[cod] CoD:World at War 1.2 Linux bits
AusNet Servers Server Administrators
serveradmins at ausnetservers.com.au
Fri Feb 20 20:36:25 EST 2009
http://www.AusNetServers.com.au/files.php?mode=viewfile&id=23
Company: AusNet Servers Australia
Location: Perth, WA, Australia
Link: 100mbps
-----Original Message-----
From: James Landi [mailto:jim at landi.net]
Sent: Saturday, 21 February 2009 11:01 AM
To: cod at icculus.org
Subject: Re: [cod] CoD:World at War 1.2 Linux bits
When giving mirrors guys, please include your site/company/clan/server
name so we can give credit where credit is due.
Thanks to all the mirrors!!
Jim Landi
Rudedog
FPSadmin.com
Microsoft MVP, Games for Windows
localhost wrote:
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> another mirror, NL
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> http://dl.127001.org/servers/codwaw/codwaw-lnxded-1.2-02082009.tar.bz2
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> also mirrored Jokers full server files:
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> http://dl.127001.org/servers/codwaw/
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> On Fri, 20 Feb 2009 15:46:12 -0800, "Joker{eXtreme+}"
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> <joker at mycallofduty.com> wrote:
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>> Here we go guys and gals
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>> **UNTESTED** Please for the love of god dont shoot me if something is
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> wrong
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>> *LOL*
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>> Download here:
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>> Clanwarz download -- FAST -- Thanks Jay
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>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
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>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
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> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
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>> ~Joker
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>> ----- Original Message -----
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>> From: "James Landi" <jim at landi.net>
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>> To: <cod at icculus.org>
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>> Sent: Friday, February 20, 2009 3:36 PM
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>> Subject: [cod] CoD:World at War 1.2 Linux bits
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>>> Joker is uploading the files as I write this and will have his usual
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>>> fast mirrors up ASAP.
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>>> I wanted to pass along the readme and file size
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>>> File is 415.9MB
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>>> Readme:
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>>> Call Of Duty: World at War(tm)
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>>> Linux Multiplayer Server Code
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>>> Version 1.2
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>>> Readme
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>>> Last update: 2009-02-08
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>>> =============================
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>>> !! IMPORTANT !!
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>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
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>>> Activision(r)
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>>> Customer Support. Please do not call with any questions related to this
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>>> free
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>>> beta product. There are other channels to aid you listed at the bottom
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>>> of this
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>>> document.
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>>> ===============================================
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>>> TABLE OF CONTENTS
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>>> 1. Introduction
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>>> 2. Installation From Scratch
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>>> 3. Note for localized versions of the game
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>>> 4. Support Channels
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>>> 5. FreeBSD Note
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>>> ===============================================
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>>> 1. Introduction
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>>> This document explains how to install the Call of Duty: World at War(tm)
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>>> Linux server version 1.2. Installation from scratch and upgrading an
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>>> existing
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>>> installation are both covered.
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>>> Usage is very similar to other Call of Duty(tm) titles ... many
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>>> of the console commands, command lines, and cvars are identical, so if
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>>> you
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>>> are comfortable maintaining dedicated servers for those games, you will
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>>> find
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>>> this process familiar.
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>>> MOD USERS: PLEASE READ...
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>>> It is recommended that any user modifications that have been
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>>> installed to the Call of Duty: World at War(tm) directory be removed
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>>> before
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>>> installing this package. These modifications are not supported
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>>> by Activision(r) and may not be compatible with some of the new
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>>> features that are included. When installing or upgrading a server,
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>>> if problems or unexpected behavior arise, your first step in
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>>> troubleshooting should be to do a clean install with the original
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>>> data files.
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>>> 2. Installation From Scratch
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>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
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>>> multiple discs depending on what edition of the game you have
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>>> obtained, or
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>>> perhaps a single DVD-ROM disc). You may also use the data files from
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>>> a copy
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>>> of the game purchased via Steam(tm).
>>>
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>>> - Install the game on Windows.
>>>
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>>> - Copy the installed game to your Linux system. Final installation size
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>>> is
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>>> around 6.8 gigabytes.
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>>> - Please make sure you transfer the data as BINARY and not TEXT or ASCII
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>>> if
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>>> you use the FTP protocol to upload the files!
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>>> - Unpack this archive in the root of the newly-copied tree, so
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>>> "codwaw_lnxded" is in the same directory as "localization.txt".
