[cod] Setting a game search path
Dustin Doiron
dustin at infinigaming.com
Thu Mar 5 16:44:38 EST 2009
Haha, perfectly fine. I believe the problem solely derives itself from the
method in which the tarball was created on my Windows machine. After
attempting to do the same procedure with another archiving program, the
situation was resolved.
Thank you for your assistance!
On Thu, Mar 5, 2009 at 4:40 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org>wrote:
> Sorry I screwed myself (kick my ass after if you want) : the right
> commandline is 'ls -lR' (the capital is important, to make the ls commande
> recursive)
>
> But we can already see that many files don't have to be there : almost all
> the files I could say !!!! you just need : the bins, the 'main' folder, the
> 'zone' folder, the 'pb' folder, the 'localization.txt', and the libstdc++
> files (just in case they're not already installed). All the other files must
> be placed in the right folder : iwds in 'main', .ff in 'zone/english'
> folder, and pb related files, in... 'pb' folder.
>
> Dustin Doiron a écrit :
>
>> Output attached.
>>
>> Disregard permissions on /zone, was me attempting to debug.
>>
>> On Thu, Mar 5, 2009 at 4:29 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org<mailto:
>> morpheus at clantoc.org>> wrote:
>>
>> Strange behaviour from ls... can you put a screenshot or the
>> result (redirected in a text file) of an 'ls -lr' in the
>> cod4-linux-server ? Just seeing what you show here, there is no
>> main, zone, etc... folders, just all game files put together,
>> which can't work.
>>
>> As kellerkind said, the 'ls -lr' will show us the perms on the
>> files, with the detailed structure of you install...
>>
>> Dustin Doiron a écrit :
>>
>> localization.txt is present within this folder. Directory
>> structure attached, all file permissions are set appropriately:
>>
>> ddoiron at gs01:~/cod4-linux-server$ ls
>> 7za.exe blackout.ff
>> customer_support.htm iw3mp.exe
>> localized_english_iw04.iwd mp_farm.ff pbuser.htm
>> ac130_fade.bik Blackout_load.bik default.bik
>> iw3sp.exe localized_english_iw05.iwd
>> mp_farm_load.ff readme.htm
>> ac130.ff bog_a_fade.bik default_server.cfg
>> IW_logo.bik localized_english_iw06.iwd
>> mp_overgrown.ff README.linux
>> ac130_load.bik bog_a.ff DevLogo.jpg
>> jeepride_fade.bik main
>> mp_overgrown_load.ff redstripe.jpg
>> Activision.jpg bog_a_load.bik directx.htm
>> jeepride.ff _main2.htm
>> mp_pipeline.ff scoutsniper_fade.bik
>> Aftermath_fade.bik bog_b_fade.bik dma_large.jpg
>> jeepride_load.bik _main.htm
>> mp_pipeline_load.ff scoutsniper.ff
>> aftermath.ff bog_b.ff dma_small.jpg
>> killhouse_fade.bik makeMod.bat
>> mp_shipment.ff scoutsniper_load.bik
>> Aftermath_load.bik bog_b_load.bik
>> dog_vs_player_load.bik killhouse.ff manual.pdf
>> mp_shipment_load.ff simplecredits.ff
>> airlift_fade.bik cargoship_fade.bik eula.txt
>> killhouse_load.bik milesEq.flt
>> mp_showdown.ff simplecredits_load.bik
>> airlift.ff cargoship.ff GameLogo.jpg
>> Killhouse_monitor1.bik mod.csv
>> mp_showdown_load.ff sniperescape.ff
>> Airlift_load.bik cargoship_load.bik help.htm
>> launchfacility_a_fade.bik mod.ff
>> mp_strike.ff sniperescape_load.bik
>> airplane.ff cd_dvd_problems.htm hunted_fade.bik
>> launchfacility_a.ff mp_backlot.ff
>> mp_strike_load.ff sound_conflicts.htm
>> airplane_load.bik cod4.ico hunted.ff
>> launchfacility_a_load.bik mp_backlot_load.ff
>> mp_vacant.ff spacer.gif
>> ambush_fade.bik cod4_lnxded hunted_load.bik
>> launchfacility_b_fade.bik mp_bloc.ff
>> mp_vacant_load.ff tech_help.htm
>> ambush.ff cod4_lnxded-bin icbm_fade.bik
>> launchfacility_b.ff mp_bloc_load.ff
>> msr.htm _toc.htm
>> Ambush_load.bik cod.bmp icbm.ff
>> launchfacility_b_load.bik mp_bog.ff
>> msr.txt _top.htm
>> ap_xp_large.jpg code_post_gfx.ff icbm_load.bik
>> legal.bik mp_bog_load.ff
>> mss32.dll ui.ff
>> ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd
>> legal.htm mp_cargoship.ff
>> mssds3d.flt ui_mp.ff
>> armada_fade.bik cod_intro.bik iw_01.iwd
>> libgcc_s.so.1 mp_cargoship_load.ff
>> mssdsp.flt village_assault_fade.bik
>> armada.ff codlogo.bmp iw_02.iwd
>> libstdc++.so.6 mp_citystreets.ff
>> msseax.flt village_assault.ff
>> Armada_load.bik common.ff iw_03.iwd
>> license.htm mp_citystreets_load.ff
>> mssmp3.asi village_assault_load.bik
>> asad_speech_180.bik common_mp.ff iw_04.iwd
>> license.txt mp_convoy.ff
>> mssvoice.asi village_defend_fade.bik
>> attract.bik compressed_drive.htm iw_05.iwd
>> localization.txt mp_convoy_load.ff
>> patches.htm village_defend.ff
>> atvi.bik coup_fade.bik iw_06.iwd
>> localized_code_post_gfx_mp.ff mp_countdown.ff pb
>> village_defend_load.bik
>> audio_problems.htm coup.ff iw_07.iwd
>> localized_common_mp.ff mp_countdown_load.ff
>> PBEULA.txt zakhaev_escape.bik
>> autoplay.htm coup_load.bik iw_08.iwd
>> localized_english_iw00.iwd mp_crash.ff
>> pbgame.htm z_modwarfare.iwd
>> binkw32.dll crashes.htm iw_09.iwd
>> localized_english_iw01.iwd mp_crash_load.ff
>> pbsec.htm zone
>> black.bik credits.htm iw_10.iwd
>> localized_english_iw02.iwd mp_crossfire.ff
>> pbsecsv.htm
>> blackout_fade.bik credits_load.bik iw_11.iwd
>> localized_english_iw03.iwd mp_crossfire_load.ff
>> pbsetup.run
>>
>>
>> On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:.
>> <morpheus at clantoc.org <mailto:morpheus at clantoc.org>
>> <mailto:morpheus at clantoc.org <mailto:morpheus at clantoc.org>>>
>>
>> wrote:
>>
>> There is nothing to set about the search path, as the real main
>> folder is also scanned. It's much more like you forgot to
>> put the
>> localization.txt file in the root folder of the server
>> (/home/ddoiron/cod4-linux-server). The ".callofduty4/main" is
>> defined with the fs_homepath, that is set with the home
>> folder of
>> the user running the server, unless you specify it in the
>> startup
>> commandline.
>>
>> If you want tu run a ranked server, you can put the .cfg
>> into this
>> hidden folder to keep the cfg separate from base files of
>> the game.
>>
>> Dustin Doiron a écrit :
>>
>> While installing a new COD4 server, I'm running into
>> problems
>> with starting the server. Directory structure of
>> retail game
>> is maintained, and all of the appropriate files are copied.
>>
>> Specific output I'm seeing:
>> ddoiron at gs01:~/cod4-linux-server$ ./cod4_lnxded
>> CoD4 MP 1.7 build linux-i386 Jun 28 2008
>> begin $init
>> ----- FS_Startup -----
>> Current language: english
>> Current search path:
>> /home/ddoiron/.callofduty4/main
>> /home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)
>> /home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)
>> /home/ddoiron/cod4-linux-server/main
>> /home/ddoiron/cod4-linux-server/main_shared
>> /home/ddoiron/cod4-linux-server/players
>>
>> File Handles:
>> ----------------------
>> 298 files in iwd files
>> ERROR: No languages available because no localized
>> assets were
>> found
>> Sys_Error: Error during initialization:
>> Couldn't load fileSysCheck.cfg. Make sure Call of Duty
>> is run
>> from the correct folder.
>>
>>
>> Obviously, I'm seeing a search path of
>> "/home/ddoiron/.callofduty4/main" which is not where the
>> server is being run. Is there a way to set this search
>> path?
>>
>> Thanks in advance,
>> -- Dustin Doiron
>>
>>
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>>
>>
>>
>>
>> -- Dustin Doiron
>> infiniGaming.com
>>
>>
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>>
>>
>>
>>
>> --
>> Dustin Doiron
>> infiniGaming.com
>>
>> ------------------------------------------------------------------------
>>
>>
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>
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>
>
--
Dustin Doiron
infiniGaming.com
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