[cod] COD:WaW linux server hotfix 03022009...

Clanwarz clanwarz at gmail.com
Tue Mar 3 12:23:41 EST 2009


Seems as if the client has the custom map in their zone folder as in
\zone\english\mapname.ff they can connect to the server.


--jay

On Tue, Mar 3, 2009 at 11:14 AM, Joker{eXtreme+} <joker at mycallofduty.com>wrote:

> Very interesting stuff so far.
>
> I apologize if this is a repeat statement/observation/question.
>
> Testing the Linux files for CODWW Patch 1.2
>
> fs_game is working fine ie; mods/x5v2
>
> However, it would appear that the Linux server is not utilizing the
> "usermaps" folder for custom maps?
>
> I actually had to put the custom map FastFiles in the /zone/english/ folder
> on the server and the server fires up no problems.
>
> Now that the server recognizes the custom map, fires up with my configs in
> an fs_game folder, I put the custom map on my redirect as per normal
> www.mywebsite.com/cod5/  -- usermaps/mp_mikesgaff/ <--- FastFiles here
>
> And try to connect.  Here I get an error message as you can see in the
> attached screenshot.
>
> So, I then go back to the website redirect, and adjust it.
> www.mywebsite.com/cod5/ -- /zome/english/ <---- FastFiles here
>
> Restart the server just incase -- and attempt to connect again.
>
> SAME ERROR -- no downloading of any kind, just the error in the attached
> screenshot.
>
> Preliminary Conclusion -- mod.ff downloads just fine now, thank you Ryan.
> However, now the custom maps are screwed?
>
> Anyone else with the same issues?
>
> Thanks
> ~Joker
> ----- Original Message ----- From: "Ryan C. Gordon" <icculus at icculus.org>
> To: <cod at icculus.org>
> Sent: Monday, March 02, 2009 4:20 PM
> Subject: [cod] COD:WaW linux server hotfix 03022009...
>
>
>
>> Okay, gents, here you are...
>>
>>   http://treefort.icculus.org/cod/codwaw_lnxded-HOTFIX-03022009.tar.bz2
>>
>> ...this is just a replacement Linux binary. You need a 1.2 Linux server
>> already set up to use it. Just unpack and overwrite the codwaw_lnxded-bin
>> file.
>>
>> Please don't nag Activision or Treyarch about this build, they graciously
>> let me bypass QA to get it out to you asap. As such, you run this binary at
>> your own risk.
>>
>> This fixes the mod.ff problems, and the DemonWare spam. These fixes will
>> be rolled into the next official release, so you'll only need this for a
>> pristine 1.2 server.
>>
>> Bug reports go to https://bugzilla.icculus.org/ ... discussion goes here.
>> Rock out.
>>
>> --ryan.
>>
>>
>>
>> ---
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>>
>>
>>
>
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