[cod] Can't start a dedicated server!
Nander Paardekooper
nander at getfragged.nl
Wed Oct 29 09:05:50 EDT 2008
Thanks, last line, worm?!...
John Lannotte schreef:
> Hi all
> Here an cod waw server.cfg
>
> seta sv_punkbuster 1
> wait
> pb_sv_enable
>
>
> ////////////////////////////////////
> // Server Information
> //
> // Server Browser Name
> set sv_hostname "This is my CoD:WW Server" //This is the name that appears in the server browser
>
> // "Message of the Day" -- Not sure if this even works
> set g_motd ""
>
> // Keywords (maybe a server search function?)
> set sv_keywords ""
>
>
>
>
> ////////////////////////////////////
> // Passwords
> //
> // Server password (needed to get into the server)
> set g_password "" // blank means NO password
>
> // Private Client Slot Password
> set sv_privatePassword ""
>
> // Rconpassword
> set rcon_password "change_me" // Change this to your rcon password!
>
>
> ////////////////////////////////////
> // Client Issues
> //
> // Maximum Clients
> set sv_maxclients "28"
> set sv_privateclients "4" // These people can use the private password to get in the server
>
> // Client's Min/Maximum Ping
> set sv_minPing "0"
> set sv_maxping "155"
>
> // Client's Maximum Rate
> set sv_maxRate "25000"
>
> // Client Voting
> set g_allowVote "0"
> set g_voteAbstainWeight "0.5"
>
> // Client Side Stuff -- Don't know what these do right now
> set sv_clientside "0"
> set sv_clientArchive "1"
> set sv_clientSideBullets "1"
> set sv_clientSideVehicles "1"
> set g_client_side_lights "1"
>
> // sv_pure - Keeps clients from loading files NOT on the server
> set sv_pure "1"
>
> // Disable Client access to console?
> set sv_disableClientConsole "0"
>
>
> ////////////////////////////////////
> // Server Personality Settings
> //
> // Automatic Team Balance
> set scr_teambalance "0"
>
> // In-Game Voice Chat
> set sv_voice "0"
> set voice_global "0"
> set g_voiceChatTalkingDuration "500"
> set voice_deadChat "0"
> set sv_voiceQuality "3"
> set voice_localEcho "0"
>
> // Dead players chat with the living?
> set g_deadChat "0"
>
> // Who dead people can spectate
> set scr_game_spectatetype "1"
>
> // Gravity
> set g_gravity "800"
>
> // Base Move Speed
> set g_speed "190"
>
> // Number of dropped weapons before recycling
> set g_maxDroppedWeapons "16"
>
>
> ////////////////////////////////////
> // Server General Gameplay Settings
> //
> // Hardcore
> set scr_hardcore "0"
>
> // OldSchool
> set scr_oldschool "0"
>
> // Friendly Fire?
> set scr_team_fftype "0"
>
> // Red Crosshairs while over enemy? Maybe?
> set g_redCrosshairs "1"
>
> // Draw Friends
> set scr_drawfriend "0"
>
> // Revive players? Don't know what this does
> set scr_player_allowrevive "1"
> set g_revive "0"
> set revive_time_taken "2"
>
> // Announcer
> set scr_allowannouncer "1"
>
>
> ////////////////////////////////////
> // Player Settings
> //
> // Health Issues
> set scr_player_healthregentime "5"
> set scr_player_maxhealth "100"
>
> // Number of lives
> set scr_player_numlives "0"
>
> // Respawn Settings
> set scr_player_forcerespawn "1"
> set scr_player_respawndelay "0"
> set scr_player_suicidespawndelay "0"
>
> // Sprint Settings
> set scr_player_sprinttime "4"
>
> // Suicide point loss
> set scr_game_suicidepointloss "0"
>
>
>
> ////////////////////////////////////
> // Server Timers
> set scr_game_graceperiod "15"
> set scr_intermission_time "30"
> set scr_team_respawntime "0"
>
>
> ////////////////////////////////////
> // Gametype Settings
> //
> // KOTH
> set scr_koth_globalbattlechatterprobability "0"
> set scr_koth_numlives "0"
> set scr_koth_playerrespawndelay "0"
> set scr_koth_roundlimit "1"
> set scr_koth_roundswitch "1"
