[cod] IW wants your input on the next CoD game

Joker{eXtreme+} joker at mycallofduty.com
Fri Feb 20 18:05:44 EST 2009


Per JD2020's Twitter account

Linux bits for WaW will be released today!!!!

~Joker


----- Original Message ----- 
From: <makkro at cainscamp.net>
To: <cod at icculus.org>
Sent: Friday, February 20, 2009 3:02 PM
Subject: RE: [cod] IW wants your input on the next CoD game


>I dont give a crap about all this shit!
>
> WTF are you all talking about?
>
> Are you getting some free head from M$?
>
> I don't give shit about new stuff for consoles, M$ servers etc!
>
> Give me information about Linux BINS!
> If you Asswholes that are in love with M$ are still here,,, do please
> remove your selves,, please,, and leave this forum for those that do use
> LINUX!
>
>> Can somebody give some info about the bins...
>>
>> -----Oorspronkelijk bericht-----
>> Van: ibloodyhatespam at gmail.com [mailto:ibloodyhatespam at gmail.com]
>> Verzonden: donderdag 19 februari 2009 22:59
>> Aan: cod at icculus.org
>> Onderwerp: RE: [cod] IW wants your input on the next CoD game
>>
>> Was referring to the master browser, not authentication :)
>>
>> -----Original Message-----
>> From: |T-OC|Morpheus|:. [mailto:morpheus at clantoc.org]
>> Sent: Thursday, February 19, 2009 18:26
>> To: cod at icculus.org
>> Subject: Re: [cod] IW wants your input on the next CoD game
>>
>> I think caching is already done. When your computer or just the game
>> crashes, even with the reboot time and the fact that the server
>> disconnects
>> you, you can't enter again for at least 5 minutes, with the "CD-Key
>> already
>> in use" message. Maybe some adjustmennt in the caching management, with
>> server sending more up-to-date information about players and their keys,
>> should be better.
>>
>> But with activision pushing their crappy "Online Service", I don't expect
>> the online experience to become better than it was in cod4...
>>
>> Also, if they stick with "server authentification", make the console
>> become
>> a little quieter, as even with an empty server (mine was frequently free
>> before the blackout), it's easy to have a log that reaches about 700MB in
>> just 3weeks !! And of course no mods to encourage that...
>>
>> ibloodyhatespam at gmail.com a écrit :
>>> - faster master server response to queries - it feels as if each query
>>> is making the master server query all 30.000 gameservers right then
>>> and there, and it takes a minute for something that could be done in
>>> seconds with proper caching
>>>
>>> ...off the top of my head.
>>>
>>> -----Original Message-----
>>> From: escapedturkey [mailto:escapedturkey at escapedturkey.com]
>>> Sent: Thursday, February 19, 2009 16:46
>>> To: cod at icculus.org
>>> Subject: Re: [cod] IW wants your input on the next CoD game
>>>
>>> Please remove the auto-healing.
>>>
>>> Please implement a medic skill. Where you can fix your own wounds
>>> yourself (with a tiny med-kit), but a team-mate or medic can fully
>>> repair you with a large accessory back-pack. The current auto-healing
>>> feels like Halo and kills off the sense of realism.
>>>
>>> In single player, medic NPC's would be perfect for this and require
>>> protection. If the medic dies, you could always respawn one over-time
>>> or place them along different areas in a mission. Not only would you
>>> have to watch out for yourself and your team-mates, but protect your
>>> precious medic as well. Of course the other team would target your
>>> medic as part of a strategy.
>>>
>>> It doesn't require the system turn entirely into classes and types. It
>>> could simply be a skill where a person using 'medic' can heal others
>>> better, but perhaps carry less ammo or something like that; i.e. if
>>> you carry around medical equipment, you have less or smaller slot(s)
>>> for a powerful gun or certain amount of ammo, etc.
>>>
>>> The use med kits is old, and the auto-healing is even worse. We need
>>> some sorta system where medic is a social responsibility online and an
>>> NPC in SP and COOP (has a medical insignia when walking around with
>> medkits).
>>>
>>> On a side note:
>>>
>>> I would also recommend other skills, like leadership, where the person
>>> can say call in air-strikes or bombardments, has a large scale view of
>>> a map, able to target objectives, and the person has some kind of
>>> insignia for that. The trade off is the person carries less ammo or
>>> weapons, and is shown to be an officer, requiring strategic protection
>>> and highly vulnerable to snipers. For example, a person could pick up
>>> a radio (or choose officer skill and get a radio) and that will fill
>>> up slots required for most ammo or weapons.
>>>
>>> Sort of a like Tribes / Tribes 2 station method, where you can switch
>>> your skills on the fly or at least when respawning -- the trade off
>>> being you can gain certain skills but you sacrifice other standard
>>> solider
>> like abilities.
>>> It would be important to have insignias on say the helmet or somewhere
>>> on the body for an indication as to what you are doing for team-mates
>>> and for the enemy to target (as part of an overall strategy).
>>>
>>> Sorry for the rambling, just woke up. *sips coffee*
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>>
>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org Mailing
>> list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>


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