[cod] [codwaw] directory structure for custom maps? (linux server)

Geoff Goas gitman at gmail.com
Mon Feb 23 15:55:21 EST 2009


but if it reads all the iwd's and fastfiles in the .codwaw directory with
basepath as it is, what makes it broken?

i had this same exact structure and command line with cod4, and redirects
were working fine.

On Mon, Feb 23, 2009 at 3:41 PM, Seth Sauls <wizz220 at gmail.com> wrote:

> A little addition:
>
> You would do the command line to point to each client.  TCAdmin does this
> just fine.  I do not know about other server controlers.
>
> On Mon, Feb 23, 2009 at 3:39 PM, Seth Sauls <wizz220 at gmail.com> wrote:
>
>> Just be advised that the fs_basepath is broken in cod5 like it still is in
>> cod4.
>>
>> In order to make this easy for you all you MUST do full installs of cod5
>> for each client.  The command line will then look like this
>>
>> +set dedicated 2 +set net_port 28970 +set fs_basepath /home/cod5/ +set
>> fs_homepath /home/cod5/ +set fs_localAppData /home/cod5/ +set fs_game
>> mods/ax +exec server.cfg +set sv_punkbuster 1 +map_rotate
>>
>> Wizz
>>
>> On Mon, Feb 23, 2009 at 3:35 PM, John Kennington <jwkennington at gmail.com>wrote:
>>
>>> I am having the same issue.  My setup is much more basic, but CoD5 says
>>> it cannot find the .bsp file.
>>>
>>> On Mon, Feb 23, 2009 at 3:30 PM, Geoff Goas <gitman at gmail.com> wrote:
>>>
>>>> my commandline paramaters:
>>>>
>>>> +set dedicated 2 +set net_port 28970 +set fs_basepath /home/cod5/.codwaw
>>>> +set fs_homepath /home/cod5/custom +set fs_localAppData /home/cod5/custom
>>>> +set fs_game mods/ax +exec server.cfg +set sv_punkbuster 1 +map_rotate
>>>>
>>>>
>>>> and here's my directory structure:
>>>>
>>>> /home/cod5/.codwaw/main/iw_00.iwd
>>>> /home/cod5/.codwaw/main/iw_01.iwd
>>>> /home/cod5/.codwaw/main/iw_02.iwd
>>>> /home/cod5/.codwaw/main/iw_03.iwd
>>>> /home/cod5/.codwaw/main/iw_04.iwd
>>>> /home/cod5/.codwaw/main/iw_05.iwd
>>>> /home/cod5/.codwaw/main/iw_06.iwd
>>>> /home/cod5/.codwaw/main/iw_07.iwd
>>>> /home/cod5/.codwaw/main/iw_08.iwd
>>>> /home/cod5/.codwaw/main/iw_09.iwd
>>>> /home/cod5/.codwaw/main/iw_10.iwd
>>>> /home/cod5/.codwaw/main/iw_11.iwd
>>>> /home/cod5/.codwaw/main/iw_12.iwd
>>>> /home/cod5/.codwaw/main/iw_13.iwd
>>>> /home/cod5/.codwaw/main/iw_14.iwd
>>>> /home/cod5/.codwaw/main/iw_15.iwd
>>>> /home/cod5/.codwaw/main/iw_16.iwd
>>>> /home/cod5/.codwaw/main/iw_17.iwd
>>>> /home/cod5/.codwaw/main/iw_18.iwd
>>>> /home/cod5/.codwaw/main/iw_19.iwd
>>>> /home/cod5/.codwaw/main/iw_20.iwd
>>>> /home/cod5/.codwaw/main/iw_21.iwd
>>>> /home/cod5/.codwaw/main/localized_english_iw00.iwd
>>>> /home/cod5/.codwaw/main/localized_english_iw01.iwd
>>>> /home/cod5/.codwaw/main/localized_english_iw02.iwd
>>>> /home/cod5/.codwaw/main/localized_english_iw03.iwd
>>>> /home/cod5/.codwaw/zone/english/ber1.ff
>>>> /home/cod5/.codwaw/zone/english/ber1_load.ff
>>>> /home/cod5/.codwaw/zone/english/ber2.ff
>>>> /home/cod5/.codwaw/zone/english/ber2_load.ff
>>>> /home/cod5/.codwaw/zone/english/ber3b.ff
>>>> /home/cod5/.codwaw/zone/english/ber3b_load.ff
>>>> /home/cod5/.codwaw/zone/english/ber3.ff
>>>> /home/cod5/.codwaw/zone/english/ber3_load.ff
>>>> /home/cod5/.codwaw/zone/english/code_post_gfx.ff
>>>> /home/cod5/.codwaw/zone/english/code_post_gfx_mp.ff
>>>> /home/cod5/.codwaw/zone/english/common.ff
>>>> /home/cod5/.codwaw/zone/english/common_ignore.ff
>>>> /home/cod5/.codwaw/zone/english/common_mp.ff
>>>> /home/cod5/.codwaw/zone/english/credits.ff
>>>> /home/cod5/.codwaw/zone/english/intro_pac.ff
>>>> /home/cod5/.codwaw/zone/english/localized_code_post_gfx_mp.ff