> set scr_koth_scorelimit "250"
> set scr_koth_timelimit "15"
> set scr_koth_waverespawndelay "0"
> // More setting that I am not sure work (because they are not named like normal)
> set koth_autodestroytime "60"
> set koth_capturetime "20"
> set koth_delayPlayer "0"
> set koth_destroytime "10"
> set koth_kothmode "0"
> set koth_spawnDelay "60"
> set koth_spawntime "0"
>
>
> // CTF
> set scr_ctf_enemycarriervisible "0"
> set scr_ctf_flagrespawntime "0"
> set scr_ctf_globalbattlechatterprobability "0"
> set scr_ctf_idleflagreturntime "30"
> set scr_ctf_numlives "0"
> set scr_ctf_playerrespawndelay "0"
> set scr_ctf_roundlimit "2"
> set scr_ctf_roundswitch "1"
> set scr_ctf_scorelimit "3"
> set scr_ctf_timelimit "5"
> set scr_ctf_touchreturn "1"
> set scr_ctf_waverespawndelay "15"
>
> // DM
> set scr_dm_globalbattlechatterprobability "100"
> set scr_dm_numlives "0"
> set scr_dm_playerrespawndelay "0"
> set scr_dm_roundlimit "1"
> set scr_dm_scorelimit "150"
> set scr_dm_timelimit "10"
> set scr_dm_waverespawndelay "0"
>
> // DOM
> set scr_dom_globalbattlechatterprobability "0"
> set scr_dom_numlives "0"
> set scr_dom_playerrespawndelay "0"
> set scr_dom_roundlimit "1"
> set scr_dom_scorelimit "200"
> set scr_dom_timelimit "0"
> set scr_dom_waverespawndelay "0"
>
> // TWAR
> set scr_twar_globalbattlechatterprobability "0"
> set scr_twar_numlives "0"
> set scr_twar_roundlimit "2"
> set scr_twar_roundswitch "1"
> set scr_twar_scorelimit "5"
> set scr_twar_timelimit "10"
> set twar_captureAccelBonus "35"
> set twar_captureAccelLimit "50"
> set twar_captureTime "40"
> set twar_finalFightFlagRespawnPenalty "3"
> set twar_finalFightTimeLimit "5"
> set twar_momentumArtillery "10"
> set twar_momentumBlitzkriegTime "30"
> set twar_momentumDogs "10"
> set twar_momentumEnabled "1"
> set twar_momentumFlagCap "25"
> set twar_momentumKamikaze "10"
> set twar_momentumKillPlayer "5"
> set twar_momentumMax "70"
> set twar_momentumMaxMultiplier "3"
> set twar_momentumMultiplierBonus "25"
> set twar_momentumMultiplierBonusLimit "75"
> set twar_momentumRadar "10"
> set twar_neutralFlagLockTime "0"
> set twar_secondaryInfluencerBonus "0.5"
> set twar_showEnemyCount "1"
> set twar_spawnPointFacingAngle "60"
>
> // TDM
> set scr_tdm_globalbattlechatterprobability "0"
> set scr_tdm_numlives "0"
> set scr_tdm_playerrespawndelay "0"
> set scr_tdm_roundlimit "1"
> set scr_tdm_scorelimit "750"
> set scr_tdm_timelimit "10"
> set scr_tdm_waverespawndelay "0"
>
> // SD
> set scr_sd_bombtimer "45"
> set scr_sd_defusetime "5"
> set scr_sd_globalbattlechatterprobability "0"
> set scr_sd_multibomb "0"
> set scr_sd_numlives "1"
> set scr_sd_planttime "5"
> set scr_sd_playerrespawndelay "0"
> set scr_sd_roundlimit "0"
> set scr_sd_roundswitch "3"
> set scr_sd_scorelimit "4"
> set scr_sd_timelimit "2.5"
> set scr_sd_waverespawndelay "0"
>
> // SAB
> set scr_sab_bombtimer "30"
> set scr_sab_defusetime "5"
> set scr_sab_globalbattlechatterprobability "0"
> set scr_sab_hotpotato "0"
> set scr_sab_numlives "0"
> set scr_sab_planttime "2.5"
> set scr_sab_playerrespawndelay "7.5"
> set scr_sab_roundlimit "0"
> set scr_sab_roundswitch "1"
> set scr_sab_scorelimit "1"
> set scr_sab_timelimit "20"
> set scr_sab_waverespawndelay "0"
>
>
>
>
> ////////////////////////////////////
> // Weapons
> //
> set scr_weapon_allowbetty "1"
> set scr_weapon_allowc4 "1"
> set scr_weapon_allowflash "1"
> set scr_weapon_allowfrags "1"
> set scr_weapon_allowmines "1"
> set scr_weapon_allowrpgs "1"
> set scr_weapon_allowsatchel "1"
> set scr_weapon_allowsmoke "1"
>
> // Bouncing Bettty Settings
> set bettyDetonateRadius "150"
> set bettyTimeBeforeDetonate "0.45"
> set bettyUpVelocity "296"
>
> // Poison gas stuff?
