[cod] [CoD4] Multiple NIC's

Eureka eureka at fusionnetwork.us
Fri Nov 7 17:09:35 EST 2008


Hi all,
 Sorry for the multi-post.
I forgot to mention that the Servers are all plugged into the Backbone 
directly!

Eureka wrote:
> Hey Raimo
> If your only having ~40 people and dont care about everyone having a 
> ping of ~20-34 I wouldn't worry about using Dual Nic's.
> My Pc-Gamers club at our university hosts 2x 30 person COD4 servers 
> off one box using 1 gbt nic and a similar network setup (extended star 
> using a mix of gb-uplink/10/100 switches).
> We have never had an issue with pings getting higher than ~34 but 
> thats because of the system we are running on (very old p4). On a 
> faster comp i would expect pings of 10-20 at most.
>
> I personally run the servers/network at the Lan's we throw and we use 
> CentOS 5.x (linux) as they seem to be a lot more stable for dedicated 
> Lan servers... that and with the older hardware we are using we see a 
> drop of ~7 in the pings on the server (compared to a dedicated windows 
> server..xp..server 03...etc).
>
> For our setups we do the following...
>
> Router (pfSense)
> GBT -> outside
> GBT -> LAN
> This box serves all of the DHCP and allows users to connect to the net.
>
> Next in line we have our Backbone (1x 24 port gigabit switch).
> That switch spiders out to each of our tables. Each table has 1/2 
> switches depending on how big the tables are and what switch is at 
> that location.
>
> Ideally this is how i would suggest a setup.
>
>                                                Router
>                                                     |
>                                                     |
>                             Backbone Switch (Full Gigabit)
>                            |                                          
>      |
>   Table1(gigabit uplink--back to backbone)       Table2 (gigabit 
> uplink--back to backbone)
>          |               |                  
> |                                      |                  
> |                     |
>          |               |                  
> |                                      |                  
> |                     |
>          |               |                  
> |                                      |                  
> |                     |
>       10/100      10/100       10/100                                
> 10/100       10/100           10/100
>           PC1         PC2            
> PC3                                PC4             PC5             PC6
>
> Ive attached the ascii as an image...just incase it wont format properly.
>
> Also, i will mention that using dual nic's on Windows...Not very happy 
> to do usually.
> I will also note that our Lan's typically have anywhere between 60-100 
> people and we usually host ~10 different games over a shared network. 
> We still are able to achieve very low pings for a environment this 
> hacky ;)
> If you want some assistance planning your Lan please hit me back and 
> ill do what i can.
>
> You can check out our club website here: www.uwyogamers.com (Check out 
> the gallery)
>
> Hope this helps.... some....
>
> -E
>
> Raimo Radczewski wrote:
>> Hey Guys,
>> I'm planning a small server for a local ~40 Persons LAN.
>>
>> Since we have a limited amount of hubs with 1gbit connections i
>> planned to use multiple NIC's with different IP's, connected to each
>> of two gbit hubs, which are uplinked to each one 100mbit hubs, which
>> are connected using their second uplink.
>>
>> Some ASCII Art for better visualisation:
>>
>> Server NIC #1 ---Gbit--> Gbit Hub #1 ---Uplink--> 100Mbit Hub #1
>> <--Uplink--> 100Mbit Hub #2 <--Uplink--- Gbit Hub #2 <--Gbit--- Server
>> NIC #2
>>
>> Normal Users connect to one of the 100Mbit Hubs.
>>
>> My Idea was to tell Users on 100Mbit Hub #1 to use IP1, others on #2 
>> to use IP2.
>>
>> My Problem has probably to do with Windows, i actually have no idea,
>> but even if i connect to IP2, CoD4 actually connects to IP1
>> Did someone of you try this?
>>
>> Regards,
>> Raimo Radczewski
>>
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>>
>>   
>
>
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