[cod] CoD:WW patch news

Tyson twisted at twistedgamingservice.com
Sat Jan 17 18:25:38 EST 2009


We wouln't ever see Linux bins for this game nor the record function which
shouldn't have been stripped to begin with since COD5 is based off the COD4
code anyway.

 

More bullshit is all that post from JD was.

 

 

 

From: John Kennington [mailto:jwkennington at gmail.com] 
Sent: Saturday, January 17, 2009 3:01 PM
To: cod at icculus.org
Subject: Re: [cod] CoD:WW patch news

 

8 weeks for phase two.  I wouldn't hold my breath.



On Sat, Jan 17, 2009 at 12:42 PM, Mike <mike at reidesign.com> wrote:

JD posted on the callofduty site: 

"I know many of you may feel a bit left out seeing the console updates that
keep getting pushed through, which is why I am making this post.
I want to explain why the PC community cannot receive updates quite as
frequently as the console world.

For that, please read the PC Patching Process sticky here:
 <http://www.callofduty.com/board/viewtopic.php?f=29&t=91072>
http://www.callofduty.com/board/view...p?f=29&t=91072

After having read that, I want to update you with where we are at in that
process. Presently, we are smack dab in the middle of Phase 2.
We have a comprehensive list of what the community has been reporting, and
we are reproducing & fixing some the issues for Patch 1.2.

Now we understand that some issues are more urgent than others. For this
reason, we are aiming to release Patch 1.2 as quickly as possible - sometime
towards the end of this month, beginning of next month (February).
We want to move quickly on some of the more pertinent and more easily
isolated issues, rather than waiting to release a more comprehensive patch
that attempts to address them all.

Below is a list of some of the issues we are trying to fix for Patch 1.2. In
order to get this patch out at the beginning of February at the latest,
there may be an issue or two we intended to fix that gets pushed to Patch
1.3. 

*	All relevant console hot fixes & TU fixes (mostly MP map fixes). 
*	HTTP Redirect. 
*	Dedicated server reconnecting to master server index w/out reboot. 
*	Fast-XP "Power Servers" exploit. 
*	Server authentication errors. 
*	Cg_drawFPS in Multiplayer. 
*	Cg_fov defaulting back to 65 after death. 
*	+connect command line argument. 
*	Preventing altering clan tag colors (used to appear as friendly
instead of an enemy). 

Patch 1.2 will not address every problem in the game. Patch 1.3 will
encompass many more of the outstanding issues,
and will start at Phase 2 again once patch 1.2 passes through Phase 5.

Additional support for the game will be available by way of patches as
necessary in the future.
And before you ask, one of the items still on our list is /record (this is
unfortunately a bigger task which cannot be completed in time for 1.2).
More info regarding future patches will be made available after Patch 1.2 is
released.

Hope that clears up some of the questions. In the meantime, enjoy double-XP
this weekend!

Regards,
-JD 
" 

/Villan 




-- 
"Some people are like a Slinky .. Not really good for anything, but you
still can't help but smile when you shove them down the stairs."

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