[cod] Can't start a dedicated server!

Robert Mount rmount at pobox.com
Wed Oct 29 12:14:35 EDT 2008


Take it out, i suspect that's BulletWorm's signature.

On Wed, Oct 29, 2008 at 9:05 AM, Nander Paardekooper
<nander at getfragged.nl> wrote:
> Thanks, last line, worm?!...
>
> John Lannotte schreef:
>>
>> Hi all
>> Here an cod waw server.cfg
>>
>> seta sv_punkbuster 1 wait pb_sv_enable
>>
>> //////////////////////////////////// // Server Information // // Server
>> Browser Name set sv_hostname "This is my CoD:WW Server" //This is the name
>> that appears in the server browser
>> // "Message of the Day" -- Not sure if this even works set g_motd ""
>> // Keywords (maybe a server search function?) set sv_keywords ""
>>
>>
>>
>> //////////////////////////////////// // Passwords // // Server password
>> (needed to get into the server) set g_password "" // blank means NO password
>> // Private Client Slot Password set sv_privatePassword ""
>> // Rconpassword set rcon_password "change_me" // Change this to your rcon
>> password!
>>
>> //////////////////////////////////// // Client Issues // // Maximum
>> Clients set sv_maxclients "28" set sv_privateclients "4" // These people can
>> use the private password to get in the server
>> // Client's Min/Maximum Ping set sv_minPing "0" set sv_maxping "155"
>> // Client's Maximum Rate set sv_maxRate "25000"
>> // Client Voting set g_allowVote "0" set g_voteAbstainWeight "0.5"
>> // Client Side Stuff -- Don't know what these do right now set
>> sv_clientside "0" set sv_clientArchive "1" set sv_clientSideBullets "1" set
>> sv_clientSideVehicles "1" set g_client_side_lights "1"
>> // sv_pure - Keeps clients from loading files NOT on the server set
>> sv_pure "1"
>> // Disable Client access to console? set sv_disableClientConsole "0"
>>
>> //////////////////////////////////// // Server Personality Settings // //
>> Automatic Team Balance set scr_teambalance "0"
>> // In-Game Voice Chat set sv_voice "0" set voice_global "0" set
>> g_voiceChatTalkingDuration "500" set voice_deadChat "0" set sv_voiceQuality
>> "3" set voice_localEcho "0"
>> // Dead players chat with the living? set g_deadChat "0"
>> // Who dead people can spectate set scr_game_spectatetype "1"
>> // Gravity set g_gravity "800"
>> // Base Move Speed set g_speed "190"
>> // Number of dropped weapons before recycling set g_maxDroppedWeapons "16"
>>
>> //////////////////////////////////// // Server General Gameplay Settings
>> // // Hardcore set scr_hardcore "0"
>> // OldSchool set scr_oldschool "0"
>> // Friendly Fire? set scr_team_fftype "0"
>> // Red Crosshairs while over enemy? Maybe? set g_redCrosshairs "1"
>> // Draw Friends set scr_drawfriend "0"
>> // Revive players? Don't know what this does set scr_player_allowrevive
>> "1" set g_revive "0" set revive_time_taken "2"
>> // Announcer set scr_allowannouncer "1"
>>
>> //////////////////////////////////// // Player Settings // // Health
>> Issues set scr_player_healthregentime "5" set scr_player_maxhealth "100"
>> // Number of lives set scr_player_numlives "0"
>> // Respawn Settings set scr_player_forcerespawn "1" set
>> scr_player_respawndelay "0" set scr_player_suicidespawndelay "0"
>> // Sprint Settings set scr_player_sprinttime "4"
>> // Suicide point loss set scr_game_suicidepointloss "0"
>>
>>
>> //////////////////////////////////// // Server Timers set
>> scr_game_graceperiod "15" set scr_intermission_time "30" set
>> scr_team_respawntime "0"
>>
>> //////////////////////////////////// // Gametype Settings // // KOTH set
