[cod] CoD:World at War 1.2 Linux bits

Support - Frrsh support at frrsh.co.uk
Fri Feb 20 19:06:40 EST 2009


Clan is Team MB

Kind Regards
Ollie C.
Frrsh

Sales:
Email: sales at frrsh.co.uk <mailto:sales at frrsh.co.uk>

Support:
Email: support at frrsh.co.uk <mailto:support at frrsh.co.uk>



Support - Frrsh wrote:
> Here another mirror.  UK Hosted 100mbit
> http://ufo-st.frrsh.co.uk/cod5/codwaw-lnxded-1.2-02082009.tar.bz2
>
> Kind Regards
> Ollie C.
> Frrsh
>
> Sales:
> Email: sales at frrsh.co.uk <mailto:sales at frrsh.co.uk>
>
> Support:
> Email: support at frrsh.co.uk <mailto:support at frrsh.co.uk>
>
>
>
> Albert Attias wrote:
>> Here's my mirror:
>>
>> http://www.epicfailz.net/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>> Joker{eXtreme+} wrote:
>>> Here we go guys and gals
>>>
>>> **UNTESTED** Please for the love of god dont shoot me if something 
>>> is wrong *LOL*
>>>
>>> Download here:
>>>
>>> Clanwarz download -- FAST -- Thanks Jay
>>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>
>>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>
>>> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2 
>>>
>>>
>>> ~Joker
>>>
>>> ----- Original Message ----- From: "James Landi" <jim at landi.net>
>>> To: <cod at icculus.org>
>>> Sent: Friday, February 20, 2009 3:36 PM
>>> Subject: [cod] CoD:World at War 1.2 Linux bits
>>>
>>>
>>>> Joker is uploading the files as I write this and will have his usual
>>>> fast mirrors up ASAP.
>>>>
>>>> I wanted to pass along the readme and file size
>>>>
>>>> File is 415.9MB
>>>>
>>>> Readme:
>>>>
>>>> Call Of Duty: World at War(tm)
>>>> Linux Multiplayer Server Code
>>>> Version 1.2
>>>> Readme
>>>> Last update: 2009-02-08
>>>> =============================
>>>>
>>>> !! IMPORTANT !!
>>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>>>> Activision(r)
>>>> Customer Support. Please do not call with any questions related to 
>>>> this
>>>> free
>>>> beta product. There are other channels to aid you listed at the bottom
>>>> of this
>>>> document.
>>>>
>>>> ===============================================
>>>>
>>>> TABLE OF CONTENTS
>>>>
>>>> 1. Introduction
>>>> 2. Installation From Scratch
>>>> 3. Note for localized versions of the game
>>>> 4. Support Channels
>>>> 5. FreeBSD Note
>>>>
>>>> ===============================================
>>>>
>>>>
>>>> 1. Introduction
>>>>
>>>> This document explains how to install the Call of Duty: World at 
>>>> War(tm)
>>>> Linux server version 1.2. Installation from scratch and upgrading an
>>>> existing
>>>> installation are both covered.
>>>>
>>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>>> of the console commands, command lines, and cvars are identical, so 
>>>> if you
>>>> are comfortable maintaining dedicated servers for those games, you 
>>>> will
>>>> find
>>>> this process familiar.
>>>>
>>>> MOD USERS: PLEASE READ...
>>>>  It is recommended that any user modifications that have been
>>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>>> before
>>>>  installing this package. These modifications are not supported
>>>>  by Activision(r) and may not be compatible with some of the new
>>>>  features that are included. When installing or upgrading a server,
>>>>  if problems or unexpected behavior arise, your first step in
>>>>  troubleshooting should be to do a clean install with the original
>>>>  data files.
>>>>
>>>> 2. Installation From Scratch
>>>>
>>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>>   multiple discs depending on what edition of the game you have
>>>> obtained, or
>>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>>> a copy
>>>>   of the game purchased via Steam(tm).
>>>> - Install the game on Windows.
>>>> - Copy the installed game to your Linux system. Final installation 
>>>> size is
>>>>   around 6.8 gigabytes.
>>>> - Please make sure you transfer the data as BINARY and not TEXT or 
>>>> ASCII if
>>>>   you use the FTP protocol to upload the files!
>>>> - Unpack this archive in the root of the newly-copied tree, so
>>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>>> Unlike the
>>>>   original Call of Duty(tm), there are not seperate .so files like
