[cod] 1.2 Patch

INFO info at gamestats.info
Fri Feb 6 11:57:55 EST 2009


i can provide a mirror :P
--------------------------------------------------
From: "James Landi" <jim at landi.net>
Sent: Friday, February 06, 2009 3:13 PM
To: <cod at icculus.org>
Subject: Re: [cod] 1.2 Patch

> No not yet, we're suppose to get the file well before 9am PST and then 
> pass our mirrors back to Activision for them to post.
> I'll be handing it off to PST Joker before releasing to the public so he 
> can provide fast mirrors for this group.
>
> Jim Landi
> Rudedog
> FPSadmin.com
> Microsoft MVP, Games for Windows
>
>
> Brendan Hurley wrote:
>> i have done dome searching and cant find any mirrors for the patch. is it 
>> out yet?
>>
>> > Date: Fri, 6 Feb 2009 14:22:18 +0100
>> > From: morpheus at clantoc.org
>> > To: cod at icculus.org
>> > Subject: Re: [cod] 1.2 Patch
>> >
>> > Well, just a week after server-blackout (even if it was not a complete
>> > one), do you think it has really worked ?
>> >
>> > PS : Don't expect Activision to allow us to be provided with linux bins
>> > for at least, if you think about what happened to 1.1 bin, 4 months (as
>> > it will never be published). So as Rudedog said, we can expect to
>> see it
>> > in June (when sunshine will take us out of home, far from keyboards
>> :D ).
>> >
>> > INFO a écrit :
>> > > Hello PC fans,
>> > >
>> > > I am happy to say that we have entered Phase 5 of our PC Patching
>> > > Process, and are preparing the patch for worldwide distribution!
>> > >
>> > > As such, I wanted to shed some light on precisely what Patch 1.2 has
>> > > fixed. But first, I’d like to introduce a NEW MAP we’ve included in
>> > > this patch – Makin Day.
>> > >
>> > > Items addressed in 1.2:
>> > > * Free Multiplayer Map! The tide is out and the sun is high – this
>> > > daytime version of Makin sheds new light on the battle!
>> > > * Fixed exploits that allowed for power ranking servers.
>> > > * Fixed router related server authentication errors.
>> > > * Fixed HTTP Redirect functionality for downloading mods
>> > > * Fixed sound device crashes stemming from Emulated Sound Devices
>> > > * Fixed exploit which allowed players to color their name tag.
>> > > * Hits now register properly while targeted player is leaning.
>> > > * Enabled /cg_drawfps in multiplayer games.
>> > > * Fixed command-line +connect functionality
>> > > * /cg_fov no longer resets to the default value in between matches.
>> > > * Dedicated servers automatically reconnect to the Master Server
>> > > in case the Master Server resets.
>> > > * "Accept Game Invite" is bound to its default key, F10.
>> > > * Implemented fix for attempting to join password protected
>> > > servers from the server browser.
>> > > * Fine tuned Bolt-Action Rifles for balance.
>> > > * Screenshots no longer overwrite each other.
>> > > * Fixed various multiplayer map related issues and exploits
>> > >
>> > >
>> > > *From:* Sander Hage <mailto:aaghage at zeelandnet.nl>
>> > > *Sent:* Friday, February 06, 2009 9:48 AM
>> > > *To:* cod at icculus.org <mailto:cod at icculus.org>
>> > > *Subject:* RE: [cod] 1.2 Patch
>> > >
>> > > I hope also the bins will be released, and what are the fixes in 1.2
>> > > ?? With 1.1.
>> > >
>> > > Sander
>> > >
>> > >
>> ------------------------------------------------------------------------
>> > >
>> > > *Van:* INFO [mailto:info at gamestats.info]
>> > > *Verzonden:* vrijdag 6 februari 2009 9:29
>> > > *Aan:* cod at icculus.org <mailto:cod at icculus.org>
>> > > *Onderwerp:* [cod] 1.2 Patch
>> > >
>> > > So JD_2020 say on callofduty.com
>> > >
>> > > Patch 1.2 is releasing *TOMORROW, Feb. 6th 2009!* Mirrors should
>> start
>> > > being made available in the morning, PST
>> > >
>> > > But then in another post he says Linux binaries are soon to follow.
>> > > Another update on that when we get it, I hope to hear from the team
>> > > tomorrow - it's in testing.
>> > >
>> > > Can Ryan confirm that the 1.2 is also going to be Linux bin or
>> will we
>> > > have to wait for the 2.9 patch.
>> > >
>> >
>> > ---
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>> >
>> >
>>
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>
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