>> scr_koth_globalbattlechatterprobability "0" set scr_koth_numlives "0" set
>> scr_koth_playerrespawndelay "0" set scr_koth_roundlimit "1" set
>> scr_koth_roundswitch "1" set scr_koth_scorelimit "250" set
>> scr_koth_timelimit "15" set scr_koth_waverespawndelay "0" // More setting
>> that I am not sure work (because they are not named like normal) set
>> koth_autodestroytime "60" set koth_capturetime "20" set koth_delayPlayer "0"
>> set koth_destroytime "10" set koth_kothmode "0" set koth_spawnDelay "60" set
>> koth_spawntime "0"
>>
>> // CTF set scr_ctf_enemycarriervisible "0" set scr_ctf_flagrespawntime "0"
>> set scr_ctf_globalbattlechatterprobability "0" set
>> scr_ctf_idleflagreturntime "30" set scr_ctf_numlives "0" set
>> scr_ctf_playerrespawndelay "0" set scr_ctf_roundlimit "2" set
>> scr_ctf_roundswitch "1" set scr_ctf_scorelimit "3" set scr_ctf_timelimit "5"
>> set scr_ctf_touchreturn "1" set scr_ctf_waverespawndelay "15"
>> // DM set scr_dm_globalbattlechatterprobability "100" set scr_dm_numlives
>> "0" set scr_dm_playerrespawndelay "0" set scr_dm_roundlimit "1" set
>> scr_dm_scorelimit "150" set scr_dm_timelimit "10" set
>> scr_dm_waverespawndelay "0"
>> // DOM set scr_dom_globalbattlechatterprobability "0" set scr_dom_numlives
>> "0" set scr_dom_playerrespawndelay "0" set scr_dom_roundlimit "1" set
>> scr_dom_scorelimit "200" set scr_dom_timelimit "0" set
>> scr_dom_waverespawndelay "0"
>> // TWAR set scr_twar_globalbattlechatterprobability "0" set
>> scr_twar_numlives "0" set scr_twar_roundlimit "2" set scr_twar_roundswitch
>> "1" set scr_twar_scorelimit "5" set scr_twar_timelimit "10" set
>> twar_captureAccelBonus "35" set twar_captureAccelLimit "50" set
>> twar_captureTime "40" set twar_finalFightFlagRespawnPenalty "3" set
>> twar_finalFightTimeLimit "5" set twar_momentumArtillery "10" set
>> twar_momentumBlitzkriegTime "30" set twar_momentumDogs "10" set
>> twar_momentumEnabled "1" set twar_momentumFlagCap "25" set
>> twar_momentumKamikaze "10" set twar_momentumKillPlayer "5" set
>> twar_momentumMax "70" set twar_momentumMaxMultiplier "3" set
>> twar_momentumMultiplierBonus "25" set twar_momentumMultiplierBonusLimit "75"
>> set twar_momentumRadar "10" set twar_neutralFlagLockTime "0" set
>> twar_secondaryInfluencerBonus "0.5" set twar_showEnemyCount "1" set
>> twar_spawnPointFacingAngle "60"
>> // TDM set scr_tdm_globalbattlechatterprobability "0" set scr_tdm_numlives
>> "0" set scr_tdm_playerrespawndelay "0" set scr_tdm_roundlimit "1" set
>> scr_tdm_scorelimit "750" set scr_tdm_timelimit "10" set
>> scr_tdm_waverespawndelay "0"
>> // SD set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set
>> scr_sd_globalbattlechatterprobability "0" set scr_sd_multibomb "0" set
>> scr_sd_numlives "1" set scr_sd_planttime "5" set scr_sd_playerrespawndelay
>> "0" set scr_sd_roundlimit "0" set scr_sd_roundswitch "3" set
>> scr_sd_scorelimit "4" set scr_sd_timelimit "2.5" set scr_sd_waverespawndelay
>> "0"
>> // SAB set scr_sab_bombtimer "30" set scr_sab_defusetime "5" set
>> scr_sab_globalbattlechatterprobability "0" set scr_sab_hotpotato "0" set
>> scr_sab_numlives "0" set scr_sab_planttime "2.5" set
>> scr_sab_playerrespawndelay "7.5" set scr_sab_roundlimit "0" set
>> scr_sab_roundswitch "1" set scr_sab_scorelimit "1" set scr_sab_timelimit
>> "20" set scr_sab_waverespawndelay "0"
>>
>>
>>
>> //////////////////////////////////// // Weapons // set
>> scr_weapon_allowbetty "1" set scr_weapon_allowc4 "1" set
>> scr_weapon_allowflash "1" set scr_weapon_allowfrags "1" set
