[cod] High lag in 1.7

Kjell Munkestam kjell.munkestam at telia.com
Wed Jul 16 14:36:20 EDT 2008


I don't understand what you mean. Surely figures ghosting through a wall
have nothing to do with UAV.
 
/Kjell
 
-----Original Message-----
From: John Kennington [mailto:jwkennington at gmail.com] 
Sent: den 16 juli 2008 13:15
To: cod at icculus.org
Subject: Re: [cod] High lag in 1.7


It won't matter what they do.  Until they can show if UAV is up, the screen
shot is pretty useless.


On Tue, Jul 15, 2008 at 10:24 PM, MaydaX <maydaxone at gmail.com> wrote:


They doubled it to approx 307,200 (640x480)

MaydaX 


Kjell Munkestam wrote:


Ok, haven't seen any announcement of that.

Sounds like a good explanation. Admins have probably set up for larger than
82k pixels but only received 82k pixels and now that it has changed they
actually get what they set up. Which can be a lot larger than 82k pixels
(e.g 1024*768 = 786K pixels, about 9-10 times more).

Anyone know what the max amount of pixels are now?

/Kjell


 




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