[cod] game type when running a mod

Janne frezeer at gmail.com
Tue Oct 14 14:27:34 EDT 2008


"set fs_game mods/anymod +set sv_punkbuster 1 +exec anymodserver.cfg
+map_rotate +set net_port what you whant"
I use linux and try out them www.braverifle.se


2008/10/14 Donald Stephens <donald.stephens at activant.com>

>   This was unresolved last week. Below is the original issue and below it
> is a conversation between Joker at mycallofduty.com and myself on his
> forums.
>
>
>
> Please read it and let me know if you have any ideas.
>
>
>
> Thx.
>
>
>  ------------------------------
>
> *From:* Donald Stephens [mailto:donald.stephens at activant.com]
> *Sent:* Friday, October 10, 2008 9:33 AM
> *To:* cod at icculus.org
> *Subject:* [cod] game type when running a mod
>
>
>
> Hello all,
>
>
>
> I run the X4 mod from mycallofduty.com but the problem I am going to
> describe happens on all mods I run. Not sure if this is a known bug or not
> but if I have a mod running on the server and my map rotation is anything
> other than the stock game types that come with the game then the server wont
> play that game type until the command set g_gametype "ctf" is run and a new
> map starts.
>
>
>
> That example was for ctf but it will happen on any other gametype that is
> not stock.
>
>
>
> Below is a copy of one of my map rotations. If you look at the beginning of
> it you will notice I have the game type set to ctf for the first two maps in
> the rotation. The first one is ignored and that map is started as dm and
> only after the map rotates does the gametype change to ctf.
>
>
>
> set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc
> map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map
> mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow
> map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown
> map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
>
>
>
>
>
> This only happens when the server is rebooted and after the gametype is
> changed it plays the entire cycle fine.
>
>
>
> So is this a known issue or am I missing something?
>
>
>
>
>
> I'll also post this over at mycallofduty.com to see if anyone else is
> having the problem.
>
>
>
>
>
> -FistFight
>
>
>
>
>
>
>
> <BELOW IS THE CONVERSATION BETWEEN ME AND JOKER>
>
> ___________________________________________________________________________
>
>
>
> Fistfight: Im seeing this in the console log also.  "g_gametype ctf is not
> a valid gametype, defaulting to dm"
>
>
>
>
>
> Joker: Well, now that is interesting right there.  Linux server right?  Are
> you sure the server is loading the mod.ff ?
>
>
>
> FistFight:* *Server runs perfect. feel free to check it out. Its running
> at 12.152.181.68:2779  I do remember reading somewhere about an issue with
> mod.ff not loading when a server first boots. But that was a post from back
> in Jan.  Yeah its Linux and its on the 1.7 binaries.
>
>
>
> Joker :* *Yea, the Linux fs_basepath is still an issue with COD4 -- the
> mod.ff needs to be in the base install if I remember correctly.  Where is
> yours?
>
>
>
> FistFight:* *I actually have separate full installs of each server on my
> box with all the files needed to run a server.  I have each server
> installed under a different user on the box. Heres my startup parameters.
>
>  +set fs_basepath /home/cod4-3 +set fs_homepath /home/cod4-3 +set
> fs_savepath /home/cod4-3 +set fs_game mods/x4_unitedforces +set dedicated 2
> +exec server.cfg +set net_ip 192.168.1.50 +set net_port 2779 +set
> ui_maxclients "28" +map_rotate
>
> I have the server installed under /home/cod4-3 and I have the mod installed
> under /home/cod4-3/mods/x4_unitedforces/     mod.ff is in
> /home/cod4-3/mods/x4_unitedforces
>
>
>
> Joker:* *Well crap [image: Sad]at the moment I'm all out of ideas then.
>
>
>
> _______________________________________________________________________
>
>
>
>
>
> Thanks for any help
>
>
>
> -FistFight
>
>
> Notice: This transmission is for the sole use of the intended recipient(s)
> and may contain information that is confidential and/or privileged.  If you
> are not the intended recipient, please delete this transmission and any
> attachments and notify the sender by return email immediately.  Any
> unauthorized review, use, disclosure or distribution is prohibited.
>



-- 
MVH:/Janne
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