[cod] 1.2 Patch

localhost gameadmin at 127001.org
Fri Feb 6 12:29:02 EST 2009


and another, NL

http://dl.127001.org/patches/cod_waw/CoDWaW-1.2-PatchSetup.exe


On Fri, 6 Feb 2009 09:03:23 -0800, "Joker{eXtreme+}"
<joker at mycallofduty.com> wrote:
> http://www.mycallofduty.com/modules.php?name=Forums&file=viewtopic&t=3725
> 
> EXE Download CoDWaW Patch 1.2
> Size just under 500MB
> 
> 1st Link by Clanwarz -- http://67.19.173.163/CoDWaW-1.2-PatchSetup.exe
> 
> 3nd Link by mycallofduty.com --  
>
http://extreme.planetcallofduty.gamespy.com/codww/full/Patch1.2/CoDWaW-1.2-PatchSetup.exe
> 
> Dedicated Server files to follow
> 
> ~Joker
> 
> ----- Original Message ----- 
> From: "Joker{eXtreme+}" <joker at mycallofduty.com>
> To: <cod at icculus.org>
> Sent: Friday, February 06, 2009 8:02 AM
> Subject: Re: [cod] 1.2 Patch
> 
> 
>> Thanks Jim
>>
>> Should have the full EXE and the ZIP for dedicated servers up and posted
>> ASAP once we recieve the info
>>
>> ~Joker
>>
>> ----- Original Message ----- 
>> From: "James Landi" <jim at landi.net>
>> To: <cod at icculus.org>
>> Sent: Friday, February 06, 2009 7:13 AM
>> Subject: Re: [cod] 1.2 Patch
>>
>>
>>> No not yet, we're suppose to get the file well before 9am PST and then
>>> pass our mirrors back to Activision for them to post.
>>>
>>> I'll be handing it off to PST Joker before releasing to the public so
he
>>> can provide fast mirrors for this group.
>>>
>>> Jim Landi
>>> Rudedog
>>> FPSadmin.com
>>> Microsoft MVP, Games for Windows
>>>
>>>
>>> Brendan Hurley wrote:
>>>> i have done dome searching and cant find any mirrors for the patch. is
>>>> it out yet?
>>>>
>>>> > Date: Fri, 6 Feb 2009 14:22:18 +0100
>>>> > From: morpheus at clantoc.org
>>>> > To: cod at icculus.org
>>>> > Subject: Re: [cod] 1.2 Patch
>>>> >
>>>> > Well, just a week after server-blackout (even if it was not a
>>>> > complete
>>>> > one), do you think it has really worked ?
>>>> >
>>>> > PS : Don't expect Activision to allow us to be provided with linux 
>>>> > bins
>>>> > for at least, if you think about what happened to 1.1 bin, 4 months 
>>>> > (as
>>>> > it will never be published). So as Rudedog said, we can expect to
>>>> see it
>>>> > in June (when sunshine will take us out of home, far from keyboards
>>>> :D ).
>>>> >
>>>> > INFO a écrit :
>>>> > > Hello PC fans,
>>>> > >
>>>> > > I am happy to say that we have entered Phase 5 of our PC Patching
>>>> > > Process, and are preparing the patch for worldwide distribution!
>>>> > >
>>>> > > As such, I wanted to shed some light on precisely what Patch 1.2
>>>> > > has
>>>> > > fixed. But first, I’d like to introduce a NEW MAP we’ve
>>>> > > included in
>>>> > > this patch – Makin Day.
>>>> > >
>>>> > > Items addressed in 1.2:
>>>> > > * Free Multiplayer Map! The tide is out and the sun is high –
>>>> > > this
>>>> > > daytime version of Makin sheds new light on the battle!
>>>> > > * Fixed exploits that allowed for power ranking servers.
>>>> > > * Fixed router related server authentication errors.
>>>> > > * Fixed HTTP Redirect functionality for downloading mods
>>>> > > * Fixed sound device crashes stemming from Emulated Sound Devices
>>>> > > * Fixed exploit which allowed players to color their name tag.
>>>> > > * Hits now register properly while targeted player is leaning.
>>>> > > * Enabled /cg_drawfps in multiplayer games.
>>>> > > * Fixed command-line +connect functionality
>>>> > > * /cg_fov no longer resets to the default value in between
matches.
>>>> > > * Dedicated servers automatically reconnect to the Master Server
>>>> > > in case the Master Server resets.
>>>> > > * "Accept Game Invite" is bound to its default key, F10.
>>>> > > * Implemented fix for attempting to join password protected
>>>> > > servers from the server browser.
>>>> > > * Fine tuned Bolt-Action Rifles for balance.
>>>> > > * Screenshots no longer overwrite each other.
>>>> > > * Fixed various multiplayer map related issues and exploits
>>>> > >
>>>> > >
>>>> > > *From:* Sander Hage <mailto:aaghage at zeelandnet.nl>
>>>> > > *Sent:* Friday, February 06, 2009 9:48 AM
>>>> > > *To:* cod at icculus.org <mailto:cod at icculus.org>
>>>> > > *Subject:* RE: [cod] 1.2 Patch
>>>> > >
>>>> > > I hope also the bins will be released, and what are the fixes in
>>>> > > 1.2
>>>> > > ?? With 1.1.
>>>> > >
>>>> > > Sander
>>>> > >
>>>> > >
>>>>
------------------------------------------------------------------------
>>>> > >
>>>> > > *Van:* INFO [mailto:info at gamestats.info]
>>>> > > *Verzonden:* vrijdag 6 februari 2009 9:29
>>>> > > *Aan:* cod at icculus.org <mailto:cod at icculus.org>
>>>> > > *Onderwerp:* [cod] 1.2 Patch
>>>> > >
>>>> > > So JD_2020 say on callofduty.com
>>>> > >
>>>> > > Patch 1.2 is releasing *TOMORROW, Feb. 6th 2009!* Mirrors should
>>>> start
>>>> > > being made available in the morning, PST
>>>> > >
>>>> > > But then in another post he says Linux binaries are soon to
follow.
>>>> > > Another update on that when we get it, I hope to hear from the
team
>>>> > > tomorrow - it's in testing.
>>>> > >
>>>> > > Can Ryan confirm that the 1.2 is also going to be Linux bin or
>>>> will we
>>>> > > have to wait for the 2.9 patch.
>>>> > >
>>>> >
>>>> > ---
>>>> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>> >
>>>> >
>>>>
>>>>
------------------------------------------------------------------------
>>>> Beyond Hotmail — see what else you can do with Windows Live Find out
>>>> more! <http://clk.atdmt.com/UKM/go/132630768/direct/01/>
>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>
>>
>>
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>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>
>>
> 
> 
>
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> 
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> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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