[cod] CoD:World at War 1.2 Linux bits

Albert Attias spritian at spritian.com
Fri Feb 20 19:12:46 EST 2009


NP

team: epic! / #epicfailz

James Landi wrote:
> When giving mirrors guys, please include your site/company/clan/server 
> name so we can give credit where credit is due.
>
> Thanks to all the mirrors!!
>
> Jim Landi
> Rudedog
> FPSadmin.com
> Microsoft MVP, Games for Windows
>
>
>
> localhost wrote:
>>
>> another mirror, NL
>>
>>
>>
>> http://dl.127001.org/servers/codwaw/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>>
>>
>>
>>
>> also mirrored Jokers full server files:
>>
>> http://dl.127001.org/servers/codwaw/
>>
>>
>>
>>
>>
>> On Fri, 20 Feb 2009 15:46:12 -0800, "Joker{eXtreme+}"
>>
>> <joker at mycallofduty.com> wrote:
>>
>>  
>>> Here we go guys and gals
>>>     
>>
>>  
>>  
>>> **UNTESTED** Please for the love of god dont shoot me if something is
>>>     
>>
>> wrong
>>
>>  
>>  
>>> *LOL*
>>>     
>>
>>  
>>  
>>> Download here:
>>>     
>>
>>  
>>  
>>> Clanwarz download -- FAST -- Thanks Jay
>>>     
>>
>>  
>>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>     
>>
>>  
>>  
>>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>     
>>
>>  
>>  
>> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2 
>>
>>
>>  
>>  
>>> ~Joker
>>>     
>>
>>  
>>  
>>> ----- Original Message -----     
>>
>>  
>>> From: "James Landi" <jim at landi.net>
>>>     
>>
>>  
>>> To: <cod at icculus.org>
>>>     
>>
>>  
>>> Sent: Friday, February 20, 2009 3:36 PM
>>>     
>>
>>  
>>> Subject: [cod] CoD:World at War 1.2 Linux bits
>>>     
>>
>>  
>>  
>>  
>>>> Joker is uploading the files as I write this and will have his usual
>>>>       
>>
>>  
>>>> fast mirrors up ASAP.
>>>>       
>>
>>  
>>  
>>>> I wanted to pass along the readme and file size
>>>>       
>>
>>  
>>  
>>>> File is 415.9MB
>>>>       
>>
>>  
>>  
>>>> Readme:
>>>>       
>>
>>  
>>  
>>>> Call Of Duty: World at War(tm)
>>>>       
>>
>>  
>>>> Linux Multiplayer Server Code
>>>>       
>>
>>  
>>>> Version 1.2
>>>>       
>>
>>  
>>>> Readme
>>>>       
>>
>>  
>>>> Last update: 2009-02-08
>>>>       
>>
>>  
>>>> =============================
>>>>       
>>
>>  
>>  
>>>> !! IMPORTANT !!
>>>>       
>>
>>  
>>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>>>>       
>>
>>  
>>>> Activision(r)
>>>>       
>>
>>  
>>>> Customer Support. Please do not call with any questions related to 
>>>> this
>>>>       
>>
>>  
>>>> free
>>>>       
>>
>>  
>>>> beta product. There are other channels to aid you listed at the bottom
>>>>       
>>
>>  
>>>> of this
>>>>       
>>
>>  
>>>> document.
>>>>       
>>
>>  
>>  
>>>> ===============================================
>>>>       
>>
>>  
>>  
>>>> TABLE OF CONTENTS
>>>>       
>>
>>  
>>  
>>>> 1. Introduction
>>>>       
>>
>>  
>>>> 2. Installation From Scratch
>>>>       
>>
>>  
>>>> 3. Note for localized versions of the game
>>>>       
>>
>>  
>>>> 4. Support Channels
>>>>       
>>
>>  
>>>> 5. FreeBSD Note
>>>>       
>>
>>  
>>  
>>>> ===============================================
>>>>       
>>
>>  
>>  
>>  
>>>> 1. Introduction
>>>>       
>>
>>  
>>  
>>>> This document explains how to install the Call of Duty: World at 
>>>> War(tm)
>>>>       
>>
>>  
>>>> Linux server version 1.2. Installation from scratch and upgrading an
>>>>       
>>
>>  
>>>> existing
>>>>       
>>
>>  
>>>> installation are both covered.
>>>>       
>>
>>  
>>  
>>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>>>       
>>
>>  
>>>> of the console commands, command lines, and cvars are identical, so if
>>>>       
>>
>>  
>>>> you
>>>>       
>>
>>  
>>>> are comfortable maintaining dedicated servers for those games, you 
>>>> will
>>>>       
>>
>>  
>>>> find
>>>>       
>>
>>  
>>>> this process familiar.
>>>>       
>>
>>  
>>  
>>>> MOD USERS: PLEASE READ...
>>>>       
>>
>>  
>>>>  It is recommended that any user modifications that have been
>>>>       
>>
>>  
>>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>>>       
>>
>>  
