[cod] Setting a game search path
Dustin Doiron
dustin at infinigaming.com
Thu Mar 5 16:36:20 EST 2009
Looking back, it appears as if my COD4 retail CD directory structure differs
greatly from the installed game on a Windows machine.
Unfortunately, I had chosen to follow the option to create a tarball of my
Windows installation, as the README stated was possible. Looks as if this
method is very inefficient.
On Thu, Mar 5, 2009 at 4:34 PM, Dustin Doiron <dustin at infinigaming.com>wrote:
> Output attached.
>
> Disregard permissions on /zone, was me attempting to debug.
>
>
> On Thu, Mar 5, 2009 at 4:29 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org>wrote:
>
>> Strange behaviour from ls... can you put a screenshot or the result
>> (redirected in a text file) of an 'ls -lr' in the cod4-linux-server ? Just
>> seeing what you show here, there is no main, zone, etc... folders, just all
>> game files put together, which can't work.
>>
>> As kellerkind said, the 'ls -lr' will show us the perms on the files, with
>> the detailed structure of you install...
>>
>> Dustin Doiron a écrit :
>>
>>> localization.txt is present within this folder. Directory structure
>>> attached, all file permissions are set appropriately:
>>>
>>> ddoiron at gs01:~/cod4-linux-server$ ls
>>> 7za.exe blackout.ff customer_support.htm
>>> iw3mp.exe localized_english_iw04.iwd mp_farm.ff
>>> pbuser.htm
>>> ac130_fade.bik Blackout_load.bik default.bik
>>> iw3sp.exe localized_english_iw05.iwd mp_farm_load.ff
>>> readme.htm
>>> ac130.ff bog_a_fade.bik default_server.cfg
>>> IW_logo.bik localized_english_iw06.iwd mp_overgrown.ff
>>> README.linux
>>> ac130_load.bik bog_a.ff DevLogo.jpg
>>> jeepride_fade.bik main
>>> mp_overgrown_load.ff redstripe.jpg
>>> Activision.jpg bog_a_load.bik directx.htm
>>> jeepride.ff _main2.htm mp_pipeline.ff
>>> scoutsniper_fade.bik
>>> Aftermath_fade.bik bog_b_fade.bik dma_large.jpg
>>> jeepride_load.bik _main.htm
>>> mp_pipeline_load.ff scoutsniper.ff
>>> aftermath.ff bog_b.ff dma_small.jpg
>>> killhouse_fade.bik makeMod.bat mp_shipment.ff
>>> scoutsniper_load.bik
>>> Aftermath_load.bik bog_b_load.bik dog_vs_player_load.bik
>>> killhouse.ff manual.pdf
>>> mp_shipment_load.ff simplecredits.ff
>>> airlift_fade.bik cargoship_fade.bik eula.txt
>>> killhouse_load.bik milesEq.flt mp_showdown.ff
>>> simplecredits_load.bik
>>> airlift.ff cargoship.ff GameLogo.jpg
>>> Killhouse_monitor1.bik mod.csv
>>> mp_showdown_load.ff sniperescape.ff
>>> Airlift_load.bik cargoship_load.bik help.htm
>>> launchfacility_a_fade.bik mod.ff mp_strike.ff
>>> sniperescape_load.bik
>>> airplane.ff cd_dvd_problems.htm hunted_fade.bik
>>> launchfacility_a.ff mp_backlot.ff mp_strike_load.ff
>>> sound_conflicts.htm
>>> airplane_load.bik cod4.ico hunted.ff
>>> launchfacility_a_load.bik mp_backlot_load.ff mp_vacant.ff
>>> spacer.gif
>>> ambush_fade.bik cod4_lnxded hunted_load.bik
>>> launchfacility_b_fade.bik mp_bloc.ff mp_vacant_load.ff
>>> tech_help.htm
>>> ambush.ff cod4_lnxded-bin icbm_fade.bik
>>> launchfacility_b.ff mp_bloc_load.ff msr.htm
>>> _toc.htm
>>> Ambush_load.bik cod.bmp icbm.ff
>>> launchfacility_b_load.bik mp_bog.ff msr.txt
>>> _top.htm
>>> ap_xp_large.jpg code_post_gfx.ff icbm_load.bik
>>> legal.bik mp_bog_load.ff mss32.dll
>>> ui.ff
>>> ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd
>>> legal.htm mp_cargoship.ff mssds3d.flt
>>> ui_mp.ff
>>> armada_fade.bik cod_intro.bik iw_01.iwd
>>> libgcc_s.so.1 mp_cargoship_load.ff mssdsp.flt
