[cod] COD4: 2 players with same guid (hack?)

Ronny Schedel info at ronny-schedel.de
Sun Mar 2 14:42:30 EST 2008


In our case it's a problem with the statistic system and admin tool, which 
relies on the guid.

guid = global unique identifier

The name tells you what it should be.


> On Sunday 02 March 2008 18:41:44 Robert Ros wrote:
>> After every map change the guidrelax goes back to 7. We use the folowing
>> punkbuster task to change the guidrelax to 0 every 10 minutes:
>
> Since quake3 I wondered why server admins always wants to use
> pb_sv_guidrelax 0....
>
> If a fiend is coming to my house, why don't let him play a round together 
> with
> me on the same server using my key too?
> What is this good for from server admins view? Can anybody explain this
> please?
>
> cu,
> Rudi
>
>
>
>> pb_sv_task 0 600 "pb_sv_guidrelax 0"
>>
>> I hope this helps.
>>
>> Ronny Schedel wrote:
>> > So IW don't want to sell their products if they allow the same key
>> > playing on the same time...
>> >
>> >> both using the same key nothing else
>> >>
>> >> guidrelax 7 is their friend :)
>> >>
>> >> and afaik you cant change pb_sv_guidrelax to 0, after map restart its
>> >> back to 7
>> >>
>> >> its not a bug just a feature to get more player? :)
>> >>
>> >>
>> >> ----- Original Message ----- From: "Ronny Schedel"
>> >> <info at ronny-schedel.de>
>> >> To: <cod at icculus.org>
>> >> Sent: Sunday, March 02, 2008 5:01 PM
>> >> Subject: [cod] COD4: 2 players with same guid (hack?)
>> >>
>> >>> Hello,
>> >>>
>> >>> today we had 2 players with the same guid on our COD4 server. Is it a
>> >>> hack? Can we prevent this server side?
>> >>>
>> >>> Best regards
>> >>>
>> >>> Ronny Schedel
>> >>>
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>
>
>
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