>> scr_weapon_allowmines "1" set scr_weapon_allowrpgs "1" set
>> scr_weapon_allowsatchel "1" set scr_weapon_allowsmoke "1"
>> // Bouncing Bettty Settings set bettyDetonateRadius "150" set
>> bettyTimeBeforeDetonate "0.45" set bettyUpVelocity "296"
>> // Poison gas stuff? set poisonDuration "8" set tabun_effect_radius "150"
>> set tabun_shock_radius "150" set tabunGasDuration "3" set
>> tabunInitialGasShockDuration "7" set tabunWalkInGasShockDuration "4"
>>
>> //////////////////////////////////// // Perk & Hardpoint Settings // //
>> Perk Settings set scr_game_perks "1" set perk_armorVest "75" set
>> perk_bulletDamage "40" set perk_explosiveDamage "25" set perk_fireproof "55"
>> set perk_flakJacket "75" set perk_flakJacketMaxDamage "75" set
>> player_lastStandBleedoutTime "30"
>> // Vehicle Perk Settings set vehicle_perk_boost_acceleration_multiplier
>> "1.571" set vehicle_perk_boost_duration_seconds "0.74" set
>> vehicle_perk_boost_interval_seconds "1.703" set
>> vehicle_perk_boost_speed_increase "1.878" set
>> vehicle_perk_leadfoot_speed_increase "1.35"
>>
>>
>> // Hardpoint Settings // set scr_game_hardpoints "1" set
>> scr_hardpoint_allowartillery "1" set scr_hardpoint_allowdogs "1" set
>> scr_hardpoint_allowradar "1" set scr_hardpoint_allowsupply "1" set
>> scr_hardpoint_allowuav "1"
>> // Dog Settings set scr_dog_count "8" set scr_dog_hardpoint_interval "180"
>> set scr_dog_health "100" set scr_dog_max_at_once "4" set scr_dog_time "60"
>>
>> //////////////////////////////////// // Vehicle Settings -- Holy cow look
>> at all these settings! set scr_vehicles_enabled "1" set
>> scr_veh_respawntimemax "90" set scr_veh_respawntimemin "50" set
>> scr_veh_health_jeep "700" set scr_veh_health_tank "1350" set
>> scr_veh_driversarehidden "1" set scr_veh_driversareinvulnerable "1" set
>> scr_veh_explode_on_cleanup "1" set scr_veh_explosion_doradiusdamage "1" set
>> scr_veh_explosion_maxdamage "200" set scr_veh_explosion_mindamage "20" set
>> scr_veh_explosion_radius "256"
>> set scr_veh_alive_cleanuptimemax "120" set scr_veh_alive_cleanuptimemin
>> "119" set scr_veh_cleanupabandoned "1" set scr_veh_cleanupdrifted "1" set
>> scr_veh_cleanupmaxspeedmph "1" set scr_veh_cleanupmindistancefeet "75" set
>> scr_veh_cleanuptime_dmgfactor_deadtread "0.25" set
>> scr_veh_cleanuptime_dmgfactor_max "1.0" set
>> scr_veh_cleanuptime_dmgfactor_min "0.33" set
>> scr_veh_cleanuptime_dmgfraction_curve_begin "0.0" set
>> scr_veh_cleanuptime_dmgfraction_curve_end "1.0" set
>> scr_veh_dead_cleanuptimemax "30" set scr_veh_dead_cleanuptimemin "20" set
>> scr_veh_disappear_maxpreventdistancefeet "30" set
>> scr_veh_disappear_maxpreventvisibilityfeet "150" set
>> scr_veh_disappear_maxwaittime "60" set
>> scr_veh_explosion_husk_forcepointvariance "30" set
>> scr_veh_explosion_husk_horzvelocityvariance "25" set
>> scr_veh_explosion_husk_vertvelocitymax "200" set
>> scr_veh_explosion_husk_vertvelocitymin "100" set scr_veh_explosion_spawnfx
>> "1" set scr_veh_ondeath_createhusk "1" set scr_veh_ondeath_usevehicleashusk
>> "1" set scr_veh_respawnafterhuskcleanup "1" set
>> scr_veh_respawnwait_iterationwaitseconds "1" set
>> scr_veh_respawnwait_maxiterations "30" set
>> scr_veh_waittillstoppedandmindist_maxtime "10" set
>> scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>>
>>
>> //////////////////////////////////// // Server Performance Issues // //
>> Rate set rate "25000"
>> // Antilag set g_antilag "1"
>> // Smooth clients set g_smoothClients "1"
>> // FPS (Server Frames per Second) -- I would leave this alone for now.
