[cod] CoD:World at War 1.5 patch released, including Linux bits + mod tools

Mathis Klooß admin at gunah.eu
Sat Jul 18 19:14:37 EDT 2009


German Patch NEW:
http://mirror.gunah.org/cod/cod5/CoDWaW-1.4-1.5-DEU-PatchSetup.exe

English Patch:
http://mirror.gunah.org/cod/cod5/CoDWaW-1.4-1.5-PatchSetup.exe

Linux Bin (English)
http://mirror.gunah.org/cod/cod5/codwaw-lnxded-1.5-07142009.tar.bz2

The Map "Sup Pens" calls "Sub Pens":
http://www.callofduty.com/supplies/pc-updates

Chris Salsberry schrieb:
> quick question as I am trying to figure this out.  Can coop be hosted 
> on the dedicated server or is it still on the client box and hosted 
> from you pc.  I apologize as I have not really paid that much 
> attention to this version of COD as I am not a fan of Treyarch.  I am 
> really waiting for mc2 to arrive this fall. 
>
> On Fri, Jul 17, 2009 at 3:31 PM, James Landi <jim at landi.net 
> <mailto:jim at landi.net>> wrote:
>
>     That's right, they came through this time and released both the
>     windows and linux server patch at the same time. They've also
>     released a 1.3 version of the mod tools.
>
>     Joker should have some fast mirrors up shortly, faster then I can
>     upload them (damn slow upload connection).
>
>     Release notes:
>
>     _Patch 1.5_
>
>       * 3 new MP maps: Banzai, Corrosion, Sup Pens!
>       * 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming
>         Hell Hounds, new traps, and more: Shi No Numa!
>       * CO-OP hosts can now kick players from their lobby
>       * Improved dog spawning in MP
>       * Addressed an issue with Zombie pathing
>       * Fixed an instance of the player model displaying incorrectly
>       * Some unhandled exception errors have been addressed
>       * Improved server browser’s refresh functionality when the Source is
>         set to ‘Favorites’
>       * Added support for CODTV
>       * “cg_DrawFPS 1” now only displays FPS and cg ms/frame
>       * Added RCon command "teamstatus" to display players’ team
>     information
>       * Mods: Added joinsquad script function
>       * Mods: Players can now join CO-OP lobbies that are hosting map
>         names with more than eighteen characters
>       * Mods: Users can now load custom maps when the usermaps folder
>         contains fifty or more custom maps
>       * Mods: Removed the loading of duplicate assets that contributed to
>         the ‘2048 materials’ error
>       * Mods: Increased the amount of mods displayable in the Mods menu
>       * Mods: Fixed a crash related to the mod.arena file
>
>     _Mod Tools 1.3_
>     Below you will find a list of the updated files included with Mod
>     Tools 1.3. This package has over 2800 assets to help you create
>     your own Shi No Numa-style levels in conjunction with Patch 1.5.
>     Please visit http://wiki.treyarch.com for a brand new tutorial
>     that gives step-by-step instructions on how to take advantage of
>     these new assets.
>     --------------------------------
>     Added and Updated Files:
>     - DLC2 zombie .map prefabs.
>     - DLC2 zombie zone_source files.
>     - DLC2 Updated new scripts.
>     - DLC2 xmodel, xmodelparts, and xmodelsurfs files.
>     - DLC2 xanim files.
>     - DLC2 materials and material_properties files.
>     - DLC2 FX files.
>     - DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
>
>     Let the mirroring begin :-)
>
>     Jim Landi
>     Rudedog
>     FPSadmin.com
>     Microsoft MVP, Games for Windows
>
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>     cod at icculus.org <mailto:cod at icculus.org>
>     http://icculus.org/mailman/listinfo/cod
>
>
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