[cod] CoD:WW patch news
James Landi
jim at landi.net
Sat Jan 17 20:30:47 EST 2009
Quote by Voodoo Extreme regarding the "Treyarch Patch Process":
Two to three months is ridiculous. Many developers take far less
time, and as a result save a lot more money, so please refine your
process, if only to increase your bottom line.
Could'nt have said it better......
-Jim Landi
Rudedog
FPSadmin.com
=TG=McRag wrote:
> No word on the bins, and no /record.
> No /record means no competitive gaming in leagues.
>
> Reaching the point, bye bye WW
>
> -----Oorspronkelijk bericht-----
> Van: |T-OC|Morpheus|:.Web [mailto:morpheus at clantoc.org]
> Verzonden: zondag 18 januari 2009 1:51
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] CoD:WW patch news
>
> What does make nearly no sense is the redundance in QA testing from both
> developer and then publisher, that add more time in an already long
> waiting for availability.
>
> But it's a reality : with no "centralization" for updating the game with
> hotfixes (I think Ubisoft has some sort of it already running, seen in
> Farcry 2), it take too much time to update the game... And I think that
> if they want to "announce" linux support (don't talk about
> availability), they can't implement the "Game for Windows Live" platform...
>
> What is so sad is that many of things that worked in cod4 and, from my
> point of view, did not need to be modified, becomes screwed (record,
> cg_drawfps, redirect, to say the least).
>
> IMO much more time was needed to even release the game, but I don't
> think we have to throw all of our fire to Treyarch in this situation...
>
> Marco Padovan a écrit :
>
>> nah, they might be holding the patch till the binary is ready... but
>> they have not yet realized that the binary cannot be done untill the
>> patch is out... so they are just waiting each other LOL
>>
>> Geoff Goas ha scritto:
>>
>>> i really have a difficult time believing they are holding back the
>>> linux binary just to release a patch. doesn't really make sense.
>>>
>>> On Sat, Jan 17, 2009 at 6:25 PM, Tyson
>>> <twisted at twistedgamingservice.com
>>> <mailto:twisted at twistedgamingservice.com>> wrote:
>>>
>>> We wouln't ever see Linux bins for this game nor the record
>>> function which shouldn't have been stripped to begin with since
>>> COD5 is based off the COD4 code anyway.
>>>
>>>
>>>
>>> More bullshit is all that post from JD was.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From:* John Kennington [mailto:jwkennington at gmail.com
>>> <mailto:jwkennington at gmail.com>]
>>> *Sent:* Saturday, January 17, 2009 3:01 PM
>>> *To:* cod at icculus.org <mailto:cod at icculus.org>
>>> *Subject:* Re: [cod] CoD:WW patch news
>>>
>>>
>>>
>>> 8 weeks for phase two. I wouldn't hold my breath.
>>>
>>> On Sat, Jan 17, 2009 at 12:42 PM, Mike <mike at reidesign.com
>>> <mailto:mike at reidesign.com>> wrote:
>>>
>>> JD posted on the callofduty site:
>>>
>>> "I know many of you may feel a bit left out seeing the console
>>> updates that keep getting pushed through, which is why I am
>>> making this post.
>>> I want to explain why the PC community cannot receive updates
>>> quite as frequently as the console world.
>>>
>>> For that, please read the PC Patching Process sticky here:
>>> http://www.callofduty.com/board/view...p?f=29&t=91072
>>> <http://www.callofduty.com/board/viewtopic.php?f=29&t=91072>
>>>
>>> After having read that, I want to update you with where we are at
>>> in that process. Presently, we are smack dab in the middle of*
>>> Phase 2*.
>>> We have a comprehensive list of what the community has been
>>> reporting, and we are reproducing & fixing some the issues for
>>> Patch 1.2.
>>>
>>> Now we understand that some issues are more urgent than others.
>>> For this reason, we are aiming to release Patch 1.2 as quickly as
>>> possible - sometime towards the end of this month, beginning of
>>> next month (February).
>>> We want to move quickly on some of the more pertinent and more
>>> easily isolated issues, rather than waiting to release a more
>>> comprehensive patch that attempts to address them all.
>>>
>>> Below is a list of some of the issues we are trying to fix for
>>> Patch 1.2. In order to get this patch out at the beginning of
>>> February at the latest,
>>> there may be an issue or two we intended to fix that gets pushed
>>> to Patch 1.3.
>>>
>>> o All relevant console hot fixes & TU fixes (mostly MP
>>> map fixes).
>>> o HTTP Redirect.
>>> o Dedicated server reconnecting to master server index
>>> w/out reboot.
>>> o Fast-XP "Power Servers" exploit.
>>> o Server authentication errors.
>>> o Cg_drawFPS in Multiplayer.
>>> o Cg_fov defaulting back to 65 after death.
>>> o +connect command line argument.
>>> o Preventing altering clan tag colors (used to appear
>>> as friendly instead of an enemy).
>>>
>>> Patch 1.2 will not address every problem in the game. Patch 1.3
>>> will encompass many more of the outstanding issues,
>>> and will start at Phase 2 again once patch 1.2 passes through
>>> Phase 5.
>>>
>>> Additional support for the game will be available by way of
>>> patches as necessary in the future.
>>> And before you ask, one of the items still on our list is*
>>> /record* (this is unfortunately a bigger task which cannot be
>>> completed in time for 1.2).
>>> More info regarding future patches will be made available after
>>> Patch 1.2 is released.
>>>
>>> Hope that clears up some of the questions. In the meantime, enjoy
>>> double-XP this weekend!
>>>
>>> Regards,
>>> -JD
>>> "
>>>
>>> /Villan
>>>
>>>
>>>
>>>
>>> --
>>> "Some people are like a Slinky .. Not really good for anything,
>>> but you still can't help but smile when you shove them down the
>>> stairs."
>>>
>>>
>>>
>>>
>>> --
>>> Geoff Goas
>>> Network Engineer
>>>
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