[cod] CoD:World at War 1.2 Linux bits

gunah admin at gunah.eu
Fri Feb 20 19:14:28 EST 2009


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Mathis Klooß (Gunah) schrieb:
> http://mirror.gunah.eu/cod5/codwaw-lnxded-1.2-02082009.tar.bz2
>
> Germany Hosted 100mbit
>
> Support - Frrsh schrieb:
>   
>> Here another mirror.  UK Hosted 100mbit
>> http://ufo-st.frrsh.co.uk/cod5/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>> Kind Regards
>> Ollie C.
>> Frrsh
>>
>> Sales:
>> Email: sales at frrsh.co.uk <mailto:sales at frrsh.co.uk>
>>
>> Support:
>> Email: support at frrsh.co.uk <mailto:support at frrsh.co.uk>
>>
>>
>>
>> Albert Attias wrote:
>>     
>>> Here's my mirror:
>>>
>>> http://www.epicfailz.net/codwaw-lnxded-1.2-02082009.tar.bz2
>>>
>>> Joker{eXtreme+} wrote:
>>>       
>>>> Here we go guys and gals
>>>>
>>>> **UNTESTED** Please for the love of god dont shoot me if something is
>>>> wrong *LOL*
>>>>
>>>> Download here:
>>>>
>>>> Clanwarz download -- FAST -- Thanks Jay
>>>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>>
>>>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>>
>>>> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>>
>>>>
>>>> ~Joker
>>>>
>>>> ----- Original Message ----- From: "James Landi" <jim at landi.net>
>>>> To: <cod at icculus.org>
>>>> Sent: Friday, February 20, 2009 3:36 PM
>>>> Subject: [cod] CoD:World at War 1.2 Linux bits
>>>>
>>>>
>>>>         
>>>>> Joker is uploading the files as I write this and will have his usual
>>>>> fast mirrors up ASAP.
>>>>>
>>>>> I wanted to pass along the readme and file size
>>>>>
>>>>> File is 415.9MB
>>>>>
>>>>> Readme:
>>>>>
>>>>> Call Of Duty: World at War(tm)
>>>>> Linux Multiplayer Server Code
>>>>> Version 1.2
>>>>> Readme
>>>>> Last update: 2009-02-08
>>>>> =============================
>>>>>
>>>>> !! IMPORTANT !!
>>>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>>>>> Activision(r)
>>>>> Customer Support. Please do not call with any questions related to this
>>>>> free
>>>>> beta product. There are other channels to aid you listed at the bottom
>>>>> of this
>>>>> document.
>>>>>
>>>>> ===============================================
>>>>>
>>>>> TABLE OF CONTENTS
>>>>>
>>>>> 1. Introduction
>>>>> 2. Installation From Scratch
>>>>> 3. Note for localized versions of the game
>>>>> 4. Support Channels
>>>>> 5. FreeBSD Note
>>>>>
>>>>> ===============================================
>>>>>
>>>>>
>>>>> 1. Introduction
>>>>>
>>>>> This document explains how to install the Call of Duty: World at
>>>>> War(tm)
>>>>> Linux server version 1.2. Installation from scratch and upgrading an
>>>>> existing
>>>>> installation are both covered.
>>>>>
>>>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>>>> of the console commands, command lines, and cvars are identical, so
>>>>> if you
>>>>> are comfortable maintaining dedicated servers for those games, you will
>>>>> find
>>>>> this process familiar.
>>>>>
>>>>> MOD USERS: PLEASE READ...
>>>>>  It is recommended that any user modifications that have been
>>>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>>>> before
>>>>>  installing this package. These modifications are not supported
>>>>>  by Activision(r) and may not be compatible with some of the new
>>>>>  features that are included. When installing or upgrading a server,
>>>>>  if problems or unexpected behavior arise, your first step in
>>>>>  troubleshooting should be to do a clean install with the original
>>>>>  data files.
>>>>>
>>>>> 2. Installation From Scratch
>>>>>
>>>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>>>   multiple discs depending on what edition of the game you have
>>>>> obtained, or
>>>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>>>> a copy
>>>>>   of the game purchased via Steam(tm).
>>>>> - Install the game on Windows.
>>>>> - Copy the installed game to your Linux system. Final installation
>>>>> size is
>>>>>   around 6.8 gigabytes.
>>>>> - Please make sure you transfer the data as BINARY and not TEXT or
>>>>> ASCII if
>>>>>   you use the FTP protocol to upload the files!