>>> village_assault_fade.bik
>>> armada.ff codlogo.bmp iw_02.iwd
>>> libstdc++.so.6 mp_citystreets.ff msseax.flt
>>> village_assault.ff
>>> Armada_load.bik common.ff iw_03.iwd
>>> license.htm mp_citystreets_load.ff mssmp3.asi
>>> village_assault_load.bik
>>> asad_speech_180.bik common_mp.ff iw_04.iwd
>>> license.txt mp_convoy.ff mssvoice.asi
>>> village_defend_fade.bik
>>> attract.bik compressed_drive.htm iw_05.iwd
>>> localization.txt mp_convoy_load.ff patches.htm
>>> village_defend.ff
>>> atvi.bik coup_fade.bik iw_06.iwd
>>> localized_code_post_gfx_mp.ff mp_countdown.ff pb
>>> village_defend_load.bik
>>> audio_problems.htm coup.ff iw_07.iwd
>>> localized_common_mp.ff mp_countdown_load.ff PBEULA.txt
>>> zakhaev_escape.bik
>>> autoplay.htm coup_load.bik iw_08.iwd
>>> localized_english_iw00.iwd mp_crash.ff pbgame.htm
>>> z_modwarfare.iwd
>>> binkw32.dll crashes.htm iw_09.iwd
>>> localized_english_iw01.iwd mp_crash_load.ff pbsec.htm
>>> zone
>>> black.bik credits.htm iw_10.iwd
>>> localized_english_iw02.iwd mp_crossfire.ff pbsecsv.htm
>>> blackout_fade.bik credits_load.bik iw_11.iwd
>>> localized_english_iw03.iwd mp_crossfire_load.ff pbsetup.run
>>>
>>>
>>> On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org<mailto:
>>> morpheus at clantoc.org>> wrote:
>>>
>>> There is nothing to set about the search path, as the real main
>>> folder is also scanned. It's much more like you forgot to put the
>>> localization.txt file in the root folder of the server
>>> (/home/ddoiron/cod4-linux-server). The ".callofduty4/main" is
>>> defined with the fs_homepath, that is set with the home folder of
>>> the user running the server, unless you specify it in the startup
>>> commandline.
>>>
>>> If you want tu run a ranked server, you can put the .cfg into this
>>> hidden folder to keep the cfg separate from base files of the game.
>>>
>>> Dustin Doiron a écrit :
>>>
>>> While installing a new COD4 server, I'm running into problems
>>> with starting the server. Directory structure of retail game
>>> is maintained, and all of the appropriate files are copied.
>>>
>>> Specific output I'm seeing:
>>> ddoiron at gs01:~/cod4-linux-server$ ./cod4_lnxded
>>> CoD4 MP 1.7 build linux-i386 Jun 28 2008
>>> begin $init
>>> ----- FS_Startup -----
>>> Current language: english
>>> Current search path:
>>> /home/ddoiron/.callofduty4/main
>>> /home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)
>>> /home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)
>>> /home/ddoiron/cod4-linux-server/main
>>> /home/ddoiron/cod4-linux-server/main_shared
>>> /home/ddoiron/cod4-linux-server/players
>>>
>>> File Handles:
>>> ----------------------
>>> 298 files in iwd files
>>> ERROR: No languages available because no localized assets were
>>> found
>>> Sys_Error: Error during initialization:
>>> Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run
>>> from the correct folder.
>>>
>>>
>>> Obviously, I'm seeing a search path of
>>> "/home/ddoiron/.callofduty4/main" which is not where the
>>> server is being run. Is there a way to set this search path?
>>>
>>> Thanks in advance,
>>> -- Dustin Doiron
>>>
>>>
>>> ---
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>>>
>>>
>>>
>>>
>>>
>>> --
>>> Dustin Doiron
>>> infiniGaming.com
>>>
>>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>
>
> --
> Dustin Doiron
> infiniGaming.com
>
>
--
Dustin Doiron
infiniGaming.com
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