[cod] Server behind NAT

Donald Stephens donald.stephens at activant.com
Wed Sep 17 15:45:30 EDT 2008


Cool thanks 

 

 

________________________________

From: Joker{eXtreme+} [mailto:joker at mycallofduty.com] 
Sent: Wednesday, September 17, 2008 12:38 PM
To: cod at icculus.org
Subject: Re: [cod] Server behind NAT

 

Give me alittle time here, 15 - 20 minutes, I'll send you a direct email
Don

 

~Joker 

	----- Original Message ----- 

	From: Donald Stephens <mailto:donald.stephens at activant.com>  

	To: cod at icculus.org 

	Sent: Wednesday, September 17, 2008 12:31 PM

	Subject: RE: [cod] Server behind NAT

	 

	Funny you mention it Joker. This happens to be the mod I'm
running. The problem now is I've never done anything with a mod but run
them. I guess its time to start reading up on editing raw files.

	 

	 

	-Don

	 

	
________________________________


	From: Joker{eXtreme+} [mailto:joker at mycallofduty.com] 
	Sent: Wednesday, September 17, 2008 12:26 PM
	To: cod at icculus.org
	Subject: Re: [cod] Server behind NAT

	 

	I can't speak for ALL mods, only for eXtreme

	 

	Majority of the files for this are located in the mod.ff --
atleast the files you would need to edit anyways.  So you would need the
RAW files for whatever mod you are running.

	 

	The scripts in the .MENU ((located in the mod.ff)) is capturing
the +set net_ip 

	 

	Should be easy enough, if you have the RAW files, to hardcode
the IP you want ((external IP)) into the MENU file.

	 

	Just my first thoughts on this.  I'll have more of a look after
work

	 

	~Joker

	 

		----- Original Message ----- 

		From: Donald Stephens
<mailto:donald.stephens at activant.com>  

		To: cod at icculus.org 

		Sent: Wednesday, September 17, 2008 12:05 PM

		Subject: [cod] Server behind NAT

		 

		I have a box setup that my clan uses and I run about 7
servers off of it. I have the server setup using NAT behind a public IP
and I just run each server on a different port.  The problem I'm having
is when I run a MOD that includes a button to add the server to
favorites its grabbing the internal IP of the server 192.168.1.50 and
not the public IP 12.152.181.68. 

		This is my startup parameters...

		+exec server.cfg +set dedicated 2 +set fs_basepath
/home/cod4-5 +set fs_homepath /home/cod4-5 +set fs_savepath /home/cod4-5
+set fs_game mods/ext +set net_ip 192.168.1.50 +set net_port 3160 +set
ui_maxclients "32" +map_rotate

		The server comes up fine and we can connect to it but
the favorites button always shows its natted IP.

		Any ideas?

		Donald Stephens

		Product Support Specialist Sr. Tier4

		Prism Automotive Support

		
		Activant Solutions Inc.(tm) 
		7683 Southfront Rd 
		Livermore, CA 94550 
		T: 800.289.2677 
		F: 925.373.2096

		 

		 

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