[cod] server config

Patrick Koomans p.koomans at dgservers.nl
Mon Apr 20 11:16:52 EDT 2009


//**************************************************************************
****

//Begin config

//**************************************************************************
****

 

seta sv_punkbuster 1

wait

pb_sv_enable

 

//**************************************************************************
****

// Call of Duty 5: World at War - Server Config File

//**************************************************************************
****

// Autor:             P.Koomans

// Website:        www.dgservers.nl

// Datum: Nov.2008

// Config-Typ: tdm|

// Version: 1.1

//**************************************************************************
****

 

//**************************************************************************
****

// Color Codes

//**************************************************************************
****

// Colors for text. Do not clear the comment in front of the color codes.

// Useful for your server name, motd msg's - Information and ref use only 

// 

// ^1 = Red 

// ^2 = Green

// ^3 = Yellow

// ^4 = Blue

// ^5 = Cyan

// ^6 = pink/Magenta

// ^7 = White

// ^0 = Black

 

//==========================================================================
=======

// Server Information

//==========================================================================
=======

 

// Server Browser Name

set sv_hostname "CODWAW server hosted @ " //This is the name that appears in
the server browser

 

// "Message of the Day" -- Not sure if this even works

sets g_motd ""

sets _Admin ""

sets _Email ""

sets _Website ""

 

// Keywords (maybe a server search function?)

set sv_keywords ""

 

 

 

 

////////////////////////////////////

// Passwords

//

// Server password (needed to get into the server)

set g_password "" // blank means NO password

 

// Private Client Slot Password

set sv_privatePassword ""

 

// Rconpassword

set rcon_password "rcon" // Change this to your rcon password!

 

 

// Client's Min/Maximum Ping

set sv_minPing "0"

set sv_maxping "155"

 

// Client's Maximum Rate

set sv_maxRate "25000"

 

// Client Voting

set g_allowVote "0"

set g_voteAbstainWeight "0.5"

 

// Client Side Stuff  -- Don't know what these do right now

//set sv_clientside "0"

//set sv_clientArchive "1"

//set sv_clientSideBullets "1"

//set sv_clientSideVehicles "1"

//set g_client_side_lights "1"

 

// sv_pure - Keeps clients from loading files NOT on the server

set sv_pure "1"

 

// Disable Client access to console?

set sv_disableClientConsole "0"

 

//**************************************************************************
****

// Misc 

//**************************************************************************
****

set sv_allowAnonymous "0"

set g_antilag "0"

set g_compassShowEnemies "0"

set scr_game_allowkillcam "0"

 

 

////////////////////////////////////

// Server Personality Settings

//

// Automatic Team Balance

set scr_teambalance "1"

set sv_privateclients "0" 

 

// In-Game Voice Chat

set sv_voice "0"

set voice_global "0"

set g_voiceChatTalkingDuration "500"

set voice_deadChat "0"

set sv_voiceQuality "3"

set voice_localEcho "0"

 

// Dead players chat with the living?

set g_deadChat "0"

 

// Who dead people can spectate

set scr_game_spectatetype "1"

 

// Gravity

set g_gravity "800"

 

// Base Move Speed

set g_speed "190"

 

// Number of dropped weapons before recycling

set g_maxDroppedWeapons "16"

 

 

////////////////////////////////////

// Server General Gameplay Settings

//

// Hardcore

set scr_hardcore "0"

 

// OldSchool

set scr_oldschool "0"

 

// Friendly Fire?

set scr_team_fftype "0"

 

// Red Crosshairs while over enemy? Maybe?

set g_redCrosshairs "1"

 

// Draw Friends

set scr_drawfriend "0"

 

// Revive players?  Don't know what this does

set scr_player_allowrevive "1"

set g_revive "0"

set revive_time_taken "2"

 

// Announcer

set scr_allowannouncer "1"

 

 

////////////////////////////////////

// Player Settings

//

// Health Issues

set scr_player_healthregentime "5"

set scr_player_maxhealth "100"

 

// Number of lives

set scr_player_numlives "0"

 

