[cod] CoD:World at War 1.2 Linux bits

AusNet Servers Server Administrators serveradmins at ausnetservers.com.au
Fri Feb 20 20:36:25 EST 2009


http://www.AusNetServers.com.au/files.php?mode=viewfile&id=23
Company: AusNet Servers Australia
Location: Perth, WA, Australia
Link: 100mbps 

-----Original Message-----
From: James Landi [mailto:jim at landi.net] 
Sent: Saturday, 21 February 2009 11:01 AM
To: cod at icculus.org
Subject: Re: [cod] CoD:World at War 1.2 Linux bits

When giving mirrors guys, please include your site/company/clan/server 
name so we can give credit where credit is due.

Thanks to all the mirrors!!

Jim Landi
Rudedog
FPSadmin.com
Microsoft MVP, Games for Windows



localhost wrote:
>
> another mirror, NL
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>
>
> http://dl.127001.org/servers/codwaw/codwaw-lnxded-1.2-02082009.tar.bz2
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>
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> also mirrored Jokers full server files:
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> http://dl.127001.org/servers/codwaw/
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>
> On Fri, 20 Feb 2009 15:46:12 -0800, "Joker{eXtreme+}"
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> <joker at mycallofduty.com> wrote:
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>   
>> Here we go guys and gals
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>> **UNTESTED** Please for the love of god dont shoot me if something is
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> wrong
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>> *LOL*
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>> Download here:
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>> Clanwarz download -- FAST -- Thanks Jay
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>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
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>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
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> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
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>   
>
>   
>> ~Joker
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>   
>
>   
>> ----- Original Message ----- 
>>     
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>   
>> From: "James Landi" <jim at landi.net>
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>> To: <cod at icculus.org>
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>> Sent: Friday, February 20, 2009 3:36 PM
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>> Subject: [cod] CoD:World at War 1.2 Linux bits
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>>> Joker is uploading the files as I write this and will have his usual
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>>> fast mirrors up ASAP.
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>>> I wanted to pass along the readme and file size
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>>> File is 415.9MB
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>>> Readme:
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>>> Call Of Duty: World at War(tm)
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>>> Linux Multiplayer Server Code
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>>> Version 1.2
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>>> Readme
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>>> Last update: 2009-02-08
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>>> =============================
>>>       
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>   
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>>> !! IMPORTANT !!
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>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
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>>> Activision(r)
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>>> Customer Support. Please do not call with any questions related to this
>>>       
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>>> free
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>>> beta product. There are other channels to aid you listed at the bottom
>>>       
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>>> of this
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>>> document.
>>>       
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>   
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>>> ===============================================
>>>       
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>>> TABLE OF CONTENTS
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>>> 1. Introduction
>>>       
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>>> 2. Installation From Scratch
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>>> 3. Note for localized versions of the game
>>>       
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>>> 4. Support Channels
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>>> 5. FreeBSD Note
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>>> ===============================================
>>>       
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>>> 1. Introduction
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>>> This document explains how to install the Call of Duty: World at War(tm)
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>>> Linux server version 1.2. Installation from scratch and upgrading an
>>>       
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>>> existing
>>>       
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>>> installation are both covered.
>>>       
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>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>>       
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>>> of the console commands, command lines, and cvars are identical, so if
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>>> you
>>>       
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>>> are comfortable maintaining dedicated servers for those games, you will
>>>       
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>>> find
>>>       
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>>> this process familiar.
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>   
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>>> MOD USERS: PLEASE READ...
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>>>  It is recommended that any user modifications that have been
>>>       
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>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>>       
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>>> before
>>>       
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>>>  installing this package. These modifications are not supported
>>>       
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>>>  by Activision(r) and may not be compatible with some of the new
>>>       
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>>>  features that are included. When installing or upgrading a server,
>>>       
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>>>  if problems or unexpected behavior arise, your first step in
>>>       
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>>>  troubleshooting should be to do a clean install with the original
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>>>  data files.
>>>       
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>   
>
>   
>>> 2. Installation From Scratch
>>>       
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>   
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>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>       
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>>>   multiple discs depending on what edition of the game you have
>>>       
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>>> obtained, or
>>>       
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>   
>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>>       
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>>> a copy
>>>       
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>>>   of the game purchased via Steam(tm).
>>>       
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>>> - Install the game on Windows.
>>>       
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>>> - Copy the installed game to your Linux system. Final installation size
>>>       
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>>> is
>>>       
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>>>   around 6.8 gigabytes.
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>>> - Please make sure you transfer the data as BINARY and not TEXT or ASCII
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>>> if
>>>       
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>>>   you use the FTP protocol to upload the files!
>>>       
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>>> - Unpack this archive in the root of the newly-copied tree, so
>>>       
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>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>>       
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>>> Unlike the
>>>       
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>   
>>>   original Call of Duty(tm), there are not seperate .so files like
>>>       
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>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>       
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>   
