[cod] COD4 exceeded maximum number of script variables

Geoff Goas gitman at gmail.com
Sun Jul 27 17:52:59 EDT 2008


how many players?

On Sun, Jul 27, 2008 at 5:47 PM, David Thompson <
dthompson at newtekbusinessservices.com> wrote:

> Hello Everyone,
>
> I seem to be having an issue with COD4 crashing out.  I've done some
> searching on the web for the fix for this, but I am unsure of that is
> needed.
>
> ******* script runtime error *******
> exceeded maximum number of script variables: (file
> 'maps/mp/gametypes/_healthoverlay.gsc', line 99)
>  thread playerBreathingSound(maxhealth * 0.35);
>        *
> Error: called from:
> (file 'maps/mp/gametypes/_healthoverlay.gsc', line 58)
>  self thread playerHealthRegen();
>              *
> Error: started from:
> (file 'maps/mp/gametypes/_healthoverlay.gsc', line 57)
>  self waittill("spawned_player");
>       *
> Error: ************************************
>      dvar set cl_paused 0
>      dvar set com_errorMessage  script runtime error
> (see console for details)
> exceeded maximum number of script variables
> ********************
> ERROR:  script runtime error
> (see console for details)
> exceeded maximum number of script variables
> ********************
>
>
> Thank You,
>
> David Thompson
> Technical Support Supervisor
> CrystalTech Web Hosting, Inc.
> A Newtek Business Services Company
> Toll Free: 1-877-323-4678 x12740
> Phone: (602) 263-0300 x12740
> DavidThompson at Crystaltech.com
> URL: http://www.crystaltech.com <http://www.crystaltech.com/>
>
> **Both "CrystalTech Web Hosting" and "Newtek Business Services" are
> trademarks of Newtek Business Services, Inc.**
>
> ________________________________
>
> From: Tom Hough [mailto:tom.hough at utrww.com]
> Sent: Sat 7/26/2008 1:40 PM
> To: cod at icculus.org
> Subject: Re: [cod] COD4 1.0
>
>
>
>  From what I can see running any version of a 64bit FreeBSD previous to
> version 7.0 will not run the COD4 server as up until version 7 of the
> operating system there has not been multi-threaded handing for 32bit
> binaries.
>
>  From what I can see it is an issue with the linux server binaries you
> need to run the compatibility of FreeBSD upto version 7.0
>
> I have upgraded my FreeBSD to 7.0 and have not got it running without
> any extra work.
>
> csmith wrote:
> > Only tried with 32bit here on 6.3 and 7.0, no problems. What kind of
> > errors are you getting? Are you able to run other game servers with
> > the 64 bit os?
> >
> > Tom Hough wrote:
> >> Has anyone managed to setup a COD4 server on FREEBSD using the 64bit
> >> OS? I cannot seem to do it due to a problem with multi-threading in
> >> FreeBSD 6.3
> >>
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> >>
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> >
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-- 
Geoff Goas
Network Engineer
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