>>>> before
>>>>       
>>
>>  
>>>>  installing this package. These modifications are not supported
>>>>       
>>
>>  
>>>>  by Activision(r) and may not be compatible with some of the new
>>>>       
>>
>>  
>>>>  features that are included. When installing or upgrading a server,
>>>>       
>>
>>  
>>>>  if problems or unexpected behavior arise, your first step in
>>>>       
>>
>>  
>>>>  troubleshooting should be to do a clean install with the original
>>>>       
>>
>>  
>>>>  data files.
>>>>       
>>
>>  
>>  
>>>> 2. Installation From Scratch
>>>>       
>>
>>  
>>  
>>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>>       
>>
>>  
>>>>   multiple discs depending on what edition of the game you have
>>>>       
>>
>>  
>>>> obtained, or
>>>>       
>>
>>  
>>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>>>       
>>
>>  
>>>> a copy
>>>>       
>>
>>  
>>>>   of the game purchased via Steam(tm).
>>>>       
>>
>>  
>>>> - Install the game on Windows.
>>>>       
>>
>>  
>>>> - Copy the installed game to your Linux system. Final installation 
>>>> size
>>>>       
>>
>>  
>>>> is
>>>>       
>>
>>  
>>>>   around 6.8 gigabytes.
>>>>       
>>
>>  
>>>> - Please make sure you transfer the data as BINARY and not TEXT or 
>>>> ASCII
>>>>       
>>
>>
>>
>>  
>>>> if
>>>>       
>>
>>  
>>>>   you use the FTP protocol to upload the files!
>>>>       
>>
>>  
>>>> - Unpack this archive in the root of the newly-copied tree, so
>>>>       
>>
>>  
>>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>>>       
>>
>>  
>>>> Unlike the
>>>>       
>>
>>  
>>>>   original Call of Duty(tm), there are not seperate .so files like
>>>>       
>>
>>  
>>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>>       
>>
>>  
>>>>   Files such as main/iw_12.iwd need to go into the correct
>>>>       
>>
>>  
>>>>   subdirectories;
>>>>       
>>
>>  
>>>>   make sure they don't lose the path information and all copy into 
>>>> the       
>>
>>  
>>>> base
>>>>       
>>
>>  
>>>>   directory!
>>>>       
>>
>>  
>>  
>>>> - OPTIONAL: Install PunkBuster:
>>>>       
>>
>>  
>>  
>>>>     mkdir -p ~/.codwaw
>>>>       
>>
>>  
>>>>     ./pbsetup.run -e
>>>>       
>>
>>  
>>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>>       
>>
>>  
>>>>     ./pbsetup.run -u
>>>>       
>>
>>  
>>  
>>>>   You will need to agree to the PunkBuster license before you may
>>>>       
>>
>>  
>>>> install it.
>>>>       
>>
>>  
>>>>   This will download the latest version of the Punkbuster software to
>>>>       
>>
>>  
>>>>   your
>>>>       
>>
>>  
>>>>   Linux server, so you need an Internet connection.
>>>>       
>>
>>  
>>  
>>>> - Now, run the server:
>>>>       
>>
>>  
>>>>     cd /where/i/copied/codwaw
>>>>       
>>
>>  
>>>>     ./codwaw_lnxded
>>>>       
>>
>>  
>>  
>>>> - When you see "--- Common Initialization Complete ---", the game
>>>>       
>>
>>  
>>>>   server has started, but you need to start a map before the server 
>>>> will
>>>>       
>>
>>  
>>>>   accept connections. At this point, type:
>>>>       
>>
>>  
>>  
>>>>     map mp_castle
>>>>       
>>
>>  
>>  
>>>>   ("mp_castle" being a given map's name).
>>>>       
>>
>>  
>>  
>>>> - Now you should see your server in the in-game browser. You will now
>>>>       
>>
>>  
>>>> want to
>>>>       
>>
>>  
>>>>   customize your server, including writing config files and command
>>>>       
>>
>> lines
>>
>>  
>>>>   that don't require human interaction, but that is beyond the 
>>>> scope of
>>>>       
>>
>>  
>>>> this
>>>>       
>>
>>  
>>>>   document.
>>>>       
>>
>>  
>>  
>>  
>>>> 3. Note for localized versions of the game
>>>>       
>>
>>  
>>  
>>>> If you have a copy of the game that does not include the English
>>>>       
>>
>>  
>>>> translations,
>>>>       
>>
>>  
>>>> you will need to explicitly set the game's language or the server will
>>>>       
>>
>>  
>>>> not
>>>>       
>>
>>  
>>>> be able to find its data files. If you have, for example, the French
>>>>       
>>
