[cod] IW wants your input on the next CoD game

Quint Smit qes at qsmit.demon.nl
Fri Feb 20 17:27:17 EST 2009


Can somebody give some info about the bins... 

-----Oorspronkelijk bericht-----
Van: ibloodyhatespam at gmail.com [mailto:ibloodyhatespam at gmail.com] 
Verzonden: donderdag 19 februari 2009 22:59
Aan: cod at icculus.org
Onderwerp: RE: [cod] IW wants your input on the next CoD game

Was referring to the master browser, not authentication :)

-----Original Message-----
From: |T-OC|Morpheus|:. [mailto:morpheus at clantoc.org] 
Sent: Thursday, February 19, 2009 18:26
To: cod at icculus.org
Subject: Re: [cod] IW wants your input on the next CoD game

I think caching is already done. When your computer or just the game
crashes, even with the reboot time and the fact that the server disconnects
you, you can't enter again for at least 5 minutes, with the "CD-Key already
in use" message. Maybe some adjustmennt in the caching management, with
server sending more up-to-date information about players and their keys,
should be better.

But with activision pushing their crappy "Online Service", I don't expect
the online experience to become better than it was in cod4...

Also, if they stick with "server authentification", make the console become
a little quieter, as even with an empty server (mine was frequently free
before the blackout), it's easy to have a log that reaches about 700MB in
just 3weeks !! And of course no mods to encourage that...

ibloodyhatespam at gmail.com a écrit :
> - faster master server response to queries - it feels as if each query 
> is making the master server query all 30.000 gameservers right then 
> and there, and it takes a minute for something that could be done in 
> seconds with proper caching
>
> ...off the top of my head.
>
> -----Original Message-----
> From: escapedturkey [mailto:escapedturkey at escapedturkey.com]
> Sent: Thursday, February 19, 2009 16:46
> To: cod at icculus.org
> Subject: Re: [cod] IW wants your input on the next CoD game
>
> Please remove the auto-healing.
>
> Please implement a medic skill. Where you can fix your own wounds 
> yourself (with a tiny med-kit), but a team-mate or medic can fully 
> repair you with a large accessory back-pack. The current auto-healing 
> feels like Halo and kills off the sense of realism.
>
> In single player, medic NPC's would be perfect for this and require 
> protection. If the medic dies, you could always respawn one over-time 
> or place them along different areas in a mission. Not only would you 
> have to watch out for yourself and your team-mates, but protect your 
> precious medic as well. Of course the other team would target your 
> medic as part of a strategy.
>
> It doesn't require the system turn entirely into classes and types. It 
> could simply be a skill where a person using 'medic' can heal others 
> better, but perhaps carry less ammo or something like that; i.e. if 
> you carry around medical equipment, you have less or smaller slot(s) 
> for a powerful gun or certain amount of ammo, etc.
>
> The use med kits is old, and the auto-healing is even worse. We need 
> some sorta system where medic is a social responsibility online and an 
> NPC in SP and COOP (has a medical insignia when walking around with
medkits).
>
> On a side note:
>
> I would also recommend other skills, like leadership, where the person 
> can say call in air-strikes or bombardments, has a large scale view of 
> a map, able to target objectives, and the person has some kind of 
> insignia for that. The trade off is the person carries less ammo or 
> weapons, and is shown to be an officer, requiring strategic protection 
> and highly vulnerable to snipers. For example, a person could pick up 
> a radio (or choose officer skill and get a radio) and that will fill 
> up slots required for most ammo or weapons.
>
> Sort of a like Tribes / Tribes 2 station method, where you can switch 
> your skills on the fly or at least when respawning -- the trade off 
> being you can gain certain skills but you sacrifice other standard solider
like abilities.
> It would be important to have insignias on say the helmet or somewhere 
> on the body for an indication as to what you are doing for team-mates 
> and for the enemy to target (as part of an overall strategy).
>
> Sorry for the rambling, just woke up. *sips coffee*
>
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>
>
>
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>
>   


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