[cod] CoD:World at War 1.2 Linux bits

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Fri Feb 20 18:51:43 EST 2009


Here another mirror.  UK Hosted 100mbit
http://ufo-st.frrsh.co.uk/cod5/codwaw-lnxded-1.2-02082009.tar.bz2

Kind Regards
Ollie C.
Frrsh

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Albert Attias wrote:
> Here's my mirror:
>
> http://www.epicfailz.net/codwaw-lnxded-1.2-02082009.tar.bz2
>
> Joker{eXtreme+} wrote:
>> Here we go guys and gals
>>
>> **UNTESTED** Please for the love of god dont shoot me if something is 
>> wrong *LOL*
>>
>> Download here:
>>
>> Clanwarz download -- FAST -- Thanks Jay
>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2 
>>
>>
>> ~Joker
>>
>> ----- Original Message ----- From: "James Landi" <jim at landi.net>
>> To: <cod at icculus.org>
>> Sent: Friday, February 20, 2009 3:36 PM
>> Subject: [cod] CoD:World at War 1.2 Linux bits
>>
>>
>>> Joker is uploading the files as I write this and will have his usual
>>> fast mirrors up ASAP.
>>>
>>> I wanted to pass along the readme and file size
>>>
>>> File is 415.9MB
>>>
>>> Readme:
>>>
>>> Call Of Duty: World at War(tm)
>>> Linux Multiplayer Server Code
>>> Version 1.2
>>> Readme
>>> Last update: 2009-02-08
>>> =============================
>>>
>>> !! IMPORTANT !!
>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>>> Activision(r)
>>> Customer Support. Please do not call with any questions related to this
>>> free
>>> beta product. There are other channels to aid you listed at the bottom
>>> of this
>>> document.
>>>
>>> ===============================================
>>>
>>> TABLE OF CONTENTS
>>>
>>> 1. Introduction
>>> 2. Installation From Scratch
>>> 3. Note for localized versions of the game
>>> 4. Support Channels
>>> 5. FreeBSD Note
>>>
>>> ===============================================
>>>
>>>
>>> 1. Introduction
>>>
>>> This document explains how to install the Call of Duty: World at 
>>> War(tm)
>>> Linux server version 1.2. Installation from scratch and upgrading an
>>> existing
>>> installation are both covered.
>>>
>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>> of the console commands, command lines, and cvars are identical, so 
>>> if you
>>> are comfortable maintaining dedicated servers for those games, you will
>>> find
>>> this process familiar.
>>>
>>> MOD USERS: PLEASE READ...
>>>  It is recommended that any user modifications that have been
>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>> before
>>>  installing this package. These modifications are not supported
>>>  by Activision(r) and may not be compatible with some of the new
>>>  features that are included. When installing or upgrading a server,
>>>  if problems or unexpected behavior arise, your first step in
>>>  troubleshooting should be to do a clean install with the original
>>>  data files.
>>>
>>> 2. Installation From Scratch
>>>
>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>   multiple discs depending on what edition of the game you have
>>> obtained, or
>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>> a copy
>>>   of the game purchased via Steam(tm).
>>> - Install the game on Windows.
>>> - Copy the installed game to your Linux system. Final installation 
>>> size is
>>>   around 6.8 gigabytes.
>>> - Please make sure you transfer the data as BINARY and not TEXT or 
>>> ASCII if
>>>   you use the FTP protocol to upload the files!
>>> - Unpack this archive in the root of the newly-copied tree, so
>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>> Unlike the
>>>   original Call of Duty(tm), there are not seperate .so files like
>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>   Files such as main/iw_12.iwd need to go into the correct 
>>> subdirectories;
>>>   make sure they don't lose the path information and all copy into 
>>> the base
>>>   directory!
>>>
>>> - OPTIONAL: Install PunkBuster:
>>>
>>>     mkdir -p ~/.codwaw
>>>     ./pbsetup.run -e
>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>     ./pbsetup.run -u
>>>
>>>   You will need to agree to the PunkBuster license before you may
>>> install it.
>>>   This will download the latest version of the Punkbuster software 
>>> to your
>>>   Linux server, so you need an Internet connection.
>>>
>>> - Now, run the server:
>>>     cd /where/i/copied/codwaw
>>>     ./codwaw_lnxded
>>>
>>> - When you see "--- Common Initialization Complete ---", the game
>>>   server has started, but you need to start a map before the server 
>>> will
>>>   accept connections. At this point, type:
>>>
>>>     map mp_castle
>>>
>>>   ("mp_castle" being a given map's name).
>>>
>>> - Now you should see your server in the in-game browser. You will now
>>> want to
>>>   customize your server, including writing config files and command 
>>> lines
>>>   that don't require human interaction, but that is beyond the scope of
>>> this
>>>   document.
>>>
>>>
>>> 3. Note for localized versions of the game
>>>
>>> If you have a copy of the game that does not include the English
>>> translations,
>>> you will need to explicitly set the game's language or the server 
>>> will not
>>> be able to find its data files. If you have, for example, the French 
>>> data
>>> files, you must add this to your server's command line:
>>>
>>>   ./codwaw_lnxded +set loc_language 1
>>>
>>> This is a list of values for various languages. English 
>>> installations can
>>> ignore this.
>>>
>>>   English (default): +set loc_language 0
>>>   French: +set loc_language 1
>>>   German: +set loc_language 2
>>>   Italian: +set loc_language 3
>>>   Spanish: +set loc_language 4
>>>
>>>
>>> 4. Support Channels
>>>
>>> There are a LOT of knobs you can tweak to customize and automate your
>>> server,
>>> but it is beyond the scope of this documentation. Please refer to the
>>> admin manuals for any Quake 3(tm) based Multiplayer game (including 
>>> Quake 3
>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of 
>>> Duty(tm)
>>> and United Offensive(tm), etc) for specifics.
>>>
>>> There is a mailing list for discussion and support of Linux servers 
>>> for all
>>> of the Call of Duty(tm) games and expansion packs. Hundreds of 
>>> experienced
>>> server admins and even some of the game's developers monitor this 
>>> list, and
>>> are eager to help with politely-asked questions. Send a blank email to
>>> cod-subscribe at icculus.org to get on the list, and list archives can 
>>> be seen
>>> at:
>>>
>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>> Bug reports should NOT be sent to the list. We have a web-based
>>> bugtracking system for this. If you don't report bugs there, we don't
>>> promise to even be aware of them, let alone fix them! You can find 
>>> the bug
>>> tracker here:
>>>
>>>   https://bugzilla.icculus.org/
>>>
>>>
>>> Also, http://callofduty.com/ and http://activision.com/ may direct 
>>> you to
>>> important information, documentation and current news about Call of
>>> Duty(tm)
>>> titles.
>>>
>>>
>>> 5.  FreeBSD Note
>>>
>>> This server is known to work on FreeBSD with the Linux binary 
>>> compatibility
>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>> since we
>>> won't necessarily be testing on FreeBSD ourselves.
>>>
>>> // end of README.linux ...
>>>
>>> Jim Landi
>>> Rudedog
>>> FPSadmin.com
>>> Microsoft MVP, Games for Windows
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>
>>
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>>
>>
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>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>
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