[cod] [codwaw] directory structure for custom maps? (linux server)

John Kennington jwkennington at gmail.com
Mon Feb 23 15:35:45 EST 2009


I am having the same issue.  My setup is much more basic, but CoD5 says it
cannot find the .bsp file.

On Mon, Feb 23, 2009 at 3:30 PM, Geoff Goas <gitman at gmail.com> wrote:

> my commandline paramaters:
>
> +set dedicated 2 +set net_port 28970 +set fs_basepath /home/cod5/.codwaw
> +set fs_homepath /home/cod5/custom +set fs_localAppData /home/cod5/custom
> +set fs_game mods/ax +exec server.cfg +set sv_punkbuster 1 +map_rotate
>
>
> and here's my directory structure:
>
> /home/cod5/.codwaw/main/iw_00.iwd
> /home/cod5/.codwaw/main/iw_01.iwd
> /home/cod5/.codwaw/main/iw_02.iwd
> /home/cod5/.codwaw/main/iw_03.iwd
> /home/cod5/.codwaw/main/iw_04.iwd
> /home/cod5/.codwaw/main/iw_05.iwd
> /home/cod5/.codwaw/main/iw_06.iwd
> /home/cod5/.codwaw/main/iw_07.iwd
> /home/cod5/.codwaw/main/iw_08.iwd
> /home/cod5/.codwaw/main/iw_09.iwd
> /home/cod5/.codwaw/main/iw_10.iwd
> /home/cod5/.codwaw/main/iw_11.iwd
> /home/cod5/.codwaw/main/iw_12.iwd
> /home/cod5/.codwaw/main/iw_13.iwd
> /home/cod5/.codwaw/main/iw_14.iwd
> /home/cod5/.codwaw/main/iw_15.iwd
> /home/cod5/.codwaw/main/iw_16.iwd
> /home/cod5/.codwaw/main/iw_17.iwd
> /home/cod5/.codwaw/main/iw_18.iwd
> /home/cod5/.codwaw/main/iw_19.iwd
> /home/cod5/.codwaw/main/iw_20.iwd
> /home/cod5/.codwaw/main/iw_21.iwd
> /home/cod5/.codwaw/main/localized_english_iw00.iwd
> /home/cod5/.codwaw/main/localized_english_iw01.iwd
> /home/cod5/.codwaw/main/localized_english_iw02.iwd
> /home/cod5/.codwaw/main/localized_english_iw03.iwd
> /home/cod5/.codwaw/zone/english/ber1.ff
> /home/cod5/.codwaw/zone/english/ber1_load.ff
> /home/cod5/.codwaw/zone/english/ber2.ff
> /home/cod5/.codwaw/zone/english/ber2_load.ff
> /home/cod5/.codwaw/zone/english/ber3b.ff
> /home/cod5/.codwaw/zone/english/ber3b_load.ff
> /home/cod5/.codwaw/zone/english/ber3.ff
> /home/cod5/.codwaw/zone/english/ber3_load.ff
> /home/cod5/.codwaw/zone/english/code_post_gfx.ff
> /home/cod5/.codwaw/zone/english/code_post_gfx_mp.ff
> /home/cod5/.codwaw/zone/english/common.ff
> /home/cod5/.codwaw/zone/english/common_ignore.ff
> /home/cod5/.codwaw/zone/english/common_mp.ff
> /home/cod5/.codwaw/zone/english/credits.ff
> /home/cod5/.codwaw/zone/english/intro_pac.ff
> /home/cod5/.codwaw/zone/english/localized_code_post_gfx_mp.ff
> /home/cod5/.codwaw/zone/english/localized_common_mp.ff
> /home/cod5/.codwaw/zone/english/localized_mp_airfield.ff
> /home/cod5/.codwaw/zone/english/localized_mp_asylum.ff
> /home/cod5/.codwaw/zone/english/localized_mp_castle.ff
> /home/cod5/.codwaw/zone/english/localized_mp_courtyard.ff
> /home/cod5/.codwaw/zone/english/localized_mp_dome.ff
> /home/cod5/.codwaw/zone/english/localized_mp_downfall.ff
> /home/cod5/.codwaw/zone/english/localized_mp_hangar.ff
> /home/cod5/.codwaw/zone/english/localized_mp_makin_day.ff
> /home/cod5/.codwaw/zone/english/localized_mp_makin.ff
> /home/cod5/.codwaw/zone/english/localized_mp_outskirts.ff
> /home/cod5/.codwaw/zone/english/localized_mp_roundhouse.ff
> /home/cod5/.codwaw/zone/english/localized_mp_seelow.ff
> /home/cod5/.codwaw/zone/english/localized_mp_shrine.ff
> /home/cod5/.codwaw/zone/english/localized_mp_suburban.ff
