[cod] Dedicated Server Problems

Joker{eXtreme+} joker at mycallofduty.com
Wed Oct 29 12:27:33 EDT 2008


Here are various Spawn settings recovered from the memdump GSC's of the 
Beta -- I personally have not tested any of these yet, but plan on it 
tonight after work.

~Joker

set scr_player_forcerespawn "1"
set scr_player_respawndelay "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_waverespawndelay "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_waverespawndelay "15"
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_waverespawndelay "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_waverespawndelay "0"
set scr_sd_playerrespawndelay "0"
set scr_sd_waverespawndelay "0"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_waverespawndelay "0"



----- Original Message ----- 
From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
To: <cod at icculus.org>
Sent: Wednesday, October 29, 2008 9:21 AM
Subject: RE: [cod] Dedicated Server Problems


Sounds like a reasonable explanation. I will watch out for this in the 
evening when I am going to play the beta :D

--
regards,
Andre

> -----Original Message-----
> From: Joker{eXtreme+} [mailto:joker at mycallofduty.com]
> Sent: Mittwoch, 29. Oktober 2008 17:12
> To: cod at icculus.org
> Subject: Re: [cod] Dedicated Server Problems
>
> Rumor floating around on this topic is that there are tooooo many
> players
> attempting to Spawn at the same time.  Spawnlogic looks for an open
> spawnpoint close to the team and yet far away from the enemy.  It will
> cancel out a spawnpoint is an enemy is close by, under artillery
> attack, has
> attack dogs in the area, etc, etc.  It has been suggested to decrease
> the
> respawn delay so you don't have so many players attempting to spawn at
> the
> same time.
>
> Again, this is just Rumor, but in theory, it does sound solid and has
> good
> logic behind it based off of what I have read over in the WWBeta
> _spawnlogic.gsc and the gametypes GSCs thus far.
>
> ~Joker
>
>
> ----- Original Message -----
> From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
> To: <cod at icculus.org>
> Sent: Wednesday, October 29, 2008 9:00 AM
> Subject: RE: [cod] Dedicated Server Problems
>
>
> The map trick didn't work either, server crashed at mp_roundhouse now.
> But
> it was the last map in the mapcycle.
> I am going to try a mapcycle like this now, and see how long the server
> runs
> then:
> set sv_mapRotation "gametype koth map mp_makin gametype koth map
> mp_castle
> gametype koth map mp_roundhouse gametype koth map mp_makin gametype
> koth map
> mp_castle gametype koth map mp_roundhouse gametype koth map mp_makin
> gametype koth map mp_castle gametype koth map mp_roundhouse gametype
> koth
> map mp_makin gametype koth map mp_castle gametype koth map
> mp_roundhouse
> gametype koth map mp_makin gametype koth map mp_castle gametype koth
> map
> mp_roundhouse gametype koth map mp_makin gametype koth map mp_castle
> gametype koth map mp_roundhouse"
>
> regards,
> Andre
>
> > -----Original Message-----
> > From: Benedikt Schmidt [mailto:boomel at lhwclan.de]
> > Sent: Mittwoch, 29. Oktober 2008 15:58
> > To: cod at icculus.org
> > Subject: Re: [cod] Dedicated Server Problems
> >
> > that´s wrong!!!
> > also 4 priv slots do not solve the problem!
> >
> > It is the map mp_castle! I removed it as long as i am not able to
> play
> > myself - no restart required now for 1,5 hours...
> >
> > greetz
> >
> > LHW_Boomel
> >
> > Paris K. schrieb:
> > > Hey there,
> > >
> > > The only temporary solution I've found for this issue, is enabling
> > the
> > > sv_privateclients and adding one or 2 private slots. It seems that
> > > this issue is caused when the server is at its full capacity.
> > >
> > > On Wed, Oct 29, 2008 at 3:07 PM, Andre Lorbach
> > <alorbach at ro1.adiscon.com> wrote:
> > >
> > >> As the list is already being (ab)used for codwwbeta windows
> > dedicated server questions ;), has any of your guys experienced
> > problems with dedicated servers?
> > >> Mine are regularly hanging up on "ERROR: G_Spawn: no free
> entities",
> > I tried to change few configuration settings but it just keeps
> > happening random during the game.
> > >>
> > >> When I manually perform a "map_rotate" command, the server keeps
> > running.
> > >>
> > >> --
> > >> regards,
> > >> Andre
> > >>
> > >>
> > >>
> > >
> > > ---
> > > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-
> cgi?38
> > >
> > >
> > >
> > >
> >
> >
> > ---
> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
> >
>
>
> ---
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>
>
>
>
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>
>
>
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> 10/28/2008
> 10:04 AM
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