[cod] IW wants your input on the next CoD game

|T-OC|Morpheus|:. morpheus at clantoc.org
Thu Feb 19 12:25:35 EST 2009


I think caching is already done. When your computer or just the game 
crashes, even with the reboot time and the fact that the server 
disconnects you, you can't enter again for at least 5 minutes, with the 
"CD-Key already in use" message. Maybe some adjustmennt in the caching 
management, with server sending more up-to-date information about 
players and their keys, should be better.

But with activision pushing their crappy "Online Service", I don't 
expect the online experience to become better than it was in cod4...

Also, if they stick with "server authentification", make the console 
become a little quieter, as even with an empty server (mine was 
frequently free before the blackout), it's easy to have a log that 
reaches about 700MB in just 3weeks !! And of course no mods to encourage 
that...

ibloodyhatespam at gmail.com a écrit :
> - faster master server response to queries - it feels as if each query is
> making the master server query all 30.000 gameservers right then and there,
> and it takes a minute for something that could be done in seconds with
> proper caching
>
> ...off the top of my head.
>
> -----Original Message-----
> From: escapedturkey [mailto:escapedturkey at escapedturkey.com] 
> Sent: Thursday, February 19, 2009 16:46
> To: cod at icculus.org
> Subject: Re: [cod] IW wants your input on the next CoD game
>
> Please remove the auto-healing.
>
> Please implement a medic skill. Where you can fix your own wounds yourself
> (with a tiny med-kit), but a team-mate or medic can fully repair you with a
> large accessory back-pack. The current auto-healing feels like Halo and
> kills off the sense of realism.
>
> In single player, medic NPC's would be perfect for this and require
> protection. If the medic dies, you could always respawn one over-time or
> place them along different areas in a mission. Not only would you have to
> watch out for yourself and your team-mates, but protect your precious medic
> as well. Of course the other team would target your medic as part of a
> strategy.
>
> It doesn't require the system turn entirely into classes and types. It could
> simply be a skill where a person using 'medic' can heal others better, but
> perhaps carry less ammo or something like that; i.e. if you carry around
> medical equipment, you have less or smaller slot(s) for a powerful gun or
> certain amount of ammo, etc.
>
> The use med kits is old, and the auto-healing is even worse. We need some
> sorta system where medic is a social responsibility online and an NPC in SP
> and COOP (has a medical insignia when walking around with medkits).
>
> On a side note:
>
> I would also recommend other skills, like leadership, where the person can
> say call in air-strikes or bombardments, has a large scale view of a map,
> able to target objectives, and the person has some kind of insignia for
> that. The trade off is the person carries less ammo or weapons, and is shown
> to be an officer, requiring strategic protection and highly vulnerable to
> snipers. For example, a person could pick up a radio (or choose officer
> skill and get a radio) and that will fill up slots required for most ammo or
> weapons.
>
> Sort of a like Tribes / Tribes 2 station method, where you can switch your
> skills on the fly or at least when respawning -- the trade off being you can
> gain certain skills but you sacrifice other standard solider like abilities.
> It would be important to have insignias on say the helmet or somewhere on
> the body for an indication as to what you are doing for team-mates and for
> the enemy to target (as part of an overall strategy).
>
> Sorry for the rambling, just woke up. *sips coffee*
>
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