> set poisonDuration "8"
> set tabun_effect_radius "150"
> set tabun_shock_radius "150"
> set tabunGasDuration "3"
> set tabunInitialGasShockDuration "7"
> set tabunWalkInGasShockDuration "4"
>
>
> ////////////////////////////////////
> // Perk & Hardpoint Settings
> //
> // Perk Settings
> set scr_game_perks "1"
> set perk_armorVest "75"
> set perk_bulletDamage "40"
> set perk_explosiveDamage "25"
> set perk_fireproof "55"
> set perk_flakJacket "75"
> set perk_flakJacketMaxDamage "75"
> set player_lastStandBleedoutTime "30"
>
> // Vehicle Perk Settings
> set vehicle_perk_boost_acceleration_multiplier "1.571"
> set vehicle_perk_boost_duration_seconds "0.74"
> set vehicle_perk_boost_interval_seconds "1.703"
> set vehicle_perk_boost_speed_increase "1.878"
> set vehicle_perk_leadfoot_speed_increase "1.35"
>
>
>
> // Hardpoint Settings
> //
> set scr_game_hardpoints "1"
> set scr_hardpoint_allowartillery "1"
> set scr_hardpoint_allowdogs "1"
> set scr_hardpoint_allowradar "1"
> set scr_hardpoint_allowsupply "1"
> set scr_hardpoint_allowuav "1"
>
> // Dog Settings
> set scr_dog_count "8"
> set scr_dog_hardpoint_interval "180"
> set scr_dog_health "100"
> set scr_dog_max_at_once "4"
> set scr_dog_time "60"
>
>
> ////////////////////////////////////
> // Vehicle Settings -- Holy cow look at all these settings!
> set scr_vehicles_enabled "1"
> set scr_veh_respawntimemax "90"
> set scr_veh_respawntimemin "50"
> set scr_veh_health_jeep "700"
> set scr_veh_health_tank "1350"
> set scr_veh_driversarehidden "1"
> set scr_veh_driversareinvulnerable "1"
> set scr_veh_explode_on_cleanup "1"
> set scr_veh_explosion_doradiusdamage "1"
> set scr_veh_explosion_maxdamage "200"
> set scr_veh_explosion_mindamage "20"
> set scr_veh_explosion_radius "256"
>
> set scr_veh_alive_cleanuptimemax "120"
> set scr_veh_alive_cleanuptimemin "119"
> set scr_veh_cleanupabandoned "1"
> set scr_veh_cleanupdrifted "1"
> set scr_veh_cleanupmaxspeedmph "1"
> set scr_veh_cleanupmindistancefeet "75"
> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
> set scr_veh_cleanuptime_dmgfactor_max "1.0"
> set scr_veh_cleanuptime_dmgfactor_min "0.33"
> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
> set scr_veh_dead_cleanuptimemax "30"
> set scr_veh_dead_cleanuptimemin "20"
> set scr_veh_disappear_maxpreventdistancefeet "30"
> set scr_veh_disappear_maxpreventvisibilityfeet "150"
> set scr_veh_disappear_maxwaittime "60"
> set scr_veh_explosion_husk_forcepointvariance "30"
> set scr_veh_explosion_husk_horzvelocityvariance "25"
> set scr_veh_explosion_husk_vertvelocitymax "200"
> set scr_veh_explosion_husk_vertvelocitymin "100"
> set scr_veh_explosion_spawnfx "1"
> set scr_veh_ondeath_createhusk "1"
> set scr_veh_ondeath_usevehicleashusk "1"
> set scr_veh_respawnafterhuskcleanup "1"
> set scr_veh_respawnwait_iterationwaitseconds "1"
> set scr_veh_respawnwait_maxiterations "30"
> set scr_veh_waittillstoppedandmindist_maxtime "10"
> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>
>
>
> ////////////////////////////////////
> // Server Performance Issues
> //
> // Rate
> set rate "25000"
>
> // Antilag
> set g_antilag "1"
>
> // Smooth clients
> set g_smoothClients "1"
>
> // FPS (Server Frames per Second) -- I would leave this alone for now. MIGHT mess up gameplay if changed.
