[cod] CoD:World at War 1.5 patch released, including Linux bits + mod tools
Mathis Klooß
admin at gunah.eu
Sat Jul 18 19:14:37 EDT 2009
German Patch NEW:
http://mirror.gunah.org/cod/cod5/CoDWaW-1.4-1.5-DEU-PatchSetup.exe
English Patch:
http://mirror.gunah.org/cod/cod5/CoDWaW-1.4-1.5-PatchSetup.exe
Linux Bin (English)
http://mirror.gunah.org/cod/cod5/codwaw-lnxded-1.5-07142009.tar.bz2
The Map "Sup Pens" calls "Sub Pens":
http://www.callofduty.com/supplies/pc-updates
Chris Salsberry schrieb:
> quick question as I am trying to figure this out. Can coop be hosted
> on the dedicated server or is it still on the client box and hosted
> from you pc. I apologize as I have not really paid that much
> attention to this version of COD as I am not a fan of Treyarch. I am
> really waiting for mc2 to arrive this fall.
>
> On Fri, Jul 17, 2009 at 3:31 PM, James Landi <jim at landi.net
> <mailto:jim at landi.net>> wrote:
>
> That's right, they came through this time and released both the
> windows and linux server patch at the same time. They've also
> released a 1.3 version of the mod tools.
>
> Joker should have some fast mirrors up shortly, faster then I can
> upload them (damn slow upload connection).
>
> Release notes:
>
> _Patch 1.5_
>
> * 3 new MP maps: Banzai, Corrosion, Sup Pens!
> * 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming
> Hell Hounds, new traps, and more: Shi No Numa!
> * CO-OP hosts can now kick players from their lobby
> * Improved dog spawning in MP
> * Addressed an issue with Zombie pathing
> * Fixed an instance of the player model displaying incorrectly
> * Some unhandled exception errors have been addressed
> * Improved server browser’s refresh functionality when the Source is
> set to ‘Favorites’
> * Added support for CODTV
> * “cg_DrawFPS 1” now only displays FPS and cg ms/frame
> * Added RCon command "teamstatus" to display players’ team
> information
> * Mods: Added joinsquad script function
> * Mods: Players can now join CO-OP lobbies that are hosting map
> names with more than eighteen characters
> * Mods: Users can now load custom maps when the usermaps folder
> contains fifty or more custom maps
> * Mods: Removed the loading of duplicate assets that contributed to
> the ‘2048 materials’ error
> * Mods: Increased the amount of mods displayable in the Mods menu
> * Mods: Fixed a crash related to the mod.arena file
>
> _Mod Tools 1.3_
> Below you will find a list of the updated files included with Mod
> Tools 1.3. This package has over 2800 assets to help you create
> your own Shi No Numa-style levels in conjunction with Patch 1.5.
> Please visit http://wiki.treyarch.com for a brand new tutorial
> that gives step-by-step instructions on how to take advantage of
> these new assets.
> --------------------------------
> Added and Updated Files:
> - DLC2 zombie .map prefabs.
> - DLC2 zombie zone_source files.
> - DLC2 Updated new scripts.
> - DLC2 xmodel, xmodelparts, and xmodelsurfs files.
> - DLC2 xanim files.
> - DLC2 materials and material_properties files.
> - DLC2 FX files.
> - DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
>
> Let the mirroring begin :-)
>
> Jim Landi
> Rudedog
> FPSadmin.com
> Microsoft MVP, Games for Windows
>
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