>> data
>>
>>  
>>>> files, you must add this to your server's command line:
>>>>       
>>
>>  
>>  
>>>>   ./codwaw_lnxded +set loc_language 1
>>>>       
>>
>>  
>>  
>>>> This is a list of values for various languages. English installations
>>>>       
>>
>> can
>>
>>  
>>>> ignore this.
>>>>       
>>
>>  
>>  
>>>>   English (default): +set loc_language 0
>>>>       
>>
>>  
>>>>   French: +set loc_language 1
>>>>       
>>
>>  
>>>>   German: +set loc_language 2
>>>>       
>>
>>  
>>>>   Italian: +set loc_language 3
>>>>       
>>
>>  
>>>>   Spanish: +set loc_language 4
>>>>       
>>
>>  
>>  
>>  
>>>> 4. Support Channels
>>>>       
>>
>>  
>>  
>>>> There are a LOT of knobs you can tweak to customize and automate your
>>>>       
>>
>>  
>>>> server,
>>>>       
>>
>>  
>>>> but it is beyond the scope of this documentation. Please refer to the
>>>>       
>>
>>  
>>>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>>>>       
>>
>> Quake
>>
>>  
>>  
>>>> 3
>>>>       
>>
>>  
>>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>>>>       
>>
>>  
>>>> Duty(tm)
>>>>       
>>
>>  
>>>> and United Offensive(tm), etc) for specifics.
>>>>       
>>
>>  
>>  
>>>> There is a mailing list for discussion and support of Linux servers 
>>>> for       
>>
>>  
>>>> all
>>>>       
>>
>>  
>>>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>>>>       
>>
>>  
>>>> experienced
>>>>       
>>
>>  
>>>> server admins and even some of the game's developers monitor this 
>>>> list,       
>>
>>  
>>>> and
>>>>       
>>
>>  
>>>> are eager to help with politely-asked questions. Send a blank email to
>>>>       
>>
>>  
>>>> cod-subscribe at icculus.org to get on the list, and list archives can 
>>>> be       
>>
>>  
>>>> seen
>>>>       
>>
>>  
>>>> at:
>>>>       
>>
>>  
>>  
>>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>       
>>
>>  
>>  
>>>> Bug reports should NOT be sent to the list. We have a web-based
>>>>       
>>
>>  
>>>> bugtracking system for this. If you don't report bugs there, we don't
>>>>       
>>
>>  
>>>> promise to even be aware of them, let alone fix them! You can find the
>>>>       
>>
>>  
>>>> bug
>>>>       
>>
>>  
>>>> tracker here:
>>>>       
>>
>>  
>>  
>>>>   https://bugzilla.icculus.org/
>>>>       
>>
>>  
>>  
>>  
>>>> Also, http://callofduty.com/ and http://activision.com/ may direct you
>>>>       
>>
>> to
>>
>>  
>>>> important information, documentation and current news about Call of
>>>>       
>>
>>  
>>>> Duty(tm)
>>>>       
>>
>>  
>>>> titles.
>>>>       
>>
>>  
>>  
>>  
>>>> 5.  FreeBSD Note
>>>>       
>>
>>  
>>  
>>>> This server is known to work on FreeBSD with the Linux binary       
>>
>>  
>>>> compatibility
>>>>       
>>
>>  
>>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>>       
>>
>>  
>>>> since we
>>>>       
>>
>>  
>>>> won't necessarily be testing on FreeBSD ourselves.
>>>>       
>>
>>  
>>  
>>>> // end of README.linux ...
>>>>       
>>
>>  
>>  
>>>> Jim Landi
>>>>       
>>
>>  
>>>> Rudedog
>>>>       
>>
>>  
>>>> FPSadmin.com
>>>>       
>>
>>  
>>>> Microsoft MVP, Games for Windows
>>>>       
>>
>>  
>>  
>>>> ---
>>>>       
>>
>>  
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>>       
>>
>>  
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>       
>>
>>  
>>  
>>  
>>  
>>  
>> -------------------------------------------------------------------------------- 
>>
>>
>>  
>>  
>>  
>>  
>>> No virus found in this incoming message.
>>>     
>>
>>  
>>> Checked by AVG - www.avg.com
>>>     
>>
>>  
>>> Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date: 
>>> 02/20/09
>>>     
>>
>>
>>
>>  
>>> 07:26:00
>>>     
>>
>>  
>>  
>>  
>>> ---
>>>     
>>
>>  
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>     
>>
>>  
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>     
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>>   
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>




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