[cod] CoD4 Server strange lag/data loss?

Bong-Master bong-master at thesilverdagger.co.uk
Sat Dec 12 18:28:14 EST 2009


+map_rotate being the last thing on the start line 

 solved my problem

From: Martin H 
Sent: Saturday, December 12, 2009 12:13 AM
To: Call of Duty server admin list. 
Subject: Re: [cod] CoD4 Server strange lag/data loss?


Server is on our own dedi, Network traffic is fine. nothing unusual going in or out (100-200k up/down with four players on the server) . And CPU usage is normal as well.

Another problem (although much less serious) is that on restarting the server, it doesnt load the config. First player in has to restart the map to get it to read the config and apply all settings. Any ideas?


2009/12/11 Morpheus <morpheus at clantoc.org>

  How is the cod server set up ? Is it a rent server at a GSP, or did you set up yourself on a dedicated machine ? In any case, try to look at the network state, and, if it's on a dedicated, be carefull that another app is not eating the CPU resource and/or network.

  Martin H a écrit :

    Ok, this is really odd. Our CoD server is playing up. For some reason, a lot of players have started timing out while connecting. And theres a lot of people (myself included) suffering from weird lag spikes, and magic bullets.

    The game will be fine one minute, but then suddenly bullets will 'disappear' and not hit anything/one, and pings will spike all over the place. It has recently become more constant to the point that it can be unplayable at times. When using cg_drawlagometer 1 the green bar maxes out for ½second with a couple of red bars then all returns to semi-normal. the bar is constantly bumping up and down, far more than on any other server i've played on. Its almost like clientside lag, but it happens for everybody at exactly the same time..

    Server doesnt appear to be doing anything unatural during play. Its running Cent os 5. Server runs as its own user, and is completely unmodded. running v1.7

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