[cod] Beware...

Matt | Pointy BestGN matt at bestgn.net.au
Fri May 29 05:10:10 EDT 2009


No.

 

Up until a couple of weeks ago, the only ppl to have access to the cod4
directories were myself and 1 other person that runs the network with me.

We have never allowed box access to anyone.

 

 

 

From: Clanwarz [mailto:clanwarz at gmail.com] 
Sent: Friday, May 29, 2009 7:02 PM
To: Call of Duty server admin list.
Subject: Re: [cod] Beware...

 

Can your clients remove the bin or exe and replace it?


--jay

On Fri, May 29, 2009 at 3:40 AM, Matt | Pointy BestGN <matt at bestgn.net.au>
wrote:

Hey peeps..

I'm having a problem identifying why some of my COD4 servers are displaying
as 'cracked' servers.
Over the many months of hosting COD4, both public servers and sponsored clan
servers, I have always used the same set of installed (updated) files from a
core install.
At one stage I had 6 public and 3 sponsored servers running - 2 showing as
cracked (allset up and installed from the same core files)


I uploaded the game files when I purchased the game on release- so the game
files are 100% legit
If I wanted a new COD4 server up, I add a user (or new dir under the cod4
user), cp the core files to the user dir, edit the server config and away we
go...

All my update patches have always been downloaded via links from this
mailing list and linux bins are always downloaded from links on FPSAdmin...

Anyone got any ideas why they are showing as being cracked?



-----Original Message-----
From: MaydaX [mailto:maydaxone at gmail.com]
Sent: Friday, May 29, 2009 8:46 AM
To: Call of Duty server admin list.
Subject: Re: [cod] Beware...

MD5 checks would do the trick. Also you can check the value of
authservername to be sure it's correct as an added check.

The main issue is legit players are populating cracked servers. The client
could check the master server to see if the server they are connecting to is
listed. If it's not then kick them with an error like cod waw does. Ofc it
would have to check if the server is running in LAN etc.

Before PBBans redirected cod4master.activhsion.com to the real master server
we logged all IP's that connected to us. So far we have logged
783 server ip's (Which I attached). PunkBuster has the ability to ban a
server ip but I don't hear much on them anymore. From what I understand
Activision has to send the IP's to EB for banning.

Any player can check the authservername value by using "/pb_cvarval
authservername" in the console.

MaydaX
Developer
http://www.pbbans.com

Joker{eXtreme+} wrote: <file:///F:/Users/Seven/Desktop/cracked_list.zip>
> Mods are given freely, not paid for, so if the md5 doesn't check out,
> the mod will crash, not the server or game.  Just means you can't run
> the mod without legit copy of the game ;)
>
> That should skip all the newer laws just fine, but I will double check
> with an attorney no problems (got a few in the family)
>
> ~Joker
> eXtreme+ mod
> http://www.mycallofduty.com


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18:09:00

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