>>>> /home/cod5/.codwaw/zone/english/localized_common_mp.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_airfield.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_asylum.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_castle.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_courtyard.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_dome.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_downfall.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_hangar.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_makin_day.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_makin.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_outskirts.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_roundhouse.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_seelow.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_shrine.ff
>>>> /home/cod5/.codwaw/zone/english/localized_mp_suburban.ff
>>>> /home/cod5/.codwaw/zone/english/mak.ff
>>>> /home/cod5/.codwaw/zone/english/mak_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_airfield.ff
>>>> /home/cod5/.codwaw/zone/english/mp_airfield_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_asylum.ff
>>>> /home/cod5/.codwaw/zone/english/mp_asylum_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_castle.ff
>>>> /home/cod5/.codwaw/zone/english/mp_castle_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_courtyard.ff
>>>> /home/cod5/.codwaw/zone/english/mp_courtyard_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_dome.ff
>>>> /home/cod5/.codwaw/zone/english/mp_dome_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_downfall.ff
>>>> /home/cod5/.codwaw/zone/english/mp_downfall_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_hangar.ff
>>>> /home/cod5/.codwaw/zone/english/mp_hangar_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_makin_day.ff
>>>> /home/cod5/.codwaw/zone/english/mp_makin_day_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_makin.ff
>>>> /home/cod5/.codwaw/zone/english/mp_makin_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_outskirts.ff
>>>> /home/cod5/.codwaw/zone/english/mp_outskirts_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_roundhouse.ff
>>>> /home/cod5/.codwaw/zone/english/mp_roundhouse_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_seelow.ff
>>>> /home/cod5/.codwaw/zone/english/mp_seelow_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_shrine.ff
>>>> /home/cod5/.codwaw/zone/english/mp_shrine_load.ff
>>>> /home/cod5/.codwaw/zone/english/mp_suburban.ff
>>>> /home/cod5/.codwaw/zone/english/mp_suburban_load.ff
>>>> /home/cod5/.codwaw/zone/english/nazi_zombie_prototype.ff
>>>> /home/cod5/.codwaw/zone/english/nazi_zombie_prototype_load.ff
>>>> /home/cod5/.codwaw/zone/english/oki2.ff
>>>> /home/cod5/.codwaw/zone/english/oki2_load.ff
>>>> /home/cod5/.codwaw/zone/english/oki3.ff
>>>> /home/cod5/.codwaw/zone/english/oki3_load.ff
>>>> /home/cod5/.codwaw/zone/english/outro.ff
>>>> /home/cod5/.codwaw/zone/english/patch.ff
>>>> /home/cod5/.codwaw/zone/english/pby_fly.ff
>>>> /home/cod5/.codwaw/zone/english/pby_fly_load.ff
>>>> /home/cod5/.codwaw/zone/english/pel1a.ff
>>>> /home/cod5/.codwaw/zone/english/pel1a_load.ff
>>>> /home/cod5/.codwaw/zone/english/pel1b.ff
>>>> /home/cod5/.codwaw/zone/english/pel1b_load.ff
>>>> /home/cod5/.codwaw/zone/english/pel1.ff
>>>> /home/cod5/.codwaw/zone/english/pel1_load.ff
>>>> /home/cod5/.codwaw/zone/english/pel2.ff
>>>> /home/cod5/.codwaw/zone/english/pel2_load.ff
>>>> /home/cod5/.codwaw/zone/english/see1.ff
>>>> /home/cod5/.codwaw/zone/english/see1_load.ff
>>>> /home/cod5/.codwaw/zone/english/see2.ff
>>>> /home/cod5/.codwaw/zone/english/see2_load.ff
>>>> /home/cod5/.codwaw/zone/english/sniper.ff
>>>> /home/cod5/.codwaw/zone/english/sniper_load.ff
>>>> /home/cod5/.codwaw/zone/english/ui.ff
>>>> /home/cod5/.codwaw/zone/english/ui_mp.ff
>>>> /home/cod5/custom/codwaw_lnxded
>>>> /home/cod5/custom/codwaw_lnxded-bin
>>>> /home/cod5/custom/libgcc_s.so.1
>>>> /home/cod5/custom/libstdc++.so.6
>>>> /home/cod5/custom/main/console_mp.log
>>>> /home/cod5/custom/main/games_mp.log
