[cod] CoD WaW Linux Files

Lars Vik lars at 3056.net
Sat Nov 15 13:50:23 EST 2008


And the Master Server is back online!

 :-)

Lars Vik wrote:
> Why are you relying "joke" posts from the CoD HQ forums as they were 
> genuine? When ppl see info like that in a different context than the 
> original post and in an otherwize "serious" mailing-list some can 
> actually believe the BS you are posting is true.
>
> stp at shooter-szene.de wrote:
>> quote:
>>
>> Dear call of duty gamers,
>> As all of you noticed, the main server is down. Because of the amount 
>> of online players, the main server has crashed. The backups that we 
>> created were corrupt and wouldnt be usefull.
>> Its very shamefull that this is happening at the launch of the 
>> greatest game of the year.
>> The time estimating for back online will be between 6-10 days.
>> We cannot garantee this will be the precise date of going online but 
>> we make sure our gamers will be satisfied again.
>>
>> On behave on the treyach team,
>>
>> Regards
>> Bernd van Luijtelaar
>>
>>
>> ----- Original Message ----- From: "|T-OC|Morpheus|:.Web" 
>> <morpheus at clantoc.org>
>> To: <cod at icculus.org>
>> Sent: Saturday, November 15, 2008 6:57 PM
>> Subject: Re: [cod] CoD WaW Linux Files
>>
>>
>>> Can you develop about "the next days" ? Players who have bought the 
>>> game will be very happy to learn that the game they just bought is 
>>> only for single player (complete shit) and coop (less horrific, 
>>> quickly boring...)...
>>>
>>> stp at shooter-szene.de a écrit :
>>>> well masterserver is down for the next days so let ryan this time 
>>>> to do his job
>>>>
>>>> you can not do anything right now with the linux files without an 
>>>> auth server :)
>>>>
>>>>
>>>> ----- Original Message ----- From: "Terje Tjeldnes" 
>>>> <terje at tjeldnes.no>
>>>> To: <cod at icculus.org>
>>>> Sent: Saturday, November 15, 2008 6:49 PM
>>>> Subject: Re: [cod] CoD WaW Linux Files
>>>>
>>>>
>>>>> Other than Activision specifically stating on callofduty.com that  
>>>>> Linux server binaries will be available for the retail game, 
>>>>> you're  right...
>>>>>
>>>>> -- 
>>>>> Terje
>>>>>
>>>>> On 15. nov.. 2008, at 18.39, "Tyson"  
>>>>> <twisted at twistedgamingservice.com> wrote:
>>>>>
>>>>>> -----Original Message-----
>>>>>> From: James Landi [mailto:jim at landi.net]
>>>>>>
>>>>>> There is nothing new in this release other then Treyarch seems to 
>>>>>> be in
>>>>>> touch with the PC community much better then IW has been in the 
>>>>>> past.
>>>>>> --------------------------
>>>>>>
>>>>>> And what makes you think that? Have you looked at their games? 
>>>>>> 98% are
>>>>>> console games. So they had a patch on day one. That's because 
>>>>>> the  code they
>>>>>> shipped to manufacture was the beta we played.
>>>>>>
>>>>>> If they were in touch with the PC gamers the beta would have 
>>>>>> started 6
>>>>>> months before intended release date, not a couple of weeks after  
>>>>>> code was
>>>>>> shipped. The beta was a "Cover our Asses" move because they would 
>>>>>> have
>>>>>> pissed off two user bases, the xbox and PC bases. That's not 
>>>>>> being  in touch
>>>>>> with the PC Community.
>>>>>>
>>>>>> As I stated earlier everything people on this list are finding 
>>>>>> and quoting
>>>>>> from other sites makes it hard to believe Ryan is even working 
>>>>>> on  bins for
>>>>>> COD:WaW. Just take a look at his latest releases and his blog. 
>>>>>> He's busy
>>>>>> with Crysis Warhead and a Quake3 engine port.
>>>>>>
>>>>>> Simple proof someone is actually working on a Linux server is all 
>>>>>> anyone
>>>>>> here on this list is asking for. None has been provided yet.
>>>>>>
>>>>>> Tyson
>>>>>> Twisted Gaming Service
>>>>>> http://www.twistedgamingservice.com
>>>>>>
>>>>>>
>>>>>> ---
>>>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>>>>>
>>>>>>
>>>>>
>>>>> ---
>>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> ---
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>>>>
>>>>
>>>
>>> ---
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>>>
>>>
>>>
>>
>>
>> ---
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>>
>
> ---
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>



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