> set sv_fps "20"
>
> ////////////////////////////////////
> // Server Download/Redirect Settings
> //
> set sv_allowDownload "1"
> set sv_wwwBaseURL ""
> set sv_wwwDlDisconnected "0"
> set sv_wwwDownload "0"
>
>
> ////////////////////////////////////
> // Server Management/Admin
> //
> // Logging
> set g_log "games_mp.log"
> set g_logSync "1"
> set logfile "2"
>
> // Client IP Banning (yucky way to do this)
> set g_banIPs ""
>
> // Kick Ban Time
> set sv_kickBanTime "300"
>
> // TKers
> set scr_teamKillPunishCount "3"
> set scr_team_artilleryTeamKillPenalty "0.25"
> set scr_team_kickteamkillers "0"
> set set scr_team_teamkillerplaylistbanpenalty "0"
> set scr_team_teamkillerplaylistbanquantum "0"
> set scr_team_teamkillpointloss "1"
> set scr_team_teamkillspawndelay "20"
>
>
> ////////////////////////////////////
> // Batttle Chatter Settings
> set scr_allowbattlechatter "1"
> set bcmp_incoming_grenade_probability "50"
> set bcmp_kill_inform_probability "50"
> set bcmp_killstreak_incoming_probability "50"
> set bcmp_perk_call_probability "50"
> set bcmp_sniper_kill_probability "25"
> set bcmp_toss_grenade_probability "50"
> set bcmp_weapon_delay "2000"
> set bcmp_weapon_fire_probability "90"
>
> ////////////////////////////////////
> // Fire
> set fire_audio_random_max_duration "1000"
> set fire_audio_repeat_duration "1500"
> set fire_spread_probability "0"
> set fire_stage1_burn_time "3000"
> set fire_stage2_burn_time "0"
> set fire_stage3_burn_time "0"
> set fire_world_damage "20"
> set fire_world_damage_duration "8"
> set fire_world_damage_rate "0.25"
>
> ////////////////////////////////////
> // Flares
> set flare_distance_scale "16"
> set flare_duration "8"
> set flare_effect_radius "400"
> set flareBurnOutFadeWait "0.65"
> set flareDisableEffects "0"
> set flareLookAwayFadeWait "0.45"
>
>
> // Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
> set sv_mapRotation "gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse"
> set sv_maprotationcurrent ""worm
>
>
> -----Oorspronkelijk bericht-----
> Van: Nander Paardekooper [mailto:nander at getfragged.nl]
> Verzonden: woensdag 29 oktober 2008 13:52
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Can't start a dedicated server!
>
> Auch... Another question...
>
> Does anyone have "proper" cod5 server configs, the ones of Joker are
> full of 'i can haz cheezburger' and so on :-).
>
> Best regards,
>
> NewLight Systems schreef:
>> slap!!
>>
>> Nander Paardekooper escribió:
>>> I did use "+dedicated 2", but i forgot COD/Q3 engine needs +set ...
>>>
>>> :-(
>>>
>>> Slap me!
>>>
>>> Christian Celler schreef:
>>>> Nander Paardekooper wrote:
>>>>> I've installed DirectX 9.0c already.
>>>>>
>>>>> But still wouldn't work.
>>>>>
>>>>> It just tries to start op GUI everytime.
>>>> You tried to put "+set dedicated 2" in the command-line, didn't you?
>>>>
>>>> Regards
>>>> Christian Celler
>>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>>
>> --
>>
>> *David Aguilar Valero*
>> Dpto. Comercial y Soporte técnico
>> NewLight Systems
>> *Servidores de juegos, HW, Dedicados*
>>
>> *crk01 at nls.es*
>> crk01 at newlightsystems.com
>> tecnico at newlightsystems.com
>> #NewLight_Systems @ irc-hispano.org
>> *www.newlightsystems.com
>> www.nls.es*
>>
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>
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>
>
>
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