[cod] Setting a game search path

Dustin Doiron dustin at infinigaming.com
Thu Mar 5 16:44:38 EST 2009


Haha, perfectly fine.  I believe the problem solely derives itself from the
method in which the tarball was created on my Windows machine.  After
attempting to do the same procedure with another archiving program, the
situation was resolved.

Thank you for your assistance!

On Thu, Mar 5, 2009 at 4:40 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org>wrote:

> Sorry I screwed myself (kick my ass after if you want) : the right
> commandline is 'ls -lR' (the capital is important, to make the ls commande
> recursive)
>
> But we can already see that many files don't have to be there : almost all
> the files I could say !!!! you just need : the bins, the 'main' folder, the
> 'zone' folder, the 'pb' folder, the 'localization.txt', and the libstdc++
> files (just in case they're not already installed). All the other files must
> be placed in the right folder : iwds in 'main', .ff in 'zone/english'
> folder, and pb related files, in... 'pb' folder.
>
> Dustin Doiron a écrit :
>
>> Output attached.
>>
>> Disregard permissions on /zone, was me attempting to debug.
>>
>> On Thu, Mar 5, 2009 at 4:29 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org<mailto:
>> morpheus at clantoc.org>> wrote:
>>
>>    Strange behaviour from ls... can you put a screenshot or the
>>    result (redirected in a text file) of an 'ls -lr' in the
>>    cod4-linux-server ? Just seeing what you show here, there is no
>>    main, zone, etc... folders, just all game files put together,
>>    which can't work.
>>
>>    As kellerkind said, the 'ls -lr' will show us the perms on the
>>    files, with the detailed structure of you install...
>>
>>    Dustin Doiron a écrit :
>>
>>        localization.txt is present within this folder.  Directory
>>        structure attached, all file permissions are set appropriately:
>>
>>        ddoiron at gs01:~/cod4-linux-server$ ls
>>        7za.exe              blackout.ff
>>  customer_support.htm    iw3mp.exe
>> localized_english_iw04.iwd  mp_farm.ff            pbuser.htm
>>        ac130_fade.bik       Blackout_load.bik     default.bik
>>        iw3sp.exe                      localized_english_iw05.iwd
>>         mp_farm_load.ff       readme.htm
>>        ac130.ff             bog_a_fade.bik        default_server.cfg
>>             IW_logo.bik                    localized_english_iw06.iwd
>>         mp_overgrown.ff       README.linux
>>        ac130_load.bik       bog_a.ff              DevLogo.jpg
>>        jeepride_fade.bik              main
>> mp_overgrown_load.ff  redstripe.jpg
>>        Activision.jpg       bog_a_load.bik        directx.htm
>>        jeepride.ff                    _main2.htm
>> mp_pipeline.ff        scoutsniper_fade.bik
>>        Aftermath_fade.bik   bog_b_fade.bik        dma_large.jpg
>>        jeepride_load.bik              _main.htm
>>  mp_pipeline_load.ff   scoutsniper.ff
>>        aftermath.ff         bog_b.ff              dma_small.jpg
>>        killhouse_fade.bik             makeMod.bat
>>  mp_shipment.ff        scoutsniper_load.bik
>>        Aftermath_load.bik   bog_b_load.bik
>> dog_vs_player_load.bik  killhouse.ff                          manual.pdf
>>              mp_shipment_load.ff   simplecredits.ff
>>        airlift_fade.bik     cargoship_fade.bik    eula.txt
>>       killhouse_load.bik             milesEq.flt
>>  mp_showdown.ff        simplecredits_load.bik
>>        airlift.ff           cargoship.ff          GameLogo.jpg
>>       Killhouse_monitor1.bik         mod.csv
>>  mp_showdown_load.ff   sniperescape.ff
>>        Airlift_load.bik     cargoship_load.bik    help.htm
>>       launchfacility_a_fade.bik      mod.ff
>> mp_strike.ff          sniperescape_load.bik
>>        airplane.ff          cd_dvd_problems.htm   hunted_fade.bik
>>        launchfacility_a.ff            mp_backlot.ff
>>  mp_strike_load.ff     sound_conflicts.htm
>>        airplane_load.bik    cod4.ico              hunted.ff
>>        launchfacility_a_load.bik      mp_backlot_load.ff
>> mp_vacant.ff          spacer.gif
>>        ambush_fade.bik      cod4_lnxded           hunted_load.bik
>>        launchfacility_b_fade.bik      mp_bloc.ff
>> mp_vacant_load.ff     tech_help.htm
>>        ambush.ff            cod4_lnxded-bin       icbm_fade.bik
>>        launchfacility_b.ff            mp_bloc_load.ff
>>  msr.htm               _toc.htm
>>        Ambush_load.bik      cod.bmp               icbm.ff
>>        launchfacility_b_load.bik      mp_bog.ff
>>  msr.txt               _top.htm
>>        ap_xp_large.jpg      code_post_gfx.ff      icbm_load.bik
>>        legal.bik                      mp_bog_load.ff
>> mss32.dll             ui.ff
>>        ap_xp_small.jpg      code_post_gfx_mp.ff   iw_00.iwd
>>        legal.htm                      mp_cargoship.ff
>>  mssds3d.flt           ui_mp.ff