// Respawn Settings

set scr_player_forcerespawn "1"

set scr_player_respawndelay "0"

set scr_player_suicidespawndelay "0"

 

// Sprint Settings

set scr_player_sprinttime "4"

 

// Suicide point loss

set scr_game_suicidepointloss "0"

 

 

 

////////////////////////////////////

// Server Timers

set scr_game_graceperiod "15"

set scr_intermission_time "10"

set scr_team_respawntime "0"

 

 

////////////////////////////////////

// Gametype Settings

//

// KOTH

set scr_koth_globalbattlechatterprobability "0"

set scr_koth_numlives "0"

set scr_koth_playerrespawndelay "0"

set scr_koth_roundlimit "1"

set scr_koth_roundswitch "1"

set scr_koth_scorelimit "2000"

set scr_koth_timelimit "15"

set scr_koth_waverespawndelay "0"

// More setting that I am not sure work (because they are not named like
normal)

set koth_autodestroytime "60"

set koth_capturetime "20"

set koth_delayPlayer "0"

set koth_destroytime "10"

set koth_kothmode "0"

set koth_spawnDelay "60"

set koth_spawntime "0"

 

 

// CTF

set scr_ctf_enemycarriervisible "0"

set scr_ctf_flagrespawntime "0"

set scr_ctf_globalbattlechatterprobability "0"

set scr_ctf_idleflagreturntime "30"

set scr_ctf_numlives "0"

set scr_ctf_playerrespawndelay "0"

set scr_ctf_roundlimit "2"

set scr_ctf_roundswitch "1"

set scr_ctf_scorelimit "3"

set scr_ctf_timelimit "5"

set scr_ctf_touchreturn "1"

set scr_ctf_waverespawndelay "15"

 

// DM

set scr_dm_globalbattlechatterprobability "100"

set scr_dm_numlives "0"

set scr_dm_playerrespawndelay "0"

set scr_dm_roundlimit "1"

set scr_dm_scorelimit "150"

set scr_dm_timelimit "10"

set scr_dm_waverespawndelay "0"

 

// DOM

set scr_dom_globalbattlechatterprobability "0"

set scr_dom_numlives "0"

set scr_dom_playerrespawndelay "0"

set scr_dom_roundlimit "1"

set scr_dom_scorelimit "200"

set scr_dom_timelimit "0"

set scr_dom_waverespawndelay "0"

 

// TWAR

set scr_twar_globalbattlechatterprobability "0"

set scr_twar_numlives "0"

set scr_twar_roundlimit "2"

set scr_twar_roundswitch "1"

set scr_twar_scorelimit "5"

set scr_twar_timelimit "10"

set twar_captureAccelBonus "35"

set twar_captureAccelLimit "50"

set twar_captureTime "40"

set twar_finalFightFlagRespawnPenalty "3"

set twar_finalFightTimeLimit "5"

set twar_momentumArtillery "10"

set twar_momentumBlitzkriegTime "30"

set twar_momentumDogs "10"

set twar_momentumEnabled "1"

set twar_momentumFlagCap "25"

set twar_momentumKamikaze "10"

set twar_momentumKillPlayer "5"

set twar_momentumMax "70"

set twar_momentumMaxMultiplier "3"

set twar_momentumMultiplierBonus "25"

set twar_momentumMultiplierBonusLimit "75"

set twar_momentumRadar "10"

set twar_neutralFlagLockTime "0"

set twar_secondaryInfluencerBonus "0.5"

set twar_showEnemyCount "1"

set twar_spawnPointFacingAngle "60"

 

// TDM

set scr_tdm_globalbattlechatterprobability "0"

set scr_tdm_numlives "0"

set scr_tdm_playerrespawndelay "0"

set scr_tdm_roundlimit "1"

set scr_tdm_scorelimit "2000"

set scr_tdm_timelimit "25"

set scr_tdm_waverespawndelay "0"

 

