[cod] IW wants your input on the next CoD game

makkro at cainscamp.net makkro at cainscamp.net
Fri Feb 20 18:02:34 EST 2009


I dont give a crap about all this shit!

WTF are you all talking about?

Are you getting some free head from M$?

I don't give shit about new stuff for consoles, M$ servers etc!

Give me information about Linux BINS!
If you Asswholes that are in love with M$ are still here,,, do please
remove your selves,, please,, and leave this forum for those that do use
LINUX!

> Can somebody give some info about the bins...
>
> -----Oorspronkelijk bericht-----
> Van: ibloodyhatespam at gmail.com [mailto:ibloodyhatespam at gmail.com]
> Verzonden: donderdag 19 februari 2009 22:59
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] IW wants your input on the next CoD game
>
> Was referring to the master browser, not authentication :)
>
> -----Original Message-----
> From: |T-OC|Morpheus|:. [mailto:morpheus at clantoc.org]
> Sent: Thursday, February 19, 2009 18:26
> To: cod at icculus.org
> Subject: Re: [cod] IW wants your input on the next CoD game
>
> I think caching is already done. When your computer or just the game
> crashes, even with the reboot time and the fact that the server
> disconnects
> you, you can't enter again for at least 5 minutes, with the "CD-Key
> already
> in use" message. Maybe some adjustmennt in the caching management, with
> server sending more up-to-date information about players and their keys,
> should be better.
>
> But with activision pushing their crappy "Online Service", I don't expect
> the online experience to become better than it was in cod4...
>
> Also, if they stick with "server authentification", make the console
> become
> a little quieter, as even with an empty server (mine was frequently free
> before the blackout), it's easy to have a log that reaches about 700MB in
> just 3weeks !! And of course no mods to encourage that...
>
> ibloodyhatespam at gmail.com a écrit :
>> - faster master server response to queries - it feels as if each query
>> is making the master server query all 30.000 gameservers right then
>> and there, and it takes a minute for something that could be done in
>> seconds with proper caching
>>
>> ...off the top of my head.
>>
>> -----Original Message-----
>> From: escapedturkey [mailto:escapedturkey at escapedturkey.com]
>> Sent: Thursday, February 19, 2009 16:46
>> To: cod at icculus.org
>> Subject: Re: [cod] IW wants your input on the next CoD game
>>
>> Please remove the auto-healing.
>>
>> Please implement a medic skill. Where you can fix your own wounds
>> yourself (with a tiny med-kit), but a team-mate or medic can fully
>> repair you with a large accessory back-pack. The current auto-healing
>> feels like Halo and kills off the sense of realism.
>>
>> In single player, medic NPC's would be perfect for this and require
>> protection. If the medic dies, you could always respawn one over-time
>> or place them along different areas in a mission. Not only would you
>> have to watch out for yourself and your team-mates, but protect your
>> precious medic as well. Of course the other team would target your
>> medic as part of a strategy.
>>
>> It doesn't require the system turn entirely into classes and types. It
>> could simply be a skill where a person using 'medic' can heal others
>> better, but perhaps carry less ammo or something like that; i.e. if
>> you carry around medical equipment, you have less or smaller slot(s)
>> for a powerful gun or certain amount of ammo, etc.
>>
>> The use med kits is old, and the auto-healing is even worse. We need
>> some sorta system where medic is a social responsibility online and an
>> NPC in SP and COOP (has a medical insignia when walking around with
> medkits).
>>
>> On a side note:
>>
>> I would also recommend other skills, like leadership, where the person
>> can say call in air-strikes or bombardments, has a large scale view of
>> a map, able to target objectives, and the person has some kind of
>> insignia for that. The trade off is the person carries less ammo or
>> weapons, and is shown to be an officer, requiring strategic protection
>> and highly vulnerable to snipers. For example, a person could pick up
>> a radio (or choose officer skill and get a radio) and that will fill
>> up slots required for most ammo or weapons.
>>
>> Sort of a like Tribes / Tribes 2 station method, where you can switch
>> your skills on the fly or at least when respawning -- the trade off
>> being you can gain certain skills but you sacrifice other standard
>> solider
> like abilities.
>> It would be important to have insignias on say the helmet or somewhere
>> on the body for an indication as to what you are doing for team-mates
>> and for the enemy to target (as part of an overall strategy).
>>
>> Sorry for the rambling, just woke up. *sips coffee*
>>
>> ---
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>>
>>
>>
>>
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>>
>>
>>
>
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