[cod] Setting a game search path
|T-OC|Morpheus|:.
morpheus at clantoc.org
Thu Mar 5 16:40:15 EST 2009
Sorry I screwed myself (kick my ass after if you want) : the right
commandline is 'ls -lR' (the capital is important, to make the ls
commande recursive)
But we can already see that many files don't have to be there : almost
all the files I could say !!!! you just need : the bins, the 'main'
folder, the 'zone' folder, the 'pb' folder, the 'localization.txt', and
the libstdc++ files (just in case they're not already installed). All
the other files must be placed in the right folder : iwds in 'main', .ff
in 'zone/english' folder, and pb related files, in... 'pb' folder.
Dustin Doiron a écrit :
> Output attached.
>
> Disregard permissions on /zone, was me attempting to debug.
>
> On Thu, Mar 5, 2009 at 4:29 PM, |T-OC|Morpheus|:.
> <morpheus at clantoc.org <mailto:morpheus at clantoc.org>> wrote:
>
> Strange behaviour from ls... can you put a screenshot or the
> result (redirected in a text file) of an 'ls -lr' in the
> cod4-linux-server ? Just seeing what you show here, there is no
> main, zone, etc... folders, just all game files put together,
> which can't work.
>
> As kellerkind said, the 'ls -lr' will show us the perms on the
> files, with the detailed structure of you install...
>
> Dustin Doiron a écrit :
>
> localization.txt is present within this folder. Directory
> structure attached, all file permissions are set appropriately:
>
> ddoiron at gs01:~/cod4-linux-server$ ls
> 7za.exe blackout.ff
> customer_support.htm iw3mp.exe
> localized_english_iw04.iwd mp_farm.ff pbuser.htm
> ac130_fade.bik Blackout_load.bik default.bik
> iw3sp.exe localized_english_iw05.iwd
> mp_farm_load.ff readme.htm
> ac130.ff bog_a_fade.bik default_server.cfg
> IW_logo.bik localized_english_iw06.iwd
> mp_overgrown.ff README.linux
> ac130_load.bik bog_a.ff DevLogo.jpg
> jeepride_fade.bik main
> mp_overgrown_load.ff redstripe.jpg
> Activision.jpg bog_a_load.bik directx.htm
> jeepride.ff _main2.htm
> mp_pipeline.ff scoutsniper_fade.bik
> Aftermath_fade.bik bog_b_fade.bik dma_large.jpg
> jeepride_load.bik _main.htm
> mp_pipeline_load.ff scoutsniper.ff
> aftermath.ff bog_b.ff dma_small.jpg
> killhouse_fade.bik makeMod.bat
> mp_shipment.ff scoutsniper_load.bik
> Aftermath_load.bik bog_b_load.bik
> dog_vs_player_load.bik killhouse.ff
> manual.pdf mp_shipment_load.ff simplecredits.ff
> airlift_fade.bik cargoship_fade.bik eula.txt
> killhouse_load.bik milesEq.flt
> mp_showdown.ff simplecredits_load.bik
> airlift.ff cargoship.ff GameLogo.jpg
> Killhouse_monitor1.bik mod.csv
> mp_showdown_load.ff sniperescape.ff
> Airlift_load.bik cargoship_load.bik help.htm
> launchfacility_a_fade.bik mod.ff
> mp_strike.ff sniperescape_load.bik
> airplane.ff cd_dvd_problems.htm hunted_fade.bik
> launchfacility_a.ff mp_backlot.ff
> mp_strike_load.ff sound_conflicts.htm
> airplane_load.bik cod4.ico hunted.ff
> launchfacility_a_load.bik mp_backlot_load.ff
> mp_vacant.ff spacer.gif
> ambush_fade.bik cod4_lnxded hunted_load.bik
> launchfacility_b_fade.bik mp_bloc.ff
> mp_vacant_load.ff tech_help.htm
> ambush.ff cod4_lnxded-bin icbm_fade.bik
> launchfacility_b.ff mp_bloc_load.ff
> msr.htm _toc.htm
> Ambush_load.bik cod.bmp icbm.ff
> launchfacility_b_load.bik mp_bog.ff
> msr.txt _top.htm
> ap_xp_large.jpg code_post_gfx.ff icbm_load.bik
> legal.bik mp_bog_load.ff
> mss32.dll ui.ff
> ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd
> legal.htm mp_cargoship.ff
> mssds3d.flt ui_mp.ff
