[cod] 1.2 Patch
Joker(eXtreme+}
joker at mycallofduty.com
Fri Feb 6 10:08:14 EST 2009
Not out yet -- only 7am PST at the moment
~Joker
----- Original Message -----
From: Brendan Hurley
To: cod at icculus.org
Sent: Friday, February 06, 2009 7:07 AM
Subject: RE: [cod] 1.2 Patch
i have done dome searching and cant find any mirrors for the patch. is it out yet?
> Date: Fri, 6 Feb 2009 14:22:18 +0100
> From: morpheus at clantoc.org
> To: cod at icculus.org
> Subject: Re: [cod] 1.2 Patch
>
> Well, just a week after server-blackout (even if it was not a complete
> one), do you think it has really worked ?
>
> PS : Don't expect Activision to allow us to be provided with linux bins
> for at least, if you think about what happened to 1.1 bin, 4 months (as
> it will never be published). So as Rudedog said, we can expect to see it
> in June (when sunshine will take us out of home, far from keyboards :D ).
>
> INFO a écrit :
> > Hello PC fans,
> >
> > I am happy to say that we have entered Phase 5 of our PC Patching
> > Process, and are preparing the patch for worldwide distribution!
> >
> > As such, I wanted to shed some light on precisely what Patch 1.2 has
> > fixed. But first, I’d like to introduce a NEW MAP we’ve included in
> > this patch – Makin Day.
> >
> > Items addressed in 1.2:
> > * Free Multiplayer Map! The tide is out and the sun is high – this
> > daytime version of Makin sheds new light on the battle!
> > * Fixed exploits that allowed for power ranking servers.
> > * Fixed router related server authentication errors.
> > * Fixed HTTP Redirect functionality for downloading mods
> > * Fixed sound device crashes stemming from Emulated Sound Devices
> > * Fixed exploit which allowed players to color their name tag.
> > * Hits now register properly while targeted player is leaning.
> > * Enabled /cg_drawfps in multiplayer games.
> > * Fixed command-line +connect functionality
> > * /cg_fov no longer resets to the default value in between matches.
> > * Dedicated servers automatically reconnect to the Master Server
> > in case the Master Server resets.
> > * "Accept Game Invite" is bound to its default key, F10.
> > * Implemented fix for attempting to join password protected
> > servers from the server browser.
> > * Fine tuned Bolt-Action Rifles for balance.
> > * Screenshots no longer overwrite each other.
> > * Fixed various multiplayer map related issues and exploits
> >
> >
> > *From:* Sander Hage <mailto:aaghage at zeelandnet.nl>
> > *Sent:* Friday, February 06, 2009 9:48 AM
> > *To:* cod at icculus.org <mailto:cod at icculus.org>
> > *Subject:* RE: [cod] 1.2 Patch
> >
> > I hope also the bins will be released, and what are the fixes in 1.2
> > ?? With 1.1.
> >
> > Sander
> >
> > ------------------------------------------------------------------------
> >
> > *Van:* INFO [mailto:info at gamestats.info]
> > *Verzonden:* vrijdag 6 februari 2009 9:29
> > *Aan:* cod at icculus.org <mailto:cod at icculus.org>
> > *Onderwerp:* [cod] 1.2 Patch
> >
> > So JD_2020 say on callofduty.com
> >
> > Patch 1.2 is releasing *TOMORROW, Feb. 6th 2009!* Mirrors should start
> > being made available in the morning, PST
> >
> > But then in another post he says Linux binaries are soon to follow.
> > Another update on that when we get it, I hope to hear from the team
> > tomorrow - it's in testing.
> >
> > Can Ryan confirm that the 1.2 is also going to be Linux bin or will we
> > have to wait for the 2.9 patch.
> >
>
> ---
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>
>
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