> /home/cod5/.codwaw/zone/english/mak.ff
> /home/cod5/.codwaw/zone/english/mak_load.ff
> /home/cod5/.codwaw/zone/english/mp_airfield.ff
> /home/cod5/.codwaw/zone/english/mp_airfield_load.ff
> /home/cod5/.codwaw/zone/english/mp_asylum.ff
> /home/cod5/.codwaw/zone/english/mp_asylum_load.ff
> /home/cod5/.codwaw/zone/english/mp_castle.ff
> /home/cod5/.codwaw/zone/english/mp_castle_load.ff
> /home/cod5/.codwaw/zone/english/mp_courtyard.ff
> /home/cod5/.codwaw/zone/english/mp_courtyard_load.ff
> /home/cod5/.codwaw/zone/english/mp_dome.ff
> /home/cod5/.codwaw/zone/english/mp_dome_load.ff
> /home/cod5/.codwaw/zone/english/mp_downfall.ff
> /home/cod5/.codwaw/zone/english/mp_downfall_load.ff
> /home/cod5/.codwaw/zone/english/mp_hangar.ff
> /home/cod5/.codwaw/zone/english/mp_hangar_load.ff
> /home/cod5/.codwaw/zone/english/mp_makin_day.ff
> /home/cod5/.codwaw/zone/english/mp_makin_day_load.ff
> /home/cod5/.codwaw/zone/english/mp_makin.ff
> /home/cod5/.codwaw/zone/english/mp_makin_load.ff
> /home/cod5/.codwaw/zone/english/mp_outskirts.ff
> /home/cod5/.codwaw/zone/english/mp_outskirts_load.ff
> /home/cod5/.codwaw/zone/english/mp_roundhouse.ff
> /home/cod5/.codwaw/zone/english/mp_roundhouse_load.ff
> /home/cod5/.codwaw/zone/english/mp_seelow.ff
> /home/cod5/.codwaw/zone/english/mp_seelow_load.ff
> /home/cod5/.codwaw/zone/english/mp_shrine.ff
> /home/cod5/.codwaw/zone/english/mp_shrine_load.ff
> /home/cod5/.codwaw/zone/english/mp_suburban.ff
> /home/cod5/.codwaw/zone/english/mp_suburban_load.ff
> /home/cod5/.codwaw/zone/english/nazi_zombie_prototype.ff
> /home/cod5/.codwaw/zone/english/nazi_zombie_prototype_load.ff
> /home/cod5/.codwaw/zone/english/oki2.ff
> /home/cod5/.codwaw/zone/english/oki2_load.ff
> /home/cod5/.codwaw/zone/english/oki3.ff
> /home/cod5/.codwaw/zone/english/oki3_load.ff
> /home/cod5/.codwaw/zone/english/outro.ff
> /home/cod5/.codwaw/zone/english/patch.ff
> /home/cod5/.codwaw/zone/english/pby_fly.ff
> /home/cod5/.codwaw/zone/english/pby_fly_load.ff
> /home/cod5/.codwaw/zone/english/pel1a.ff
> /home/cod5/.codwaw/zone/english/pel1a_load.ff
> /home/cod5/.codwaw/zone/english/pel1b.ff
> /home/cod5/.codwaw/zone/english/pel1b_load.ff
> /home/cod5/.codwaw/zone/english/pel1.ff
> /home/cod5/.codwaw/zone/english/pel1_load.ff
> /home/cod5/.codwaw/zone/english/pel2.ff
> /home/cod5/.codwaw/zone/english/pel2_load.ff
> /home/cod5/.codwaw/zone/english/see1.ff
> /home/cod5/.codwaw/zone/english/see1_load.ff
> /home/cod5/.codwaw/zone/english/see2.ff
> /home/cod5/.codwaw/zone/english/see2_load.ff
> /home/cod5/.codwaw/zone/english/sniper.ff
> /home/cod5/.codwaw/zone/english/sniper_load.ff
> /home/cod5/.codwaw/zone/english/ui.ff
> /home/cod5/.codwaw/zone/english/ui_mp.ff
> /home/cod5/custom/codwaw_lnxded
> /home/cod5/custom/codwaw_lnxded-bin
> /home/cod5/custom/libgcc_s.so.1
> /home/cod5/custom/libstdc++.so.6
> /home/cod5/custom/main/console_mp.log
> /home/cod5/custom/main/games_mp.log
> /home/cod5/custom/mods/ax/console_mp.log
> /home/cod5/custom/mods/ax/games_mp.log
> /home/cod5/custom/mods/ax/mp_sps_station.iwd
> /home/cod5/custom/mods/ax/server.cfg
> /home/cod5/custom/pb/dll/la001409.so
> /home/cod5/custom/pb/dll/lc002176.so
> /home/cod5/custom/pb/dll/ls001723.so
