[cod] Setting a game search path
|T-OC|Morpheus|:.
morpheus at clantoc.org
Thu Mar 5 16:43:04 EST 2009
If you mean you copied a DVD structure, it is not the installed game, so
it won't work. You must copy the installed game structure, and replace
the .exe files with the linux bins.
You can also delete some files, like videos, that are uselee in
dedicated server setup. It makes the server installation cleaner.
Dustin Doiron a écrit :
> Looking back, it appears as if my COD4 retail CD directory structure
> differs greatly from the installed game on a Windows machine.
>
> Unfortunately, I had chosen to follow the option to create a tarball
> of my Windows installation, as the README stated was possible. Looks
> as if this method is very inefficient.
>
> On Thu, Mar 5, 2009 at 4:34 PM, Dustin Doiron <dustin at infinigaming.com
> <mailto:dustin at infinigaming.com>> wrote:
>
> Output attached.
>
> Disregard permissions on /zone, was me attempting to debug.
>
>
> On Thu, Mar 5, 2009 at 4:29 PM, |T-OC|Morpheus|:.
> <morpheus at clantoc.org <mailto:morpheus at clantoc.org>> wrote:
>
> Strange behaviour from ls... can you put a screenshot or the
> result (redirected in a text file) of an 'ls -lr' in the
> cod4-linux-server ? Just seeing what you show here, there is
> no main, zone, etc... folders, just all game files put
> together, which can't work.
>
> As kellerkind said, the 'ls -lr' will show us the perms on the
> files, with the detailed structure of you install...
>
> Dustin Doiron a écrit :
>
> localization.txt is present within this folder. Directory
> structure attached, all file permissions are set
> appropriately:
>
> ddoiron at gs01:~/cod4-linux-server$ ls
> 7za.exe blackout.ff
> customer_support.htm iw3mp.exe
> localized_english_iw04.iwd mp_farm.ff pbuser.htm
> ac130_fade.bik Blackout_load.bik default.bik
> iw3sp.exe
> localized_english_iw05.iwd mp_farm_load.ff readme.htm
> ac130.ff bog_a_fade.bik
> default_server.cfg IW_logo.bik
> localized_english_iw06.iwd mp_overgrown.ff
> README.linux
> ac130_load.bik bog_a.ff DevLogo.jpg
> jeepride_fade.bik main
> mp_overgrown_load.ff redstripe.jpg
> Activision.jpg bog_a_load.bik directx.htm
> jeepride.ff _main2.htm
> mp_pipeline.ff scoutsniper_fade.bik
> Aftermath_fade.bik bog_b_fade.bik dma_large.jpg
> jeepride_load.bik _main.htm
> mp_pipeline_load.ff scoutsniper.ff
> aftermath.ff bog_b.ff dma_small.jpg
> killhouse_fade.bik makeMod.bat
> mp_shipment.ff scoutsniper_load.bik
> Aftermath_load.bik bog_b_load.bik
> dog_vs_player_load.bik killhouse.ff
> manual.pdf mp_shipment_load.ff
> simplecredits.ff
> airlift_fade.bik cargoship_fade.bik eula.txt
> killhouse_load.bik milesEq.flt
> mp_showdown.ff simplecredits_load.bik
> airlift.ff cargoship.ff GameLogo.jpg
> Killhouse_monitor1.bik mod.csv
> mp_showdown_load.ff sniperescape.ff
> Airlift_load.bik cargoship_load.bik help.htm
> launchfacility_a_fade.bik mod.ff
> mp_strike.ff sniperescape_load.bik
> airplane.ff cd_dvd_problems.htm hunted_fade.bik
> launchfacility_a.ff mp_backlot.ff
> mp_strike_load.ff sound_conflicts.htm
> airplane_load.bik cod4.ico hunted.ff
> launchfacility_a_load.bik mp_backlot_load.ff
> mp_vacant.ff spacer.gif
> ambush_fade.bik cod4_lnxded hunted_load.bik
> launchfacility_b_fade.bik mp_bloc.ff
> mp_vacant_load.ff tech_help.htm
> ambush.ff cod4_lnxded-bin icbm_fade.bik
> launchfacility_b.ff mp_bloc_load.ff
> msr.htm _toc.htm
> Ambush_load.bik cod.bmp icbm.ff
> launchfacility_b_load.bik mp_bog.ff
> msr.txt _top.htm
> ap_xp_large.jpg code_post_gfx.ff icbm_load.bik
> legal.bik mp_bog_load.ff
> mss32.dll ui.ff
> ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd
> legal.htm mp_cargoship.ff
> mssds3d.flt ui_mp.ff
> armada_fade.bik cod_intro.bik iw_01.iwd
> libgcc_s.so.1
> mp_cargoship_load.ff mssdsp.flt
> village_assault_fade.bik
> armada.ff codlogo.bmp iw_02.iwd
> libstdc++.so.6 mp_citystreets.ff
> msseax.flt village_assault.ff
> Armada_load.bik common.ff iw_03.iwd
> license.htm
> mp_citystreets_load.ff mssmp3.asi
> village_assault_load.bik
> asad_speech_180.bik common_mp.ff iw_04.iwd
> license.txt mp_convoy.ff
> mssvoice.asi village_defend_fade.bik
> attract.bik compressed_drive.htm iw_05.iwd
> localization.txt mp_convoy_load.ff
> patches.htm village_defend.ff
> atvi.bik coup_fade.bik iw_06.iwd
> localized_code_post_gfx_mp.ff mp_countdown.ff
> pb village_defend_load.bik
> audio_problems.htm coup.ff iw_07.iwd
> localized_common_mp.ff
> mp_countdown_load.ff PBEULA.txt
> zakhaev_escape.bik
> autoplay.htm coup_load.bik iw_08.iwd
> localized_english_iw00.iwd mp_crash.ff
> pbgame.htm z_modwarfare.iwd
> binkw32.dll crashes.htm iw_09.iwd
> localized_english_iw01.iwd mp_crash_load.ff
> pbsec.htm zone
> black.bik credits.htm iw_10.iwd
> localized_english_iw02.iwd mp_crossfire.ff
> pbsecsv.htm
> blackout_fade.bik credits_load.bik iw_11.iwd
> localized_english_iw03.iwd
> mp_crossfire_load.ff pbsetup.run
>
>
> On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:.
> <morpheus at clantoc.org <mailto:morpheus at clantoc.org>
> <mailto:morpheus at clantoc.org
> <mailto:morpheus at clantoc.org>>> wrote:
>
> There is nothing to set about the search path, as the
> real main
> folder is also scanned. It's much more like you forgot
> to put the
> localization.txt file in the root folder of the server
> (/home/ddoiron/cod4-linux-server). The
> ".callofduty4/main" is
> defined with the fs_homepath, that is set with the home
> folder of
> the user running the server, unless you specify it in
> the startup
> commandline.
>
> If you want tu run a ranked server, you can put the
> .cfg into this
> hidden folder to keep the cfg separate from base files
> of the game.
>
> Dustin Doiron a écrit :
>
> While installing a new COD4 server, I'm running
> into problems
> with starting the server. Directory structure of
> retail game
> is maintained, and all of the appropriate files are
> copied.
>
> Specific output I'm seeing:
> ddoiron at gs01:~/cod4-linux-server$ ./cod4_lnxded
> CoD4 MP 1.7 build linux-i386 Jun 28 2008
> begin $init
> ----- FS_Startup -----
> Current language: english
> Current search path:
> /home/ddoiron/.callofduty4/main
> /home/ddoiron/cod4-linux-server/main/iw_13.iwd (265
> files)
> /home/ddoiron/cod4-linux-server/main/iw_12.iwd (33
> files)
> /home/ddoiron/cod4-linux-server/main
> /home/ddoiron/cod4-linux-server/main_shared
> /home/ddoiron/cod4-linux-server/players
>
> File Handles:
> ----------------------
> 298 files in iwd files
> ERROR: No languages available because no localized
> assets were
> found
> Sys_Error: Error during initialization:
> Couldn't load fileSysCheck.cfg. Make sure Call of
> Duty is run
> from the correct folder.
>
>
> Obviously, I'm seeing a search path of
> "/home/ddoiron/.callofduty4/main" which is not
> where the
> server is being run. Is there a way to set this
> search path?
>
> Thanks in advance,
> -- Dustin Doiron
>
>
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>
>
>
> --
> Dustin Doiron
> infiniGaming.com
>
>
> ---
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>
>
>
>
> --
> Dustin Doiron
> infiniGaming.com
>
>
>
>
> --
> Dustin Doiron
> infiniGaming.com
>
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