[cod] CoD:WW patch news

Geoff Goas gitman at gmail.com
Sat Jan 17 18:48:03 EST 2009


i really have a difficult time believing they are holding back the linux
binary just to release a patch. doesn't really make sense.

On Sat, Jan 17, 2009 at 6:25 PM, Tyson <twisted at twistedgamingservice.com>wrote:

>  We wouln't ever see Linux bins for this game nor the record function
> which shouldn't have been stripped to begin with since COD5 is based off the
> COD4 code anyway.
>
>
>
> More bullshit is all that post from JD was.
>
>
>
>
>
>
>
> *From:* John Kennington [mailto:jwkennington at gmail.com]
> *Sent:* Saturday, January 17, 2009 3:01 PM
> *To:* cod at icculus.org
> *Subject:* Re: [cod] CoD:WW patch news
>
>
>
> 8 weeks for phase two.  I wouldn't hold my breath.
>
>  On Sat, Jan 17, 2009 at 12:42 PM, Mike <mike at reidesign.com> wrote:
>
> JD posted on the callofduty site:
>
> "I know many of you may feel a bit left out seeing the console updates
> that keep getting pushed through, which is why I am making this post.
> I want to explain why the PC community cannot receive updates quite as
> frequently as the console world.
>
> For that, please read the PC Patching Process sticky here:
> http://www.callofduty.com/board/view...p?f=29&t=91072<http://www.callofduty.com/board/viewtopic.php?f=29&t=91072>
>
> After having read that, I want to update you with where we are at in that
> process. Presently, we are smack dab in the middle of* Phase 2*.
> We have a comprehensive list of what the community has been reporting, and
> we are reproducing & fixing some the issues for Patch 1.2.
>
> Now we understand that some issues are more urgent than others. For this
> reason, we are aiming to release Patch 1.2 as quickly as possible - sometime
> towards the end of this month, beginning of next month (February).
> We want to move quickly on some of the more pertinent and more easily
> isolated issues, rather than waiting to release a more comprehensive patch
> that attempts to address them all.
>
> Below is a list of some of the issues we are trying to fix for Patch 1.2.
> In order to get this patch out at the beginning of February at the latest,
> there may be an issue or two we intended to fix that gets pushed to Patch
> 1.3.
>
>     - All relevant console hot fixes & TU fixes (mostly MP map fixes).
>       - HTTP Redirect.
>       - Dedicated server reconnecting to master server index w/out reboot.
>
>       - Fast-XP "Power Servers" exploit.
>       - Server authentication errors.
>       - Cg_drawFPS in Multiplayer.
>       - Cg_fov defaulting back to 65 after death.
>       - +connect command line argument.
>       - Preventing altering clan tag colors (used to appear as friendly
>       instead of an enemy).
>
> Patch 1.2 will not address every problem in the game. Patch 1.3 will
> encompass many more of the outstanding issues,
> and will start at Phase 2 again once patch 1.2 passes through Phase 5.
>
> Additional support for the game will be available by way of patches as
> necessary in the future.
> And before you ask, one of the items still on our list is* /record* (this
> is unfortunately a bigger task which cannot be completed in time for 1.2).
> More info regarding future patches will be made available after Patch 1.2
> is released.
>
> Hope that clears up some of the questions. In the meantime, enjoy double-XP
> this weekend!
>
> Regards,
> -JD
> "
>
> /Villan
>
>
>
>
> --
> "Some people are like a Slinky .. Not really good for anything, but you
> still can't help but smile when you shove them down the stairs."
>



-- 
Geoff Goas
Network Engineer
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