>>>   Files such as main/iw_12.iwd need to go into the correct
>>>       
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>>>   subdirectories;
>>>       
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>>>   make sure they don't lose the path information and all copy into the 
>>>       
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>>> base
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>>>   directory!
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>>> - OPTIONAL: Install PunkBuster:
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>>>     mkdir -p ~/.codwaw
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>>>     ./pbsetup.run -e
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>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>       
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>>>     ./pbsetup.run -u
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>>>   You will need to agree to the PunkBuster license before you may
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>>> install it.
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>>>   This will download the latest version of the Punkbuster software to
>>>       
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>>>   your
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>>>   Linux server, so you need an Internet connection.
>>>       
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>   
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>>> - Now, run the server:
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>>>     cd /where/i/copied/codwaw
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>>>     ./codwaw_lnxded
>>>       
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>>> - When you see "--- Common Initialization Complete ---", the game
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>>>   server has started, but you need to start a map before the server will
>>>       
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>>>   accept connections. At this point, type:
>>>       
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>   
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>>>     map mp_castle
>>>       
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>   
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>>>   ("mp_castle" being a given map's name).
>>>       
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>   
>
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>>> - Now you should see your server in the in-game browser. You will now
>>>       
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>   
>>> want to
>>>       
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>   
>>>   customize your server, including writing config files and command
>>>       
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> lines
>
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>>>   that don't require human interaction, but that is beyond the scope of
>>>       
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>   
>>> this
>>>       
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>   
>>>   document.
>>>       
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>   
>
>   
>
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>>> 3. Note for localized versions of the game
>>>       
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>   
>
>   
>>> If you have a copy of the game that does not include the English
>>>       
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>   
>>> translations,
>>>       
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>   
>>> you will need to explicitly set the game's language or the server will
>>>       
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>   
>>> not
>>>       
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>   
>>> be able to find its data files. If you have, for example, the French
>>>       
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> data
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>>> files, you must add this to your server's command line:
>>>       
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>   
>
>   
>>>   ./codwaw_lnxded +set loc_language 1
>>>       
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>>> This is a list of values for various languages. English installations
>>>       
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> can
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>>> ignore this.
>>>       
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>>>   English (default): +set loc_language 0
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>>>   French: +set loc_language 1
>>>       
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>>>   German: +set loc_language 2
>>>       
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>   
>>>   Italian: +set loc_language 3
>>>       
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>>>   Spanish: +set loc_language 4
>>>       
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>   
>
>   
>
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>>> 4. Support Channels
>>>       
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>   
>
>   
>>> There are a LOT of knobs you can tweak to customize and automate your
>>>       
>
>   
>>> server,
>>>       
>
>   
>>> but it is beyond the scope of this documentation. Please refer to the
>>>       
>
>   
>>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>>>       
>
> Quake
>
>   
>
>   
>>> 3
>>>       
>
>   
>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>>>       
>
>   
>>> Duty(tm)
>>>       
>
>   
>>> and United Offensive(tm), etc) for specifics.
>>>       
>
>   
>
>   
>>> There is a mailing list for discussion and support of Linux servers for 
>>>       
>
>   
>>> all
>>>       
>
>   
>>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>>>       
>
>   
>>> experienced
>>>       
>
>   
>>> server admins and even some of the game's developers monitor this list, 
>>>       
>
>   
>>> and
>>>       
>
>   
>>> are eager to help with politely-asked questions. Send a blank email to
>>>       
>
>   
>>> cod-subscribe at icculus.org to get on the list, and list archives can be 
>>>       
>
>   
>>> seen
>>>       
>
>   
>>> at:
>>>       
>
>   
>
>   
>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>       
>
>   
>
>   
>>> Bug reports should NOT be sent to the list. We have a web-based
>>>       
>
>   
>>> bugtracking system for this. If you don't report bugs there, we don't
>>>       
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>   
>>> promise to even be aware of them, let alone fix them! You can find the
>>>       
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>   
>>> bug
>>>       
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>   
>>> tracker here:
>>>       
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>   
>
>   
>>>   https://bugzilla.icculus.org/
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>   
>
>   
>
>   
>>> Also, http://callofduty.com/ and http://activision.com/ may direct you
>>>       
>
> to
>
>   
>>> important information, documentation and current news about Call of
>>>       
>
>   
>>> Duty(tm)
>>>       
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>   
>>> titles.
>>>       
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>   
>
>   
>
>   
>>> 5.  FreeBSD Note
>>>       
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>   
>
>   
>>> This server is known to work on FreeBSD with the Linux binary 
>>>       
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>   
>>> compatibility
>>>       
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>   
>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>       
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>   
>>> since we
>>>       
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>   
>>> won't necessarily be testing on FreeBSD ourselves.
>>>       
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>   
>
>   
>>> // end of README.linux ...
>>>       
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>   
>
>   
>>> Jim Landi
>>>       
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>   
>>> Rudedog
>>>       
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>   
>>> FPSadmin.com
>>>       
>
>   
>>> Microsoft MVP, Games for Windows
>>>       
>
>   
>
>   
>>> ---
>>>       
>
>   
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>       
>
>   
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>       
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>   
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>
> --------------------------------------------------------------------------------
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>   
>> No virus found in this incoming message.
>>     
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>> Checked by AVG - www.avg.com
>>     
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>> Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date: 02/20/09
>>     
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>> 07:26:00
>>     
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>   
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>   
>
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>> ---
>>     
>
>   
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>     
>
>   
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>     
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>
>
>   


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