>>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>>   Files such as main/iw_12.iwd need to go into the correct 
>>>> subdirectories;
>>>>   make sure they don't lose the path information and all copy into 
>>>> the base
>>>>   directory!
>>>>
>>>> - OPTIONAL: Install PunkBuster:
>>>>
>>>>     mkdir -p ~/.codwaw
>>>>     ./pbsetup.run -e
>>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>>     ./pbsetup.run -u
>>>>
>>>>   You will need to agree to the PunkBuster license before you may
>>>> install it.
>>>>   This will download the latest version of the Punkbuster software 
>>>> to your
>>>>   Linux server, so you need an Internet connection.
>>>>
>>>> - Now, run the server:
>>>>     cd /where/i/copied/codwaw
>>>>     ./codwaw_lnxded
>>>>
>>>> - When you see "--- Common Initialization Complete ---", the game
>>>>   server has started, but you need to start a map before the server 
>>>> will
>>>>   accept connections. At this point, type:
>>>>
>>>>     map mp_castle
>>>>
>>>>   ("mp_castle" being a given map's name).
>>>>
>>>> - Now you should see your server in the in-game browser. You will now
>>>> want to
>>>>   customize your server, including writing config files and command 
>>>> lines
>>>>   that don't require human interaction, but that is beyond the 
>>>> scope of
>>>> this
>>>>   document.
>>>>
>>>>
>>>> 3. Note for localized versions of the game
>>>>
>>>> If you have a copy of the game that does not include the English
>>>> translations,
>>>> you will need to explicitly set the game's language or the server 
>>>> will not
>>>> be able to find its data files. If you have, for example, the 
>>>> French data
>>>> files, you must add this to your server's command line:
>>>>
>>>>   ./codwaw_lnxded +set loc_language 1
>>>>
>>>> This is a list of values for various languages. English 
>>>> installations can
>>>> ignore this.
>>>>
>>>>   English (default): +set loc_language 0
>>>>   French: +set loc_language 1
>>>>   German: +set loc_language 2
>>>>   Italian: +set loc_language 3
>>>>   Spanish: +set loc_language 4
>>>>
>>>>
>>>> 4. Support Channels
>>>>
>>>> There are a LOT of knobs you can tweak to customize and automate your
>>>> server,
>>>> but it is beyond the scope of this documentation. Please refer to the
>>>> admin manuals for any Quake 3(tm) based Multiplayer game (including 
>>>> Quake 3
>>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of 
>>>> Duty(tm)
>>>> and United Offensive(tm), etc) for specifics.
>>>>
>>>> There is a mailing list for discussion and support of Linux servers 
>>>> for all
>>>> of the Call of Duty(tm) games and expansion packs. Hundreds of 
>>>> experienced
>>>> server admins and even some of the game's developers monitor this 
>>>> list, and
>>>> are eager to help with politely-asked questions. Send a blank email to
>>>> cod-subscribe at icculus.org to get on the list, and list archives can 
>>>> be seen
>>>> at:
>>>>
>>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>
>>>> Bug reports should NOT be sent to the list. We have a web-based
>>>> bugtracking system for this. If you don't report bugs there, we don't
>>>> promise to even be aware of them, let alone fix them! You can find 
>>>> the bug
>>>> tracker here:
>>>>
>>>>   https://bugzilla.icculus.org/
>>>>
>>>>
>>>> Also, http://callofduty.com/ and http://activision.com/ may direct 
>>>> you to
>>>> important information, documentation and current news about Call of
>>>> Duty(tm)
>>>> titles.
>>>>
>>>>
>>>> 5.  FreeBSD Note
>>>>
>>>> This server is known to work on FreeBSD with the Linux binary 
>>>> compatibility
>>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>> since we
>>>> won't necessarily be testing on FreeBSD ourselves.
>>>>
>>>> // end of README.linux ...
>>>>
>>>> Jim Landi
>>>> Rudedog
>>>> FPSadmin.com
>>>> Microsoft MVP, Games for Windows
>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>
>>>>
>>>
>>>
>>> -------------------------------------------------------------------------------- 
>>>
>>>
>>>
>>>
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>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
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