>>        armada_fade.bik      cod_intro.bik         iw_01.iwd
>>        libgcc_s.so.1                  mp_cargoship_load.ff
>> mssdsp.flt            village_assault_fade.bik
>>        armada.ff            codlogo.bmp           iw_02.iwd
>>        libstdc++.so.6                 mp_citystreets.ff
>>  msseax.flt            village_assault.ff
>>        Armada_load.bik      common.ff             iw_03.iwd
>>        license.htm                    mp_citystreets_load.ff
>> mssmp3.asi            village_assault_load.bik
>>        asad_speech_180.bik  common_mp.ff          iw_04.iwd
>>        license.txt                    mp_convoy.ff
>> mssvoice.asi          village_defend_fade.bik
>>        attract.bik          compressed_drive.htm  iw_05.iwd
>>        localization.txt               mp_convoy_load.ff
>>  patches.htm           village_defend.ff
>>        atvi.bik             coup_fade.bik         iw_06.iwd
>>        localized_code_post_gfx_mp.ff  mp_countdown.ff                    pb
>>                    village_defend_load.bik
>>        audio_problems.htm   coup.ff               iw_07.iwd
>>        localized_common_mp.ff         mp_countdown_load.ff
>> PBEULA.txt            zakhaev_escape.bik
>>        autoplay.htm         coup_load.bik         iw_08.iwd
>>        localized_english_iw00.iwd     mp_crash.ff
>>  pbgame.htm            z_modwarfare.iwd
>>        binkw32.dll          crashes.htm           iw_09.iwd
>>        localized_english_iw01.iwd     mp_crash_load.ff
>> pbsec.htm             zone
>>        black.bik            credits.htm           iw_10.iwd
>>        localized_english_iw02.iwd     mp_crossfire.ff
>>  pbsecsv.htm
>>        blackout_fade.bik    credits_load.bik      iw_11.iwd
>>        localized_english_iw03.iwd     mp_crossfire_load.ff
>> pbsetup.run
>>
>>
>>        On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:.
>>        <morpheus at clantoc.org <mailto:morpheus at clantoc.org>
>>        <mailto:morpheus at clantoc.org <mailto:morpheus at clantoc.org>>>
>>
>>        wrote:
>>
>>           There is nothing to set about the search path, as the real main
>>           folder is also scanned. It's much more like you forgot to
>>        put the
>>           localization.txt file in the root folder of the server
>>           (/home/ddoiron/cod4-linux-server). The ".callofduty4/main" is
>>           defined with the fs_homepath, that is set with the home
>>        folder of
>>           the user running the server, unless you specify it in the
>>        startup
>>           commandline.
>>
>>           If you want tu run a ranked server, you can put the .cfg
>>        into this
>>           hidden folder to keep the cfg separate from base files of
>>        the game.
>>
>>           Dustin Doiron a écrit :
>>
>>               While installing a new COD4 server, I'm running into
>>        problems
>>               with starting the server.  Directory structure of
>>        retail game
>>               is maintained, and all of the appropriate files are copied.
>>
>>               Specific output I'm seeing:
>>               ddoiron at gs01:~/cod4-linux-server$ ./cod4_lnxded
>>               CoD4 MP 1.7 build linux-i386 Jun 28 2008
>>               begin $init
>>               ----- FS_Startup -----
>>               Current language: english
>>               Current search path:
>>               /home/ddoiron/.callofduty4/main
>>               /home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)
>>               /home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)
>>               /home/ddoiron/cod4-linux-server/main
>>               /home/ddoiron/cod4-linux-server/main_shared
>>               /home/ddoiron/cod4-linux-server/players
>>
>>               File Handles:
>>               ----------------------
>>               298 files in iwd files
>>               ERROR: No languages available because no localized
>>        assets were
>>               found
>>               Sys_Error: Error during initialization:
>>               Couldn't load fileSysCheck.cfg.  Make sure Call of Duty
>>        is run
>>               from the correct folder.
>>
>>
>>               Obviously, I'm seeing a search path of
>>               "/home/ddoiron/.callofduty4/main" which is not where the
>>               server is being run.  Is there a way to set this search
>>        path?
>>
>>               Thanks in advance,
>>               --        Dustin Doiron
>>
>>
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>>
>>
>>
>>
>>        --        Dustin Doiron
>>        infiniGaming.com
>>
>>
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>>
>>
>>
>>
>> --
>> Dustin Doiron
>> infiniGaming.com
>>
>> ------------------------------------------------------------------------
>>
>>
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>


-- 
Dustin Doiron
infiniGaming.com
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