[cod] game type when running a mod

Joker{eXtreme+} joker at mycallofduty.com
Fri Oct 10 12:39:34 EDT 2008


Replied over at mycallofduty.com Don

~Joker
  ----- Original Message ----- 
  From: Donald Stephens 
  To: cod at icculus.org 
  Sent: Friday, October 10, 2008 9:32 AM
  Subject: [cod] game type when running a mod


  Hello all,



  I run the X4 mod from mycallofduty.com but the problem I am going to describe happens on all mods I run. Not sure if this is a known bug or not but if I have a mod running on the server and my map rotation is anything other than the stock game types that come with the game then the server wont play that game type until the command set g_gametype "ctf" is run and a new map starts.



  That example was for ctf but it will happen on any other gametype that is not stock.



  Below is a copy of one of my map rotations. If you look at the beginning of it you will notice I have the game type set to ctf for the first two maps in the rotation. The first one is ignored and that map is started as dm and only after the map rotates does the gametype change to ctf.



  set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"





  This only happens when the server is rebooted and after the gametype is changed it plays the entire cycle fine.



  So is this a known issue or am I missing something?





  I'll also post this over at mycallofduty.com to see if anyone else is having the problem.





  -FistFight



  Donald Stephens

  Product Support Specialist Sr. Tier4





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