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>>> Unlike the
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>>> original Call of Duty(tm), there are not seperate .so files like
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>>> "game.mp.i386.so", so don't be concerned when you don't see them.
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>>> Files such as main/iw_12.iwd need to go into the correct
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>>> subdirectories;
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>>> make sure they don't lose the path information and all copy into the
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>>> base
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>>> directory!
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>>> - OPTIONAL: Install PunkBuster:
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>>> mkdir -p ~/.codwaw
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>>> ./pbsetup.run -e
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>>> ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
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>>> ./pbsetup.run -u
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>>> You will need to agree to the PunkBuster license before you may
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>>> install it.
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>>> This will download the latest version of the Punkbuster software to
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>>> your
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>>> Linux server, so you need an Internet connection.
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>>> - Now, run the server:
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>>> cd /where/i/copied/codwaw
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>>> ./codwaw_lnxded
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>>> - When you see "--- Common Initialization Complete ---", the game
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>>> server has started, but you need to start a map before the server will
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>>> accept connections. At this point, type:
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>>> map mp_castle
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>>> ("mp_castle" being a given map's name).
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>>> - Now you should see your server in the in-game browser. You will now
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>>> want to
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>>> customize your server, including writing config files and command
>>>
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> lines
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>>> that don't require human interaction, but that is beyond the scope of
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>>> this
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>>> document.
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>>> 3. Note for localized versions of the game
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>>> If you have a copy of the game that does not include the English
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>>> translations,
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>>> you will need to explicitly set the game's language or the server will
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>>> not
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>>> be able to find its data files. If you have, for example, the French
>>>
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> data
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>>> files, you must add this to your server's command line:
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>>> ./codwaw_lnxded +set loc_language 1
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>>> This is a list of values for various languages. English installations
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> can
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>>> ignore this.
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>>> English (default): +set loc_language 0
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>>> French: +set loc_language 1
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>>> German: +set loc_language 2
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>>> Italian: +set loc_language 3
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>>> Spanish: +set loc_language 4
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>>> 4. Support Channels
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>>> There are a LOT of knobs you can tweak to customize and automate your
>>>
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>>> server,
>>>
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>>> but it is beyond the scope of this documentation. Please refer to the
>>>
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>>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>>>
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> Quake
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>
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>>> 3
>>>
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>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>>>
>
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>>> Duty(tm)
>>>
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>>> and United Offensive(tm), etc) for specifics.
>>>
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>
>
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>>> There is a mailing list for discussion and support of Linux servers for
>>>
>
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>>> all
>>>
>
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>>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>>>
>
>
>>> experienced
>>>
>
>
>>> server admins and even some of the game's developers monitor this list,
>>>
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>>> and
>>>
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>>> are eager to help with politely-asked questions. Send a blank email to
>>>
>
>
>>> cod-subscribe at icculus.org to get on the list, and list archives can be
>>>
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>
>>> seen
>>>
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>
>>> at:
>>>
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>
>
>
>>> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
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>>> Bug reports should NOT be sent to the list. We have a web-based
>>>
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>>> bugtracking system for this. If you don't report bugs there, we don't
>>>
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>>> promise to even be aware of them, let alone fix them! You can find the
>>>
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>>> bug
>>>
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>>> tracker here:
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>>> https://bugzilla.icculus.org/
>>>
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>>> Also, http://callofduty.com/ and http://activision.com/ may direct you
>>>
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> to
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>>> important information, documentation and current news about Call of
>>>
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>>> Duty(tm)
>>>
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>>> titles.
>>>
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>>> 5. FreeBSD Note
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>>> This server is known to work on FreeBSD with the Linux binary
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>>> compatibility
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>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>
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>>> since we
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>>> won't necessarily be testing on FreeBSD ourselves.
>>>
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>>> // end of README.linux ...
>>>
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>
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>>> Jim Landi
>>>
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>>> Rudedog
>>>
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>>> FPSadmin.com
>>>
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>>> Microsoft MVP, Games for Windows
>>>
>
>
>
>
>>> ---
>>>
>
>
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>
>
>
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
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> --------------------------------------------------------------------------------
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>> No virus found in this incoming message.
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>> Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date: 02/20/09
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>> 07:26:00
>>
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>> ---
>>
>
>
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>
>
>
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
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