[cod] CoD:World at War 1.5 patch released, including Linux bits + mod tools
schlup at bulletproofnerds.com
schlup at bulletproofnerds.com
Fri Jul 17 15:36:26 EDT 2009
Wow! That's awesome news!
-- Sent from my Palm Pre
James Landi wrote:
That's right, they came through this time and released both the windows
and linux server patch at the same time. They've also released a 1.3
version of the mod tools.
Joker should have some fast mirrors up shortly, faster then I can upload
them (damn slow upload connection).
Release notes:
_Patch 1.5_
* 3 new MP maps: Banzai, Corrosion, Sup Pens!
* 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming
Hell Hounds, new traps, and more: Shi No Numa!
* CO-OP hosts can now kick players from their lobby
* Improved dog spawning in MP
* Addressed an issue with Zombie pathing
* Fixed an instance of the player model displaying incorrectly
* Some unhandled exception errors have been addressed
* Improved server browser’s refresh functionality when the Source is
set to ‘Favorites’
* Added support for CODTV
* “cg_DrawFPS 1” now only displays FPS and cg ms/frame
* Added RCon command "teamstatus" to display players’ team information
* Mods: Added joinsquad script function
* Mods: Players can now join CO-OP lobbies that are hosting map
names with more than eighteen characters
* Mods: Users can now load custom maps when the usermaps folder
contains fifty or more custom maps
* Mods: Removed the loading of duplicate assets that contributed to
the ‘2048 materials’ error
* Mods: Increased the amount of mods displayable in the Mods menu
* Mods: Fixed a crash related to the mod.arena file
_Mod Tools 1.3_
Below you will find a list of the updated files included with Mod Tools
1.3. This package has over 2800 assets to help you create your own Shi
No Numa-style levels in conjunction with Patch 1.5. Please visit
http://wiki.treyarch.com for a brand new tutorial that gives
step-by-step instructions on how to take advantage of these new assets.
--------------------------------
Added and Updated Files:
- DLC2 zombie .map prefabs.
- DLC2 zombie zone_source files.
- DLC2 Updated new scripts.
- DLC2 xmodel, xmodelparts, and xmodelsurfs files.
- DLC2 xanim files.
- DLC2 materials and material_properties files.
- DLC2 FX files.
- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
Let the mirroring begin :-)
Jim Landi
Rudedog
FPSadmin.com
Microsoft MVP, Games for Windows
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