// SD

set scr_sd_bombtimer "45"

set scr_sd_defusetime "5"

set scr_sd_globalbattlechatterprobability "0"

set scr_sd_multibomb "0"

set scr_sd_numlives "1"

set scr_sd_planttime "5"

set scr_sd_playerrespawndelay "0"

set scr_sd_roundlimit "0"

set scr_sd_roundswitch "3"

set scr_sd_scorelimit "4"

set scr_sd_timelimit "2.5"

set scr_sd_waverespawndelay "0"

 

// SAB

set scr_sab_bombtimer "30"

set scr_sab_defusetime "5"

set scr_sab_globalbattlechatterprobability "0"

set scr_sab_hotpotato "0"

set scr_sab_numlives "0"

set scr_sab_planttime "2.5"

set scr_sab_playerrespawndelay "7.5"

set scr_sab_roundlimit "0"

set scr_sab_roundswitch "1"

set scr_sab_scorelimit "1"

set scr_sab_timelimit "20"

set scr_sab_waverespawndelay "0"

 

 

 

 

////////////////////////////////////

// Weapons

//

set scr_weapon_allowbetty "1"

set scr_weapon_allowc4 "1"

set scr_weapon_allowflash "1"

set scr_weapon_allowfrags "1"

set scr_weapon_allowmines "1"

set scr_weapon_allowrpgs "1"

set scr_weapon_allowsatchel "1"

set scr_weapon_allowsmoke "1"

 

// Bouncing Bettty Settings

set bettyDetonateRadius "150"

set bettyTimeBeforeDetonate "0.45"

set bettyUpVelocity "296"

 

// Poison gas stuff?

set poisonDuration "8"

set tabun_effect_radius "150"

set tabun_shock_radius "150"

set tabunGasDuration "3"

set tabunInitialGasShockDuration "7"

set tabunWalkInGasShockDuration "4"

 

 

////////////////////////////////////

// Perk & Hardpoint Settings

//

// Perk Settings

set scr_game_perks "1"

set perk_armorVest "75"

set perk_bulletDamage "40"

set perk_explosiveDamage "25"

set perk_fireproof "55"

set perk_flakJacket "75"

set perk_flakJacketMaxDamage "75"

set player_lastStandBleedoutTime "30"

 

// Vehicle Perk Settings

set vehicle_perk_boost_acceleration_multiplier "1.571"

set vehicle_perk_boost_duration_seconds "0.74"

set vehicle_perk_boost_interval_seconds "1.703"

set vehicle_perk_boost_speed_increase "1.878"

set vehicle_perk_leadfoot_speed_increase "1.35"

 

 

 

// Hardpoint Settings

//

set scr_game_hardpoints "1"

set scr_hardpoint_allowartillery "1"

set scr_hardpoint_allowdogs "1"

set scr_hardpoint_allowradar "1"

set scr_hardpoint_allowsupply "1"

set scr_hardpoint_allowuav "1"

 

// Dog Settings

set scr_dog_count "8"

set scr_dog_hardpoint_interval "180"

set scr_dog_health "100"

set scr_dog_max_at_once "4"

set scr_dog_time "60"

 

 

////////////////////////////////////

// Vehicle Settings  -- Holy cow look at all these settings!

set scr_vehicles_enabled "1"

set scr_veh_respawntimemax "90"

set scr_veh_respawntimemin "50"

set scr_veh_health_jeep "700"

set scr_veh_health_tank "1350"

set scr_veh_driversarehidden "1"

set scr_veh_driversareinvulnerable "1"

set scr_veh_explode_on_cleanup "1"

set scr_veh_explosion_doradiusdamage "1"

set scr_veh_explosion_maxdamage "200"

set scr_veh_explosion_mindamage "20"

set scr_veh_explosion_radius "256"