>>>> /home/cod5/custom/mods/ax/console_mp.log
>>>> /home/cod5/custom/mods/ax/games_mp.log
>>>> /home/cod5/custom/mods/ax/mp_sps_station.iwd
>>>> /home/cod5/custom/mods/ax/server.cfg
>>>> /home/cod5/custom/pb/dll/la001409.so
>>>> /home/cod5/custom/pb/dll/lc002176.so
>>>> /home/cod5/custom/pb/dll/ls001723.so
>>>> /home/cod5/custom/pb/htm/la001409.htm
>>>> /home/cod5/custom/pb/htm/lc002176.htm
>>>> /home/cod5/custom/pb/htm/ls001723.htm
>>>> /home/cod5/custom/pb/htm/ma001409.htm
>>>> /home/cod5/custom/pb/htm/mc002176.htm
>>>> /home/cod5/custom/pb/htm/wa001409.htm
>>>> /home/cod5/custom/pb/htm/wc002176.htm
>>>> /home/cod5/custom/pb/pbag.so
>>>> /home/cod5/custom/pb/pbags.so
>>>> /home/cod5/custom/pb/pbcl.so
>>>> /home/cod5/custom/pb/pbcls.so
>>>> /home/cod5/custom/pb/pbns.dat
>>>> /home/cod5/custom/pb/pbsv.dat
>>>> /home/cod5/custom/pb/pbsv.so
>>>> /home/cod5/custom/pb/svlogs/
>>>> /home/cod5/custom/usermaps/mp_sps_station/localized_mp_sps_station.ff
>>>> /home/cod5/custom/usermaps/mp_sps_station/mp_sps_station.ff
>>>> /home/cod5/custom/usermaps/mp_sps_station/mp_sps_station_load.ff
>>>>
>>>> server starts fine on any stock map, however, if i try to load
>>>> mp_sps_station, from rcon, the server segfaults. if i put mp_sps_station
>>>> first in the rotation, i get this in the console log (and the server doesn't
>>>> segfault):
>>>>
>>>> Loading fastfile localized_mp_sps_station
>>>> WARNING: Could not find zone
>>>> '/home/cod5/custom/zone/english/localized_mp_sps_station.ff'
>>>> Loading fastfile mp_sps_station
>>>> WARNING: Could not find zone
>>>> '/home/cod5/custom/zone/english/mp_sps_station.ff'
>>>>       dvar set nextmap map_restart
>>>>       dvar set cl_paused 0
>>>>       dvar set cl_paused 0
>>>>       dvar set long_blocking_call 0
>>>>       dvar set sv_network_warning 0
>>>>       dvar set cl_network_warning 0
>>>>       dvar set com_errorMessage Couldn't find the bsp for this map.
>>>> Please build the fast file associated with maps/mp/mp_sps_station.d3dbsp and
>>>> try again.
>>>> ********************
>>>> ERROR: Couldn't find the bsp for this map.  Please build the fast file
>>>> associated with maps/mp/mp_sps_station.d3dbsp and try again.
>>>> ********************
>>>> ----- Server Shutdown -----
>>>>
>>>> I could easily move the fastfiles into that location, but how is that
>>>> going to work for redirect?
>>>>
>>>>
>>>> On Mon, Feb 23, 2009 at 9:44 AM, Geoff Goas <gitman at gmail.com> wrote:
>>>>
>>>>> i suppose i have that part already. the problem i'm having now is it
>>>>> doesn't seem to want to read any of the fastfiles from the
>>>>> usermaps/mp_mapname/ directories.
>>>>>
>>>>>
>>>>> On Mon, Feb 23, 2009 at 7:11 AM, John Kennington <
>>>>> jwkennington at gmail.com> wrote:
>>>>>
>>>>>> I have read that you have to put the .iwd file in the mods folder.
>>>>>>
>>>>>>
>>>>>> On Mon, Feb 23, 2009 at 12:43 AM, Geoff Goas <gitman at gmail.com>wrote:
>>>>>>
>>>>>>> i'm pretty late in the game here, but i'm mimicking cod4's directory
>>>>>>> structure for custom maps and seem to be failing pretty hard
>>>>>>>
>>>>>>> anyone have a decent guide i can reference?
>>>>>>>
>>>>>>> thanks
>>>>>>>
>>>>>>> --
>>>>>>> Geoff Goas
>>>>>>> Network Engineer
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> "Some people are like a Slinky .. Not really good for anything, but
>>>>>> you still can't help but smile when you shove them down the stairs."
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Geoff Goas
>>>>> Network Engineer
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Geoff Goas
>>>> Network Engineer
>>>>
>>>
>>>
>>>
>>> --
>>> "Some people are like a Slinky .. Not really good for anything, but you
>>> still can't help but smile when you shove them down the stairs."
>>>
>>
>>
>


-- 
Geoff Goas
Network Engineer
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