[cod] 1.2 Patch

Joker(eXtreme+} joker at mycallofduty.com
Fri Feb 6 10:08:14 EST 2009


Not out yet -- only 7am PST at the moment

~Joker
  ----- Original Message ----- 
  From: Brendan Hurley 
  To: cod at icculus.org 
  Sent: Friday, February 06, 2009 7:07 AM
  Subject: RE: [cod] 1.2 Patch


  i have done dome searching and cant find any mirrors for the patch. is it out yet?

  > Date: Fri, 6 Feb 2009 14:22:18 +0100
  > From: morpheus at clantoc.org
  > To: cod at icculus.org
  > Subject: Re: [cod] 1.2 Patch
  > 
  > Well, just a week after server-blackout (even if it was not a complete 
  > one), do you think it has really worked ?
  > 
  > PS : Don't expect Activision to allow us to be provided with linux bins 
  > for at least, if you think about what happened to 1.1 bin, 4 months (as 
  > it will never be published). So as Rudedog said, we can expect to see it 
  > in June (when sunshine will take us out of home, far from keyboards :D ).
  > 
  > INFO a écrit :
  > > Hello PC fans,
  > >
  > > I am happy to say that we have entered Phase 5 of our PC Patching 
  > > Process, and are preparing the patch for worldwide distribution!
  > >
  > > As such, I wanted to shed some light on precisely what Patch 1.2 has 
  > > fixed. But first, I’d like to introduce a NEW MAP we’ve included in 
  > > this patch – Makin Day.
  > >
  > > Items addressed in 1.2:
  > > * Free Multiplayer Map! The tide is out and the sun is high – this
  > > daytime version of Makin sheds new light on the battle!
  > > * Fixed exploits that allowed for power ranking servers.
  > > * Fixed router related server authentication errors.
  > > * Fixed HTTP Redirect functionality for downloading mods
  > > * Fixed sound device crashes stemming from Emulated Sound Devices
  > > * Fixed exploit which allowed players to color their name tag.
  > > * Hits now register properly while targeted player is leaning.
  > > * Enabled /cg_drawfps in multiplayer games.
  > > * Fixed command-line +connect functionality
  > > * /cg_fov no longer resets to the default value in between matches.
  > > * Dedicated servers automatically reconnect to the Master Server
  > > in case the Master Server resets.
  > > * "Accept Game Invite" is bound to its default key, F10.
  > > * Implemented fix for attempting to join password protected
  > > servers from the server browser.
  > > * Fine tuned Bolt-Action Rifles for balance.
  > > * Screenshots no longer overwrite each other.
  > > * Fixed various multiplayer map related issues and exploits
  > >
  > >
  > > *From:* Sander Hage <mailto:aaghage at zeelandnet.nl>
  > > *Sent:* Friday, February 06, 2009 9:48 AM
  > > *To:* cod at icculus.org <mailto:cod at icculus.org>
  > > *Subject:* RE: [cod] 1.2 Patch
  > >
  > > I hope also the bins will be released, and what are the fixes in 1.2 
  > > ?? With 1.1.
  > >
  > > Sander
  > >
  > > ------------------------------------------------------------------------
  > >
  > > *Van:* INFO [mailto:info at gamestats.info]
  > > *Verzonden:* vrijdag 6 februari 2009 9:29
  > > *Aan:* cod at icculus.org <mailto:cod at icculus.org>
  > > *Onderwerp:* [cod] 1.2 Patch
  > >
  > > So JD_2020 say on callofduty.com
  > >
  > > Patch 1.2 is releasing *TOMORROW, Feb. 6th 2009!* Mirrors should start 
  > > being made available in the morning, PST
  > >
  > > But then in another post he says Linux binaries are soon to follow. 
  > > Another update on that when we get it, I hope to hear from the team 
  > > tomorrow - it's in testing.
  > >
  > > Can Ryan confirm that the 1.2 is also going to be Linux bin or will we 
  > > have to wait for the 2.9 patch.
  > >
  > 
  > ---
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  > 
  > 


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