 

set scr_veh_alive_cleanuptimemax "120"

set scr_veh_alive_cleanuptimemin "119"

set scr_veh_cleanupabandoned "1"

set scr_veh_cleanupdrifted "1"

set scr_veh_cleanupmaxspeedmph "1"

set scr_veh_cleanupmindistancefeet "75"

set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"

set scr_veh_cleanuptime_dmgfactor_max "1.0"

set scr_veh_cleanuptime_dmgfactor_min "0.33"

set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"

set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"

set scr_veh_dead_cleanuptimemax "30"

set scr_veh_dead_cleanuptimemin "20"

set scr_veh_disappear_maxpreventdistancefeet "30"

set scr_veh_disappear_maxpreventvisibilityfeet "150"

set scr_veh_disappear_maxwaittime "60"

set scr_veh_explosion_husk_forcepointvariance "30"

set scr_veh_explosion_husk_horzvelocityvariance "25"

set scr_veh_explosion_husk_vertvelocitymax "200"

set scr_veh_explosion_husk_vertvelocitymin "100"

set scr_veh_explosion_spawnfx "1"

set scr_veh_ondeath_createhusk "1"

set scr_veh_ondeath_usevehicleashusk "1"

set scr_veh_respawnafterhuskcleanup "1"

set scr_veh_respawnwait_iterationwaitseconds "1"

set scr_veh_respawnwait_maxiterations "30"

set scr_veh_waittillstoppedandmindist_maxtime "10"

set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"

 

 

 

////////////////////////////////////

// Server Performance Issues

//

// Rate

set rate "25000"

 

// Antilag

set g_antilag "1"

 

// Smooth clients

set g_smoothClients "1"

 

// FPS (Server Frames per Second) -- I would leave this alone for now.
MIGHT mess up gameplay if changed.

set sv_fps "20"

 

////////////////////////////////////

// Server Download/Redirect Settings

//

set sv_allowDownload "0"

set sv_wwwBaseURL ""

set sv_wwwDlDisconnected "0"

set sv_wwwDownload "0"

 

 

////////////////////////////////////

// Server Management/Admin

//

// Logging

set g_log "games_mp.log"

set g_logSync "1"

set logfile "2"

 

// Client IP Banning (yucky way to do this)

set g_banIPs ""

 

// Kick Ban Time

set sv_kickBanTime "300"

 

// TKers

set scr_teamKillPunishCount "3"

set scr_team_artilleryTeamKillPenalty "0.25"

set scr_team_kickteamkillers "0"

set set scr_team_teamkillerplaylistbanpenalty "0"

set scr_team_teamkillerplaylistbanquantum "0"

set scr_team_teamkillpointloss "1"

set scr_team_teamkillspawndelay "20"

 

 

////////////////////////////////////

// Batttle Chatter Settings

set scr_allowbattlechatter "1"

set bcmp_incoming_grenade_probability "50"

set bcmp_kill_inform_probability "50"

set bcmp_killstreak_incoming_probability "50"

set bcmp_perk_call_probability "50"

set bcmp_sniper_kill_probability "25"

set bcmp_toss_grenade_probability "50"

set bcmp_weapon_delay "2000"

set bcmp_weapon_fire_probability "90"

 

////////////////////////////////////

// Fire

set fire_audio_random_max_duration "1000"

set fire_audio_repeat_duration "1500"

set fire_spread_probability "0"

set fire_stage1_burn_time "3000"

set fire_stage2_burn_time "0"

set fire_stage3_burn_time "0"

set fire_world_damage "20"

set fire_world_damage_duration "8"

set fire_world_damage_rate "0.25"

 

////////////////////////////////////

// Flares

set flare_distance_scale "16"

set flare_duration "8"

set flare_effect_radius "400"

set flareBurnOutFadeWait "0.65"

set flareDisableEffects "0"

set flareLookAwayFadeWait "0.45"

 

 

///// Map_rotation  (available gametypes: dm, tdm, dom, sab, sd ctf, koth,
twar)

//

// Capture the flag rotation

//set sv_mapRotation "gametype ctf map mp_airfield gametype dm map mp_asylum
gametype sd map mp_castle gametype dom map mp_courtyard gametype sab map
mp_dome gametype dm map mp_downfall gametype sd map mp_hangar gametype tdm
map mp_makin gametype koth map mp_outskirts gametype dom map mp_roundhouse
gametype twar map mp_seelow gametype ctf map mp_shrine gametype sd map
mp_suburban" 

 