> armada_fade.bik cod_intro.bik iw_01.iwd
> libgcc_s.so.1 mp_cargoship_load.ff
> mssdsp.flt village_assault_fade.bik
> armada.ff codlogo.bmp iw_02.iwd
> libstdc++.so.6 mp_citystreets.ff
> msseax.flt village_assault.ff
> Armada_load.bik common.ff iw_03.iwd
> license.htm mp_citystreets_load.ff
> mssmp3.asi village_assault_load.bik
> asad_speech_180.bik common_mp.ff iw_04.iwd
> license.txt mp_convoy.ff
> mssvoice.asi village_defend_fade.bik
> attract.bik compressed_drive.htm iw_05.iwd
> localization.txt mp_convoy_load.ff
> patches.htm village_defend.ff
> atvi.bik coup_fade.bik iw_06.iwd
> localized_code_post_gfx_mp.ff mp_countdown.ff
> pb village_defend_load.bik
> audio_problems.htm coup.ff iw_07.iwd
> localized_common_mp.ff mp_countdown_load.ff
> PBEULA.txt zakhaev_escape.bik
> autoplay.htm coup_load.bik iw_08.iwd
> localized_english_iw00.iwd mp_crash.ff
> pbgame.htm z_modwarfare.iwd
> binkw32.dll crashes.htm iw_09.iwd
> localized_english_iw01.iwd mp_crash_load.ff
> pbsec.htm zone
> black.bik credits.htm iw_10.iwd
> localized_english_iw02.iwd mp_crossfire.ff
> pbsecsv.htm
> blackout_fade.bik credits_load.bik iw_11.iwd
> localized_english_iw03.iwd mp_crossfire_load.ff
> pbsetup.run
>
>
> On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:.
> <morpheus at clantoc.org <mailto:morpheus at clantoc.org>
> <mailto:morpheus at clantoc.org <mailto:morpheus at clantoc.org>>>
> wrote:
>
> There is nothing to set about the search path, as the real main
> folder is also scanned. It's much more like you forgot to
> put the
> localization.txt file in the root folder of the server
> (/home/ddoiron/cod4-linux-server). The ".callofduty4/main" is
> defined with the fs_homepath, that is set with the home
> folder of
> the user running the server, unless you specify it in the
> startup
> commandline.
>
> If you want tu run a ranked server, you can put the .cfg
> into this
> hidden folder to keep the cfg separate from base files of
> the game.
>
> Dustin Doiron a écrit :
>
> While installing a new COD4 server, I'm running into
> problems
> with starting the server. Directory structure of
> retail game
> is maintained, and all of the appropriate files are copied.
>
> Specific output I'm seeing:
> ddoiron at gs01:~/cod4-linux-server$ ./cod4_lnxded
> CoD4 MP 1.7 build linux-i386 Jun 28 2008
> begin $init
> ----- FS_Startup -----
> Current language: english
> Current search path:
> /home/ddoiron/.callofduty4/main
> /home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)
> /home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)
> /home/ddoiron/cod4-linux-server/main
> /home/ddoiron/cod4-linux-server/main_shared
> /home/ddoiron/cod4-linux-server/players
>
> File Handles:
> ----------------------
> 298 files in iwd files
> ERROR: No languages available because no localized
> assets were
> found
> Sys_Error: Error during initialization:
> Couldn't load fileSysCheck.cfg. Make sure Call of Duty
> is run
> from the correct folder.
>
>
> Obviously, I'm seeing a search path of
> "/home/ddoiron/.callofduty4/main" which is not where the
> server is being run. Is there a way to set this search
> path?
>
> Thanks in advance,
> -- Dustin Doiron
>
>
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>
>
>
> --
> Dustin Doiron
> infiniGaming.com
>
>
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>
>
>
>
> --
> Dustin Doiron
> infiniGaming.com
>
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>
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