[cod] Setting a game search path
Dustin Doiron
dustin at infinigaming.com
Thu Mar 5 16:21:37 EST 2009
localization.txt is present within this folder. Directory structure
attached, all file permissions are set appropriately:
ddoiron at gs01:~/cod4-linux-server$ ls
7za.exe blackout.ff customer_support.htm
iw3mp.exe localized_english_iw04.iwd
mp_farm.ff pbuser.htm
ac130_fade.bik Blackout_load.bik default.bik
iw3sp.exe localized_english_iw05.iwd
mp_farm_load.ff readme.htm
ac130.ff bog_a_fade.bik default_server.cfg
IW_logo.bik localized_english_iw06.iwd
mp_overgrown.ff README.linux
ac130_load.bik bog_a.ff DevLogo.jpg
jeepride_fade.bik main
mp_overgrown_load.ff redstripe.jpg
Activision.jpg bog_a_load.bik directx.htm
jeepride.ff _main2.htm
mp_pipeline.ff scoutsniper_fade.bik
Aftermath_fade.bik bog_b_fade.bik dma_large.jpg
jeepride_load.bik _main.htm
mp_pipeline_load.ff scoutsniper.ff
aftermath.ff bog_b.ff dma_small.jpg
killhouse_fade.bik makeMod.bat
mp_shipment.ff scoutsniper_load.bik
Aftermath_load.bik bog_b_load.bik dog_vs_player_load.bik
killhouse.ff manual.pdf
mp_shipment_load.ff simplecredits.ff
airlift_fade.bik cargoship_fade.bik eula.txt
killhouse_load.bik milesEq.flt
mp_showdown.ff simplecredits_load.bik
airlift.ff cargoship.ff GameLogo.jpg
Killhouse_monitor1.bik mod.csv
mp_showdown_load.ff sniperescape.ff
Airlift_load.bik cargoship_load.bik help.htm
launchfacility_a_fade.bik mod.ff
mp_strike.ff sniperescape_load.bik
airplane.ff cd_dvd_problems.htm hunted_fade.bik
launchfacility_a.ff mp_backlot.ff
mp_strike_load.ff sound_conflicts.htm
airplane_load.bik cod4.ico hunted.ff
launchfacility_a_load.bik mp_backlot_load.ff
mp_vacant.ff spacer.gif
ambush_fade.bik cod4_lnxded hunted_load.bik
launchfacility_b_fade.bik mp_bloc.ff
mp_vacant_load.ff tech_help.htm
ambush.ff cod4_lnxded-bin icbm_fade.bik
launchfacility_b.ff mp_bloc_load.ff
msr.htm _toc.htm
Ambush_load.bik cod.bmp icbm.ff
launchfacility_b_load.bik mp_bog.ff
msr.txt _top.htm
ap_xp_large.jpg code_post_gfx.ff icbm_load.bik
legal.bik mp_bog_load.ff
mss32.dll ui.ff
ap_xp_small.jpg code_post_gfx_mp.ff iw_00.iwd
legal.htm mp_cargoship.ff
mssds3d.flt ui_mp.ff
armada_fade.bik cod_intro.bik iw_01.iwd
libgcc_s.so.1 mp_cargoship_load.ff
mssdsp.flt village_assault_fade.bik
armada.ff codlogo.bmp iw_02.iwd
libstdc++.so.6 mp_citystreets.ff
msseax.flt village_assault.ff
Armada_load.bik common.ff iw_03.iwd
license.htm mp_citystreets_load.ff
mssmp3.asi village_assault_load.bik
asad_speech_180.bik common_mp.ff iw_04.iwd
license.txt mp_convoy.ff
mssvoice.asi village_defend_fade.bik
attract.bik compressed_drive.htm iw_05.iwd
localization.txt mp_convoy_load.ff
patches.htm village_defend.ff
atvi.bik coup_fade.bik iw_06.iwd
localized_code_post_gfx_mp.ff mp_countdown.ff
pb village_defend_load.bik
audio_problems.htm coup.ff iw_07.iwd
localized_common_mp.ff mp_countdown_load.ff
PBEULA.txt zakhaev_escape.bik
autoplay.htm coup_load.bik iw_08.iwd
localized_english_iw00.iwd mp_crash.ff
pbgame.htm z_modwarfare.iwd
binkw32.dll crashes.htm iw_09.iwd
localized_english_iw01.iwd mp_crash_load.ff
pbsec.htm zone
black.bik credits.htm iw_10.iwd
localized_english_iw02.iwd mp_crossfire.ff pbsecsv.htm
blackout_fade.bik credits_load.bik iw_11.iwd
localized_english_iw03.iwd mp_crossfire_load.ff pbsetup.run
On Thu, Mar 5, 2009 at 4:18 PM, |T-OC|Morpheus|:. <morpheus at clantoc.org>wrote:
> There is nothing to set about the search path, as the real main folder is
> also scanned. It's much more like you forgot to put the localization.txt
> file in the root folder of the server (/home/ddoiron/cod4-linux-server). The
> ".callofduty4/main" is defined with the fs_homepath, that is set with the
> home folder of the user running the server, unless you specify it in the
> startup commandline.
>
> If you want tu run a ranked server, you can put the .cfg into this hidden
> folder to keep the cfg separate from base files of the game.
>
> Dustin Doiron a écrit :
>
> While installing a new COD4 server, I'm running into problems with
>> starting the server. Directory structure of retail game is maintained, and
>> all of the appropriate files are copied.
>>
>> Specific output I'm seeing:
>> ddoiron at gs01:~/cod4-linux-server$ ./cod4_lnxded
>> CoD4 MP 1.7 build linux-i386 Jun 28 2008
>> begin $init
>> ----- FS_Startup -----
>> Current language: english
>> Current search path:
>> /home/ddoiron/.callofduty4/main
>> /home/ddoiron/cod4-linux-server/main/iw_13.iwd (265 files)
>> /home/ddoiron/cod4-linux-server/main/iw_12.iwd (33 files)
>> /home/ddoiron/cod4-linux-server/main
>> /home/ddoiron/cod4-linux-server/main_shared
>> /home/ddoiron/cod4-linux-server/players
>>
>> File Handles:
>> ----------------------
>> 298 files in iwd files
>> ERROR: No languages available because no localized assets were found
>> Sys_Error: Error during initialization:
>> Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run from the
>> correct folder.
>>
>>
>> Obviously, I'm seeing a search path of "/home/ddoiron/.callofduty4/main"
>> which is not where the server is being run. Is there a way to set this
>> search path?
>>
>> Thanks in advance,
>> --
>> Dustin Doiron
>>
>>
> ---
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>
>
--
Dustin Doiron
infiniGaming.com
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