[cod] COD4 exceeded maximum number of script variables

David Thompson dthompson at newtekbusinessservices.com
Sun Jul 27 17:47:47 EDT 2008


Hello Everyone,
 
I seem to be having an issue with COD4 crashing out.  I've done some searching on the web for the fix for this, but I am unsure of that is needed.  
 
******* script runtime error *******
exceeded maximum number of script variables: (file 'maps/mp/gametypes/_healthoverlay.gsc', line 99)
 thread playerBreathingSound(maxhealth * 0.35);
        *
Error: called from:
(file 'maps/mp/gametypes/_healthoverlay.gsc', line 58)
  self thread playerHealthRegen();
              *
Error: started from:
(file 'maps/mp/gametypes/_healthoverlay.gsc', line 57)
  self waittill("spawned_player");
       *
Error: ************************************
      dvar set cl_paused 0
      dvar set com_errorMessage script runtime error
(see console for details)
exceeded maximum number of script variables
********************
ERROR: script runtime error
(see console for details)
exceeded maximum number of script variables
********************

 
Thank You,
 
David Thompson
Technical Support Supervisor
CrystalTech Web Hosting, Inc. 
A Newtek Business Services Company 
Toll Free: 1-877-323-4678 x12740
Phone: (602) 263-0300 x12740
DavidThompson at Crystaltech.com
URL: http://www.crystaltech.com <http://www.crystaltech.com/> 
 
**Both "CrystalTech Web Hosting" and "Newtek Business Services" are trademarks of Newtek Business Services, Inc.**

________________________________

From: Tom Hough [mailto:tom.hough at utrww.com]
Sent: Sat 7/26/2008 1:40 PM
To: cod at icculus.org
Subject: Re: [cod] COD4 1.0



 From what I can see running any version of a 64bit FreeBSD previous to
version 7.0 will not run the COD4 server as up until version 7 of the
operating system there has not been multi-threaded handing for 32bit
binaries.

 From what I can see it is an issue with the linux server binaries you
need to run the compatibility of FreeBSD upto version 7.0

I have upgraded my FreeBSD to 7.0 and have not got it running without
any extra work.

csmith wrote:
> Only tried with 32bit here on 6.3 and 7.0, no problems. What kind of
> errors are you getting? Are you able to run other game servers with
> the 64 bit os?
>
> Tom Hough wrote:
>> Has anyone managed to setup a COD4 server on FREEBSD using the 64bit
>> OS? I cannot seem to do it due to a problem with multi-threading in
>> FreeBSD 6.3
>>
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