[cod] Patch 1.6 and Map Pack

Tyson twisted at twistedgamingservice.com
Wed Jun 4 16:14:49 EDT 2008


PB will not stop 1.5 clients from connecting. Game code itself or incorrect MD5 checks could if the person generating the checks doesn't included the version number in the check.

Tyson
Twisted Gaming Service
http://www.twistedgamingservice.com

-----Original Message-----
From: "John Kennington" <jwkennington at gmail.com>
To: cod at icculus.org
Sent: 6/4/2008 11:44 AM
Subject: Re: [cod] Patch 1.6 and Map Pack

since the executable has changed, my guess would be no.  PB alone
would prevent it.

On Wed, Jun 4, 2008 at 2:34 PM, Donald Stephens
<donald.stephens at activant.com> wrote:
> Ryan can you tell us if 1.6 clients will be able to connect to 1.5
> servers and will 1.5 clients be able to connect to 1.6 servers?
>
> Thx
>
> -Don
>
> -----Original Message-----
> From: |T-OC|Morpheus|:.Web [mailto:morpheus at clantoc.org]
> Sent: Wednesday, June 04, 2008 11:20 AM
> To: cod at icculus.org
> Subject: Re: [cod] Patch 1.6 and Map Pack
>
> It will be hard to sleep this night with all excitement in my brain :D
> Thx for information Ryan.
>
> Ryan C. Gordon wrote:
>>
>>>   Service Temporarily Unavailable
>>>
>>> That's what I have when i try to reach http://0day.icculus.org/cod/
>>> It can reveal 2 things : they are updating mirrors with the binaries,
>
>>> or we all are doing a big DoS with checking availability ^^
>>
>> ...or Dreamhost is displeased with the amount of bandwidth 0day is
>> using for the Free Postal 2 MP downloads (seriously, people are going
>> nuts with that).
>>
>> 1.6 Linux is done, the build is in Activision's hands as of late last
>> night. I don't know what the word is on distribution yet.
>>
>> --ryan.
>>
>>
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