// Deathmatch (Free-for-all) rotation

//set sv_mapRotation "gametype dm map mp_airfield gametype dm map mp_asylum
gametype dm map mp_castle gametype dm map mp_courtyard gametype dm map
mp_dome gametype dm map mp_downfall gametype dm map mp_hangar gametype dm
map mp_makin gametype dm map mp_outskirts gametype dm map mp_roundhouse
gametype dm map mp_seelow gametype dm map mp_shrine gametype dm map
mp_suburban" 

 

// Team deathmatch rotation

set sv_mapRotation "gametype tdm map mp_airfield gametype tdm map mp_asylum
gametype tdm map mp_castle gametype tdm map mp_courtyard gametype tdm map
mp_dome gametype tdm map mp_downfall gametype tdm map mp_hangar gametype tdm
map mp_makin gametype tdm map mp_outskirts gametype tdm map mp_roundhouse
gametype tdm map mp_seelow gametype tdm map mp_shrine gametype tdm map
mp_suburban" 

 

// Domination rotation

//set sv_mapRotation "gametype dom map mp_airfield gametype dom map
mp_asylum gametype dom map mp_castle gametype dom map mp_courtyard gametype
dom map mp_dome gametype dom map mp_downfall gametype dom map mp_hangar
gametype dom map mp_makin gametype dom map mp_outskirts gametype dom map
mp_roundhouse gametype dom map mp_seelow gametype dom map mp_shrine gametype
dom map mp_suburban" 

 

// Headquarters rotation

//set sv_mapRotation "gametype koth map mp_airfield gametype koth map
mp_asylum gametype koth map mp_castle gametype koth map mp_courtyard
gametype koth map mp_dome gametype koth map mp_downfall gametype koth map
mp_hangar gametype koth map mp_makin gametype koth map mp_outskirts gametype
koth map mp_roundhouse gametype koth map mp_seelow gametype koth map
mp_shrine gametype koth map mp_suburban" 

 

// Sabotage rotation

//set sv_mapRotation "gametype sab map mp_airfield gametype sab map
mp_asylum gametype sab map mp_castle gametype sab map mp_courtyard gametype
sab map mp_dome gametype sab map mp_downfall gametype sab map mp_hangar
gametype sab map mp_makin gametype sab map mp_outskirts gametype sab map
mp_roundhouse gametype sab map mp_seelow gametype sab map mp_shrine gametype
sab map mp_suburban" 

 

// Search and Destroy rotation

//set sv_mapRotation "gametype sd ctf map mp_airfield gametype sd ctf map
mp_asylum gametype sd ctf map mp_castle gametype sd ctf map mp_courtyard
gametype sd ctf map mp_dome gametype sd ctf map mp_downfall gametype sd ctf
map mp_hangar gametype sd ctf map mp_makin gametype sd ctf map mp_outskirts
gametype sd ctf map mp_roundhouse gametype sd ctf map mp_seelow gametype sd
ctf map mp_shrine gametype sd ctf map mp_suburban" 

 

// War rotation

//set sv_mapRotation "gametype twar map mp_airfield gametype twar map
mp_asylum gametype twar map mp_castle gametype twar map mp_courtyard
gametype twar map mp_dome gametype twar map mp_downfall gametype twar map
mp_hangar gametype twar map mp_makin gametype twar map mp_outskirts gametype
twar map mp_roundhouse gametype twar map mp_seelow gametype twar map
mp_shrine gametype twar map mp_suburban" 

 

set sv_maprotationcurrent ""

 

 

//**************************************************************************
****

//End config

//**************************************************************************
****

 

Van: André Valentin [mailto:av at speedgaming.dk] 
Verzonden: maandag 20 april 2009 16:57
Aan: cod
Onderwerp: [cod] server config

 

Does anyone have a working "default" cod5 server lnx config somewhere I
could get?

-- 
Med venlig hilsen / Kind regards,

André Valentin
CEO, SpeedGroup I/S

Cell: +47 4568 3601

www.speed-group.biz
www.speedgaming.dk
www.bookhltv.org

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