[cod] Laag with 1.7 Linux Servers?

Tyson twisted at twistedgamingservice.com
Tue Jul 8 20:51:42 EDT 2008


The max resolution has not changed. It is all about sample rates.

The higher the sample rates the bigger the screen size with less details you
can achieve.

My Opinion you people need to go back to the PsB cfg's recommended settings
and start moving the capture area around to get different areas of the game
screen. Alternatively, follow this guide to get the best shot at the size
you want.
http://www.punksbusted.com/wiki/index.php/PB_Screenshot_Setup

The max is still 8200 pixels divided evenly between your width and height.
If you use oddball sizes, you are going to get weird results.

Tyson
Twisted Gaming Service
http://www.twistedgamingservice.com



-----Original Message-----
From: MaydaX [mailto:maydaxone at gmail.com] 
Sent: Tuesday, July 08, 2008 11:43 AM
To: cod at icculus.org
Subject: Re: [cod] Laag with 1.7 Linux Servers?

The 1.7 patch had nothing to do with the higher PBSS resolutions, it was 
a PB client update that enabled them. The transfer rate for sending the 
PBSS from client to the server still remains the same.

MaydaX

Guðmundur Örn Ingvarsson wrote:
> Could it be that pbss is now taking ss in the resolution we specify and
then compressing them?
>
> I had this set
> pb_sv_ssheight 768     //[Requested pixel height of remote screenshots]
> pb_sv_sswidth 1024      //[Requested pixel width of remote screenshots]
>
> And after patch 1.7 I see more of the screen of players than before even
though the pictures is still 512x384
> Bigger ss, bigger impact on network
>   
>


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