>> MIGHT mess up gameplay if changed. set sv_fps "20"
>> //////////////////////////////////// // Server Download/Redirect Settings
>> // set sv_allowDownload "1" set sv_wwwBaseURL "" set sv_wwwDlDisconnected
>> "0" set sv_wwwDownload "0"
>>
>> //////////////////////////////////// // Server Management/Admin // //
>> Logging set g_log "games_mp.log" set g_logSync "1" set logfile "2"
>> // Client IP Banning (yucky way to do this) set g_banIPs ""
>> // Kick Ban Time set sv_kickBanTime "300"
>> // TKers set scr_teamKillPunishCount "3" set
>> scr_team_artilleryTeamKillPenalty "0.25" set scr_team_kickteamkillers "0"
>> set set scr_team_teamkillerplaylistbanpenalty "0" set
>> scr_team_teamkillerplaylistbanquantum "0" set scr_team_teamkillpointloss "1"
>> set scr_team_teamkillspawndelay "20"
>>
>> //////////////////////////////////// // Batttle Chatter Settings set
>> scr_allowbattlechatter "1" set bcmp_incoming_grenade_probability "50" set
>> bcmp_kill_inform_probability "50" set bcmp_killstreak_incoming_probability
>> "50" set bcmp_perk_call_probability "50" set bcmp_sniper_kill_probability
>> "25" set bcmp_toss_grenade_probability "50" set bcmp_weapon_delay "2000" set
>> bcmp_weapon_fire_probability "90"
>> //////////////////////////////////// // Fire set
>> fire_audio_random_max_duration "1000" set fire_audio_repeat_duration "1500"
>> set fire_spread_probability "0" set fire_stage1_burn_time "3000" set
>> fire_stage2_burn_time "0" set fire_stage3_burn_time "0" set
>> fire_world_damage "20" set fire_world_damage_duration "8" set
>> fire_world_damage_rate "0.25"
>> //////////////////////////////////// // Flares set flare_distance_scale
>> "16" set flare_duration "8" set flare_effect_radius "400" set
>> flareBurnOutFadeWait "0.65" set flareDisableEffects "0" set
>> flareLookAwayFadeWait "0.45"
>>
>> // Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth,
>> twar) set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
>> mp_makin gametype ctf map mp_roundhouse" set sv_maprotationcurrent ""worm
>>
>>
>> -----Oorspronkelijk bericht-----
>> Van: Nander Paardekooper [mailto:nander at getfragged.nl] Verzonden: woensdag
>> 29 oktober 2008 13:52
>> Aan: cod at icculus.org
>> Onderwerp: Re: [cod] Can't start a dedicated server!
>>
>> Auch... Another question...
>>
>> Does anyone have "proper" cod5 server configs, the ones of Joker are full
>> of 'i can haz cheezburger' and so on :-).
>>
>> Best regards,
>>
>> NewLight Systems schreef:
>>>
>>> slap!!
>>>
>>> Nander Paardekooper escribió:
>>>>
>>>> I did use "+dedicated 2", but i forgot COD/Q3 engine needs +set ...
>>>>
>>>> :-(
>>>>
>>>> Slap me!
>>>>
>>>> Christian Celler schreef:
>>>>>
>>>>> Nander Paardekooper wrote:
>>>>>>
>>>>>> I've installed DirectX 9.0c already.
>>>>>>
>>>>>> But still wouldn't work.
>>>>>>
>>>>>> It just tries to start op GUI everytime.
>>>>>
>>>>> You tried to put "+set dedicated 2" in the command-line, didn't you?
>>>>>
>>>>> Regards
>>>>>  Christian Celler
>>>>>
>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>>>
>>>>
>>>>
>>> --
>>>
>>> *David Aguilar Valero*
>>> Dpto. Comercial y Soporte técnico
>>> NewLight Systems
>>> *Servidores de juegos, HW, Dedicados*
>>>
>>> *crk01 at nls.es*
>>> crk01 at newlightsystems.com
>>> tecnico at newlightsystems.com
>>> #NewLight_Systems @ irc-hispano.org
>>> *www.newlightsystems.com
>>> www.nls.es*
>>>
>>> This email and any files or attachments transmitted with it are intended
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>>
>> ---
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>>
>>
>>
>>
>> __________ Information from ESET Smart Security, version of virus
>> signature database 3522 (20081014) __________
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> ---
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>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>
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