[cod] [ CoD / CoD UO ] Half crashed server ...

Seth Sauls wizz220 at gmail.com
Thu Feb 19 11:23:43 EST 2009


RcMod for UO will push it over the clift game state wise.  Turn off some
features and then keep doing that until its fixed.

Start from the least wanted/needed feature and work your way until its
fixed.  Remember that the BAS gametype with the FOY map will eat up a good
deal of the gamestate for the game.  A heavy mod like RcMod and Extreme will
push it to error out on the game state sent to the players.

Note: The admin functions like turning players into cows, toliets and so
forth also eats a ton of gamestate.  Turn off those features first and try
it.

Wizz

On Thu, Feb 19, 2009 at 11:16 AM, Support ZIOMM - Jerome
<jerome at ziomm.net>wrote:

>
> Hi, thanks all for so quick answers. :)
>
> RcMod for a CoDUO.
> And a CoD with no mod.  :S
>
> J
>
>
> ----- Original Message -----
> *From:* Seth Sauls <wizz220 at gmail.com>
> *To:* cod at icculus.org
> *Sent:* Thursday, February 19, 2009 4:55 PM
> *Subject:* Re: [cod] [ CoD / CoD UO ] Half crashed server ...
>
> Hi
>
> Are you running any mods?
>
>  On Thu, Feb 19, 2009 at 10:51 AM, Support ZIOMM - Jerome <
> jerome at ziomm.net> wrote:
>
>>
>> Hi @ll,
>>
>> Sometimes my CoD/CoDUO server(s) "crash" for obscur reasons.
>> The process still running but don't do anything, and don't accept
>> connexion.. etc.
>>
>> When it's crash the Error Message is send to players :
>> "MAX_GAMESTATE_CHARS EXCEEDED" (more or less).
>>
>> I read on some forums that come from too much or too long name of user map
>> (pk3).
>>
>> Anyone have a clue, a var to set or something who can help ?
>> ( I accept patch or fix too : p )
>>
>> Thanks by advance.
>>
>> Kind regards
>>
>> Jerome
>>
>> PS : Excuse my poor english.
>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>
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