[cod] Traffic Statistics for CoD4

Kenny Southpark afp_kenny at hotmail.com
Mon Mar 17 19:16:00 EDT 2008


Leave the FPS value at the stock 20....... if you bump it up then the clients snaps setting will have to be = too or > then the servers fps, if not then there will be lag on the client side..... as for the client punk buster should have a roof of 50 for client side snaps, higher then that and PB will get grumpy.....
 
 
The cvar is actually just sv_fps.. don't confuse the srcds cvars with cod4's :)
 
Asfar as your LAN,, just use a maxrate setting of 25000 - 30000 and it will be good to go. At the moment the -dedicated switch in the commandline is useless on linux, it will allways start an internet server so don't get too concernd when it is trying (or doing) master server connections and heartbeats.
 
 
~SP_Kenny
 
> From: info at ronny-schedel.de> To: cod at icculus.org> Date: Mon, 17 Mar 2008 22:16:50 +0100> Subject: Re: [cod] Traffic Statistics for CoD4> > Don't change the server fps in COD4, it will fuck up your server.> > > > -----BEGIN PGP SIGNED MESSAGE-----> > Hash: SHA1> >> > Ok, just thought about the kernel thing... and noticed I'm using a> > tickless kernel atm and im very satisfied with it.... so i dont think> > 1000hz will change anything :D> >> > One thing i noticed about the wiki article:> > I never heard of a -tickrate Trigger for linux cod4...> >> > Am I right with sv_maxfps being the only dvar in cod4 to change the > > tickrate?> >> > My server is going to do some stress test on a 3days lan @weekend so> > I'd like to put it to the maximum. It's a C2D with 2gigs of RAM, I> > expect about... 32 players maximum so i think i can push sv_maxfps to> > a higher value. I will try some values and give some feedback after> > that.> >> > Regards> > -----BEGIN PGP SIGNATURE-----> > Version: GnuPG v1.4.7 (MingW32)> > Comment: http://firegpg.tuxfamily.org> >> > iD8DBQFH3tIarJMvjppfMDcRAv/fAJ9AI395OX7jiHoZmDvLe23Zp1ybWQCfUjw0> > LfrqcoFu7Q5wOyyGDVIjftw=> > =Gf7s> > -----END PGP SIGNATURE-----> >> > ---> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38> >> > > > > ---> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38> > 
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