[cod] Dedicated Server Problems
Joker{eXtreme+}
joker at mycallofduty.com
Wed Oct 29 12:12:22 EDT 2008
Rumor floating around on this topic is that there are tooooo many players
attempting to Spawn at the same time. Spawnlogic looks for an open
spawnpoint close to the team and yet far away from the enemy. It will
cancel out a spawnpoint is an enemy is close by, under artillery attack, has
attack dogs in the area, etc, etc. It has been suggested to decrease the
respawn delay so you don't have so many players attempting to spawn at the
same time.
Again, this is just Rumor, but in theory, it does sound solid and has good
logic behind it based off of what I have read over in the WWBeta
_spawnlogic.gsc and the gametypes GSCs thus far.
~Joker
----- Original Message -----
From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
To: <cod at icculus.org>
Sent: Wednesday, October 29, 2008 9:00 AM
Subject: RE: [cod] Dedicated Server Problems
The map trick didn't work either, server crashed at mp_roundhouse now. But
it was the last map in the mapcycle.
I am going to try a mapcycle like this now, and see how long the server runs
then:
set sv_mapRotation "gametype koth map mp_makin gametype koth map mp_castle
gametype koth map mp_roundhouse gametype koth map mp_makin gametype koth map
mp_castle gametype koth map mp_roundhouse gametype koth map mp_makin
gametype koth map mp_castle gametype koth map mp_roundhouse gametype koth
map mp_makin gametype koth map mp_castle gametype koth map mp_roundhouse
gametype koth map mp_makin gametype koth map mp_castle gametype koth map
mp_roundhouse gametype koth map mp_makin gametype koth map mp_castle
gametype koth map mp_roundhouse"
regards,
Andre
> -----Original Message-----
> From: Benedikt Schmidt [mailto:boomel at lhwclan.de]
> Sent: Mittwoch, 29. Oktober 2008 15:58
> To: cod at icculus.org
> Subject: Re: [cod] Dedicated Server Problems
>
> that´s wrong!!!
> also 4 priv slots do not solve the problem!
>
> It is the map mp_castle! I removed it as long as i am not able to play
> myself - no restart required now for 1,5 hours...
>
> greetz
>
> LHW_Boomel
>
> Paris K. schrieb:
> > Hey there,
> >
> > The only temporary solution I've found for this issue, is enabling
> the
> > sv_privateclients and adding one or 2 private slots. It seems that
> > this issue is caused when the server is at its full capacity.
> >
> > On Wed, Oct 29, 2008 at 3:07 PM, Andre Lorbach
> <alorbach at ro1.adiscon.com> wrote:
> >
> >> As the list is already being (ab)used for codwwbeta windows
> dedicated server questions ;), has any of your guys experienced
> problems with dedicated servers?
> >> Mine are regularly hanging up on "ERROR: G_Spawn: no free entities",
> I tried to change few configuration settings but it just keeps
> happening random during the game.
> >>
> >> When I manually perform a "map_rotate" command, the server keeps
> running.
> >>
> >> --
> >> regards,
> >> Andre
> >>
> >>
> >>
> >
> > ---
> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
> >
> >
> >
> >
>
>
> ---
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>
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