[cod] COD4 exceeded maximum number of script variables

David Thompson dthompson at newtekbusinessservices.com
Sun Jul 27 18:04:51 EDT 2008


Ok, 
 
I am sorry but I seem to have left a lot of info out.
 
Players 23  Max set to 24.  
dual proc dual core 
4 gig memory
promod
 
So it crashed with 23 players in the game. and thats what we're looking at.  I've seen lots of issues with 46 an above.  But not sure if thats whats going on here.
 
Thank You,
 
David Thompson
Technical Support Supervisor
CrystalTech Web Hosting, Inc. 
A Newtek Business Services Company 
Toll Free: 1-877-323-4678 x12740
Phone: (602) 263-0300 x12740
DavidThompson at Crystaltech.com
URL: http://www.crystaltech.com <http://www.crystaltech.com/> 
 
**Both "CrystalTech Web Hosting" and "Newtek Business Services" are trademarks of Newtek Business Services, Inc.**

________________________________

From: Geoff Goas [mailto:gitman at gmail.com]
Sent: Sun 7/27/2008 2:52 PM
To: cod at icculus.org
Subject: Re: [cod] COD4 exceeded maximum number of script variables


how many players?


On Sun, Jul 27, 2008 at 5:47 PM, David Thompson <dthompson at newtekbusinessservices.com> wrote:


	Hello Everyone,
	
	I seem to be having an issue with COD4 crashing out.  I've done some searching on the web for the fix for this, but I am unsure of that is needed.
	
	******* script runtime error *******
	exceeded maximum number of script variables: (file 'maps/mp/gametypes/_healthoverlay.gsc', line 99)
	 thread playerBreathingSound(maxhealth * 0.35);
	       *
	Error: called from:
	(file 'maps/mp/gametypes/_healthoverlay.gsc', line 58)
	 self thread playerHealthRegen();
	             *
	Error: started from:
	(file 'maps/mp/gametypes/_healthoverlay.gsc', line 57)
	 self waittill("spawned_player");
	      *
	Error: ************************************
	     dvar set cl_paused 0
	     dvar set com_errorMessage  script runtime error
	(see console for details)
	exceeded maximum number of script variables
	********************
	ERROR:  script runtime error
	(see console for details)
	exceeded maximum number of script variables
	********************
	
	
	Thank You,
	
	David Thompson
	Technical Support Supervisor
	CrystalTech Web Hosting, Inc.
	A Newtek Business Services Company
	Toll Free: 1-877-323-4678 x12740
	Phone: (602) 263-0300 x12740
	DavidThompson at Crystaltech.com
	URL: http://www.crystaltech.com <http://www.crystaltech.com/>  <http://www.crystaltech.com/>
	
	**Both "CrystalTech Web Hosting" and "Newtek Business Services" are trademarks of Newtek Business Services, Inc.**
	
	________________________________
	
	From: Tom Hough [mailto:tom.hough at utrww.com]
	Sent: Sat 7/26/2008 1:40 PM
	To: cod at icculus.org
	Subject: Re: [cod] COD4 1.0
	
	
	
	 From what I can see running any version of a 64bit FreeBSD previous to
	version 7.0 will not run the COD4 server as up until version 7 of the
	operating system there has not been multi-threaded handing for 32bit
	binaries.
	
	 From what I can see it is an issue with the linux server binaries you
	need to run the compatibility of FreeBSD upto version 7.0
	
	I have upgraded my FreeBSD to 7.0 and have not got it running without
	any extra work.
	
	csmith wrote:
	> Only tried with 32bit here on 6.3 and 7.0, no problems. What kind of
	> errors are you getting? Are you able to run other game servers with
	> the 64 bit os?
	>
	> Tom Hough wrote:
	>> Has anyone managed to setup a COD4 server on FREEBSD using the 64bit
	>> OS? I cannot seem to do it due to a problem with multi-threading in
	>> FreeBSD 6.3
	>>
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-- 
Geoff Goas
Network Engineer


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