>>>>> - Unpack this archive in the root of the newly-copied tree, so
>>>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>>>> Unlike the
>>>>>   original Call of Duty(tm), there are not seperate .so files like
>>>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>>>   Files such as main/iw_12.iwd need to go into the correct
>>>>> subdirectories;
>>>>>   make sure they don't lose the path information and all copy into
>>>>> the base
>>>>>   directory!
>>>>>
>>>>> - OPTIONAL: Install PunkBuster:
>>>>>
>>>>>     mkdir -p ~/.codwaw
>>>>>     ./pbsetup.run -e
>>>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>>>     ./pbsetup.run -u
>>>>>
>>>>>   You will need to agree to the PunkBuster license before you may
>>>>> install it.
>>>>>   This will download the latest version of the Punkbuster software
>>>>> to your
>>>>>   Linux server, so you need an Internet connection.
>>>>>
>>>>> - Now, run the server:
>>>>>     cd /where/i/copied/codwaw
>>>>>     ./codwaw_lnxded
>>>>>
>>>>> - When you see "--- Common Initialization Complete ---", the game
>>>>>   server has started, but you need to start a map before the server
>>>>> will
>>>>>   accept connections. At this point, type:
>>>>>
>>>>>     map mp_castle
>>>>>
>>>>>   ("mp_castle" being a given map's name).
>>>>>
>>>>> - Now you should see your server in the in-game browser. You will now
>>>>> want to
>>>>>   customize your server, including writing config files and command
>>>>> lines
>>>>>   that don't require human interaction, but that is beyond the scope of
>>>>> this
>>>>>   document.
>>>>>
>>>>>
>>>>> 3. Note for localized versions of the game
>>>>>
>>>>> If you have a copy of the game that does not include the English
>>>>> translations,
>>>>> you will need to explicitly set the game's language or the server
>>>>> will not
>>>>> be able to find its data files. If you have, for example, the French
>>>>> data
>>>>> files, you must add this to your server's command line:
>>>>>
>>>>>   ./codwaw_lnxded +set loc_language 1
>>>>>
>>>>> This is a list of values for various languages. English
>>>>> installations can
>>>>> ignore this.
>>>>>
>>>>>   English (default): +set loc_language 0
>>>>>   French: +set loc_language 1
>>>>>   German: +set loc_language 2
>>>>>   Italian: +set loc_language 3
>>>>>   Spanish: +set loc_language 4
>>>>>
>>>>>
>>>>> 4. Support Channels
>>>>>
>>>>> There are a LOT of knobs you can tweak to customize and automate your
>>>>> server,
>>>>> but it is beyond the scope of this documentation. Please refer to the
>>>>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>>>>> Quake 3
>>>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>>>>> Duty(tm)
>>>>> and United Offensive(tm), etc) for specifics.
>>>>>
>>>>> There is a mailing list for discussion and support of Linux servers
>>>>> for all
>>>>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>>>>> experienced
>>>>> server admins and even some of the game's developers monitor this
>>>>> list, and
>>>>> are eager to help with politely-asked questions. Send a blank email to
>>>>> cod-subscribe at icculus.org to get on the list, and list archives can
>>>>> be seen
>>>>> at:
>>>>>
>>>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>>
>>>>> Bug reports should NOT be sent to the list. We have a web-based
>>>>> bugtracking system for this. If you don't report bugs there, we don't
>>>>> promise to even be aware of them, let alone fix them! You can find
>>>>> the bug
>>>>> tracker here:
>>>>>
>>>>>   https://bugzilla.icculus.org/
>>>>>
>>>>>
>>>>> Also, http://callofduty.com/ and http://activision.com/ may direct
>>>>> you to
>>>>> important information, documentation and current news about Call of
>>>>> Duty(tm)
>>>>> titles.
>>>>>
>>>>>
>>>>> 5.  FreeBSD Note
>>>>>
>>>>> This server is known to work on FreeBSD with the Linux binary
>>>>> compatibility
>>>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>>> since we
>>>>> won't necessarily be testing on FreeBSD ourselves.
>>>>>
>>>>> // end of README.linux ...
>>>>>
>>>>> Jim Landi
>>>>> Rudedog
>>>>> FPSadmin.com
>>>>> Microsoft MVP, Games for Windows
>>>>>
>>>>> ---
>>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>>
>>>>>
>>>>>           
>>>> --------------------------------------------------------------------------------
>>>>
>>>>
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>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>>>
>>>>
>>>>         
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>>       
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
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