> >
> > ~Joker
> > eXtreme+ mod
> > http://www.mycallofduty.com
>
>
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