[cod] 1.2 Patch

INFO info at gamestats.info
Fri Feb 6 12:15:07 EST 2009


Uk
http://sas-servers.info/waw/CoDWaW-1.2-PatchSetup.exe

--------------------------------------------------
From: "Joker{eXtreme+}" <joker at mycallofduty.com>
Sent: Friday, February 06, 2009 5:08 PM
To: <cod at icculus.org>
Subject: Re: [cod] 1.2 Patch

> http://67.19.173.163/CoDWaW-1.2-PatchSetup.exe
> http://www.ventriloservers.biz/CoDWaW-1.2-PatchSetup.exe
> http://files.clanwarz.net/cod5-server/update/CoDWaW-1.2-PatchSetup.exe
>
>
>> http://www.mycallofduty.com/modules.php?name=Forums&file=viewtopic&t=3725
>>
>> EXE Download CoDWaW Patch 1.2
>> Size just under 500MB
>>
>> 1st Link by Clanwarz -- http://67.19.173.163/CoDWaW-1.2-PatchSetup.exe
>>
>> 3nd Link by mycallofduty.com --
>> http://extreme.planetcallofduty.gamespy.com/codww/full/Patch1.2/CoDWaW-1.2-PatchSetup.exe
>>
>> Dedicated Server files to follow
>>
>> ~Joker
>>
>> ----- Original Message ----- 
>> From: "Joker{eXtreme+}" <joker at mycallofduty.com>
>> To: <cod at icculus.org>
>> Sent: Friday, February 06, 2009 8:02 AM
>> Subject: Re: [cod] 1.2 Patch
>>
>>
>>> Thanks Jim
>>>
>>> Should have the full EXE and the ZIP for dedicated servers up and posted
>>> ASAP once we recieve the info
>>>
>>> ~Joker
>>>
>>> ----- Original Message ----- 
>>> From: "James Landi" <jim at landi.net>
>>> To: <cod at icculus.org>
>>> Sent: Friday, February 06, 2009 7:13 AM
>>> Subject: Re: [cod] 1.2 Patch
>>>
>>>
>>>> No not yet, we're suppose to get the file well before 9am PST and then
>>>> pass our mirrors back to Activision for them to post.
>>>>
>>>> I'll be handing it off to PST Joker before releasing to the public so 
>>>> he
>>>> can provide fast mirrors for this group.
>>>>
>>>> Jim Landi
>>>> Rudedog
>>>> FPSadmin.com
>>>> Microsoft MVP, Games for Windows
>>>>
>>>>
>>>> Brendan Hurley wrote:
>>>>> i have done dome searching and cant find any mirrors for the patch. is
>>>>> it out yet?
>>>>>
>>>>> > Date: Fri, 6 Feb 2009 14:22:18 +0100
>>>>> > From: morpheus at clantoc.org
>>>>> > To: cod at icculus.org
>>>>> > Subject: Re: [cod] 1.2 Patch
>>>>> >
>>>>> > Well, just a week after server-blackout (even if it was not a 
>>>>> > complete
>>>>> > one), do you think it has really worked ?
>>>>> >
>>>>> > PS : Don't expect Activision to allow us to be provided with linux
>>>>> > bins
>>>>> > for at least, if you think about what happened to 1.1 bin, 4 months
>>>>> > (as
>>>>> > it will never be published). So as Rudedog said, we can expect to
>>>>> see it
>>>>> > in June (when sunshine will take us out of home, far from keyboards
>>>>> :D ).
>>>>> >
>>>>> > INFO a écrit :
>>>>> > > Hello PC fans,
>>>>> > >
>>>>> > > I am happy to say that we have entered Phase 5 of our PC Patching
>>>>> > > Process, and are preparing the patch for worldwide distribution!
>>>>> > >
>>>>> > > As such, I wanted to shed some light on precisely what Patch 1.2 
>>>>> > > has
>>>>> > > fixed. But first, I’d like to introduce a NEW MAP we’ve included 
>>>>> > > in
>>>>> > > this patch – Makin Day.
>>>>> > >
>>>>> > > Items addressed in 1.2:
>>>>> > > * Free Multiplayer Map! The tide is out and the sun is high – this
>>>>> > > daytime version of Makin sheds new light on the battle!
>>>>> > > * Fixed exploits that allowed for power ranking servers.
>>>>> > > * Fixed router related server authentication errors.
>>>>> > > * Fixed HTTP Redirect functionality for downloading mods
>>>>> > > * Fixed sound device crashes stemming from Emulated Sound Devices
>>>>> > > * Fixed exploit which allowed players to color their name tag.
>>>>> > > * Hits now register properly while targeted player is leaning.
>>>>> > > * Enabled /cg_drawfps in multiplayer games.
>>>>> > > * Fixed command-line +connect functionality
>>>>> > > * /cg_fov no longer resets to the default value in between 
>>>>> > > matches.
>>>>> > > * Dedicated servers automatically reconnect to the Master Server
>>>>> > > in case the Master Server resets.
>>>>> > > * "Accept Game Invite" is bound to its default key, F10.
>>>>> > > * Implemented fix for attempting to join password protected
>>>>> > > servers from the server browser.
>>>>> > > * Fine tuned Bolt-Action Rifles for balance.
>>>>> > > * Screenshots no longer overwrite each other.
>>>>> > > * Fixed various multiplayer map related issues and exploits
>>>>> > >
>>>>> > >
>>>>> > > *From:* Sander Hage <mailto:aaghage at zeelandnet.nl>
>>>>> > > *Sent:* Friday, February 06, 2009 9:48 AM
>>>>> > > *To:* cod at icculus.org <mailto:cod at icculus.org>
>>>>> > > *Subject:* RE: [cod] 1.2 Patch
>>>>> > >
>>>>> > > I hope also the bins will be released, and what are the fixes in 
>>>>> > > 1.2
>>>>> > > ?? With 1.1.
>>>>> > >
>>>>> > > Sander
>>>>> > >
>>>>> > >
>>>>> ------------------------------------------------------------------------
>>>>> > >
>>>>> > > *Van:* INFO [mailto:info at gamestats.info]
>>>>> > > *Verzonden:* vrijdag 6 februari 2009 9:29
>>>>> > > *Aan:* cod at icculus.org <mailto:cod at icculus.org>
>>>>> > > *Onderwerp:* [cod] 1.2 Patch
>>>>> > >
>>>>> > > So JD_2020 say on callofduty.com
>>>>> > >
>>>>> > > Patch 1.2 is releasing *TOMORROW, Feb. 6th 2009!* Mirrors should
>>>>> start
>>>>> > > being made available in the morning, PST
>>>>> > >
>>>>> > > But then in another post he says Linux binaries are soon to 
>>>>> > > follow.
>>>>> > > Another update on that when we get it, I hope to hear from the 
>>>>> > > team
>>>>> > > tomorrow - it's in testing.
>>>>> > >
>>>>> > > Can Ryan confirm that the 1.2 is also going to be Linux bin or
>>>>> will we
>>>>> > > have to wait for the 2.9 patch.
>>>>> > >
>>>>> >
>>>>> > ---
>>>>> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>>> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>> >
>>>>> >
>>>>>
>>>>> ------------------------------------------------------------------------
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>>>>
>>>>
>>>> ---
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>>>>
>>>>
>>>
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>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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