> /home/cod5/custom/pb/htm/la001409.htm
> /home/cod5/custom/pb/htm/lc002176.htm
> /home/cod5/custom/pb/htm/ls001723.htm
> /home/cod5/custom/pb/htm/ma001409.htm
> /home/cod5/custom/pb/htm/mc002176.htm
> /home/cod5/custom/pb/htm/wa001409.htm
> /home/cod5/custom/pb/htm/wc002176.htm
> /home/cod5/custom/pb/pbag.so
> /home/cod5/custom/pb/pbags.so
> /home/cod5/custom/pb/pbcl.so
> /home/cod5/custom/pb/pbcls.so
> /home/cod5/custom/pb/pbns.dat
> /home/cod5/custom/pb/pbsv.dat
> /home/cod5/custom/pb/pbsv.so
> /home/cod5/custom/pb/svlogs/
> /home/cod5/custom/usermaps/mp_sps_station/localized_mp_sps_station.ff
> /home/cod5/custom/usermaps/mp_sps_station/mp_sps_station.ff
> /home/cod5/custom/usermaps/mp_sps_station/mp_sps_station_load.ff
>
> server starts fine on any stock map, however, if i try to load
> mp_sps_station, from rcon, the server segfaults. if i put mp_sps_station
> first in the rotation, i get this in the console log (and the server doesn't
> segfault):
>
> Loading fastfile localized_mp_sps_station
> WARNING: Could not find zone
> '/home/cod5/custom/zone/english/localized_mp_sps_station.ff'
> Loading fastfile mp_sps_station
> WARNING: Could not find zone
> '/home/cod5/custom/zone/english/mp_sps_station.ff'
>       dvar set nextmap map_restart
>       dvar set cl_paused 0
>       dvar set cl_paused 0
>       dvar set long_blocking_call 0
>       dvar set sv_network_warning 0
>       dvar set cl_network_warning 0
>       dvar set com_errorMessage Couldn't find the bsp for this map.  Please
> build the fast file associated with maps/mp/mp_sps_station.d3dbsp and try
> again.
> ********************
> ERROR: Couldn't find the bsp for this map.  Please build the fast file
> associated with maps/mp/mp_sps_station.d3dbsp and try again.
> ********************
> ----- Server Shutdown -----
>
> I could easily move the fastfiles into that location, but how is that going
> to work for redirect?
>
>
> On Mon, Feb 23, 2009 at 9:44 AM, Geoff Goas <gitman at gmail.com> wrote:
>
>> i suppose i have that part already. the problem i'm having now is it
>> doesn't seem to want to read any of the fastfiles from the
>> usermaps/mp_mapname/ directories.
>>
>>
>> On Mon, Feb 23, 2009 at 7:11 AM, John Kennington <jwkennington at gmail.com>wrote:
>>
>>> I have read that you have to put the .iwd file in the mods folder.
>>>
>>>
>>> On Mon, Feb 23, 2009 at 12:43 AM, Geoff Goas <gitman at gmail.com> wrote:
>>>
>>>> i'm pretty late in the game here, but i'm mimicking cod4's directory
>>>> structure for custom maps and seem to be failing pretty hard
>>>>
>>>> anyone have a decent guide i can reference?
>>>>
>>>> thanks
>>>>
>>>> --
>>>> Geoff Goas
>>>> Network Engineer
>>>>
>>>
>>>
>>>
>>> --
>>> "Some people are like a Slinky .. Not really good for anything, but you
>>> still can't help but smile when you shove them down the stairs."
>>>
>>
>>
>>
>> --
>> Geoff Goas
>> Network Engineer
>>
>
>
>
> --
> Geoff Goas
> Network Engineer
>



-- 
"Some people are like a Slinky .. Not really good for anything, but you
still can't help but smile when you shove them down the stairs."
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20090223/6bef19e1/attachment.htm>


More information about the Cod mailing list